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ValguarneraSun 04-Mar-07 02:02 PM
Member since 04th Mar 2003
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#1171, "Addendum on armor types:"
Edited on Sun 04-Mar-07 06:16 PM

          

Armor now has 5 AC categories instead of four. The three most common attacks remain unchanged-- piercing, blunt/bash, and slashing.

Other attacks now fall under either "element" (anything an invoker can sling, etc.) or "magic" (anything else). A piece of nonmagical/nonpriestly armor can be very good dealing with elemental attacks, but probably isn't very good vs. anything magical in nature.

valguarnera@carrionfields.com

  

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TopicMaking Stuff Count, Part Two: Armor Class/Hitroll [View all] , Valguarnera, Sun 04-Mar-07 01:49 PM
Reply Upgraded Compare a bit:, Valguarnera, 09-Mar-07 10:17 AM, #5
Reply Addendum on Berserk, Frenzy, etc., Valguarnera, 04-Mar-07 04:25 PM, #2
Reply RE: Addendum on Berserk, Frenzy, etc., Java, 09-Mar-07 09:37 AM, #3
     Reply Still seems reasonable to me. (n/t), Valguarnera, 09-Mar-07 09:38 AM, #4
Reply Addendum on armor types:, Valguarnera, 04-Mar-07 06:16 PM #1
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