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DaevrynMon 14-May-07 04:07 PM
Member since 13th Feb 2007
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#1242, "RE: Question"


          


>Bonham: You are a master of the drum, you actually hit the
>super rare fifth strike much more frequently. **WOULD LOVE
>THIS ONE**

Eh. You wouldn't get "much" more frequently out of an edge, really. It happens reasonably often if you've got a good strength score.

As a general rule, edges that make the best options of a character in situations in which those options are already really good ideas are either weak, expensive, or both. Example: throwing flurry as a cloud sword in a one on one fight is probably a pretty good idea; not a lot in the way of edges that make that better. Throwing flurry as a cloud sword with four people ganging on you? Well, there's an edge that makes that less stupid, but it's still probably stupid.

>Bitch Slap: You have a chance for your Backhand to catch them
>twice once on the back swing and then once on return.

Unless this is a really small chance I can't see this. A guaranteed hit on a one round skill is nothing to laugh at. Backhand is already 'jab, but good', with the caveat that mace specs generally don't tank like sword specs.

>Thiesman Special: Your bone shatter has a chance for the
>broken boke to break the skin causing serious bleeding.

See the drum comment on this one.

I could see a boneshatter edge to possibly add some bleeding, though.

>Crunch time: Your denting causes metal armor shape to warp
>making it harder for the wearer to manuever in it until they
>have time to remove it and put it back on.

Way too much coding time to be an edge.

>Dents and dings I think this could even be given to dent just
>as part of the skill to make it worth using more often) By
>denting your opponents armor their AC for that piece of armor
>is reduced to 2/3 for a long period of time.

Same.

>Speed Drummer: A missed drum only costs one round of combat,
>and a wimpy two hit is only two rounds.

Drum is only two rounds period, even when it's five hits.

I mean, when you think about it, if an opponent actually sticks around for four rounds of combat without fleeing or lagging you in the middle, you can drum twice for one flurry, and the two drums are almost always more damage and don't cost move. The tricky part is that's a big if, and sometimes less damage, but all of it right now is better than more damage, but some of it later.

>Fat Lip: On a sucessful backhand there is a chance to hit the
>opponent in the mouth causing it to swell up for an hour or
>two. Making it hard or impossible to speak.

If we're talking like something laryngitis level... sure, that doesn't seem unreasonable to me. If we're talking this is like having tiger claw as a one round skill that also does an unblockable hit... probably not so much.

  

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TopicWarrior Edges [View all] , Daevryn, Thu 10-May-07 10:09 PM
Reply Double Throw, WildGirl, 14-May-07 03:57 PM, #10
Reply RE: Double Throw, Daevryn, 14-May-07 03:58 PM, #11
Reply These helpfiles should all be in! (n/t), Twist, 12-May-07 04:38 PM, #2
Reply Question, Beer, 12-May-07 07:16 PM, #3
Reply Basically..., Twist, 12-May-07 08:49 PM, #5
Reply RE: Question, Daevryn, 12-May-07 09:27 PM, #7
     Reply RE: Question, ORB, 14-May-07 03:57 PM, #8
     Reply RE: Question, Daevryn, 14-May-07 04:07 PM #13
     Reply Just a general comment, TheDude, 14-May-07 03:57 PM, #9
          Reply RE: Just a general comment, Daevryn, 14-May-07 04:00 PM, #12
Reply you missed some, jasmin, 12-May-07 07:16 PM, #4
     Reply Those are there..., Twist, 12-May-07 08:52 PM, #6
Reply RE: Warrior Edges, Java, 11-May-07 06:10 PM, #1
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