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1A) Spike Growth has been tuned up a bit. It now harms movement regeneration, and the lasting effects have been changed to a physical injury, rather than a commune. (Which means they can't be dispelled by various curatives.)
1B) Primordial Vengeance gets its thwaps in significantly more often.
1C) Treants created with Liveoak are no longer 100% immune to blunt attacks.
2A) Various transmuter spells either cost less mana, come at lower levels (notably Metabolic Slowing and Metabolic Quickening), or are harder to resist.
2B) Malleability, Augment Toxins, and Buoyancy have been tuned up a bit.
2C) Muscular Lethargy now echoes to the room when it wears off a victim, so you know when to re-cast it if needed, given the short duration.
valguarnera@carrionfields.com
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