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ValguarneraSun 23-Jan-05 01:39 AM
Member since 04th Mar 2003
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#507, "New Batch of Transmuter Spells:"


          

Most of these are area-effect versions of offensive transmuter spells. Relaxation and Mental Jolt are new additions to the class.

We chose to enhance offensive spells in this fashion because they tend to help someone who is outnumbered (or in a group-on-group scenario), but don't do anything for a gangy helper transmuter. (Unlike mass 'helpful' spells, which work best when you have a lot of allies on hand. The exception here is Mass relaxation, which is pretty harmless and just a nice convenience.) Against a single opponent, they're more expensive and less effective than their targeted siblings. Overall, they're intended to be a small boost to the class (transmuters are fairly rare for a non-empowered class), but not anything revolutionary.

Because they're not 'aimed', they don't use the trust system, and are always treated as hostile.

The new spells:
Relaxation (2)
Mass Bioluminescence (13)
Mental Jolt (13)
Mass Relaxation (14)
Mass Lethargy (18)
Mass Metabolic Slowing (31)
Mass Corporeal Softening (34)
Mass Reduce (38)
Mass Decalcify (40)
Mass Augment Toxins (43)
Mass Buoyancy (50)

valguarnera@carrionfields.com

  

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TopicNew Batch of Transmuter Spells: [View all] , Valguarnera, Sun 23-Jan-05 01:39 AM
Reply These additions are really damned useful. You are Teh C..., Vladamir, 25-Jan-05 01:15 PM, #3
Reply I intend to make good use of them., appelsien, 23-Jan-05 10:01 AM, #1
     Reply We always have a lot of spells in reserve., Valguarnera, 23-Jan-05 10:02 AM, #2
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