nepenthe | Sat 10-Dec-05 12:50 AM |
Member since 04th Mar 2003
3430 posts
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#829, "Anti-Gang Code Empowered!"
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Coming along next reboot or so, the anti-gang code will have a similar effect upon area skills/spells/powers/communes. Your allies can provide cover and generally get in the way of you being able to clock someone with a tsunami or what have you.
Are area effects now useless for ganging? No, but they're in the same boat as directed effects.
Are area effects now useless for group vs. group battles? This would be my biggest question if I read this announcement, and again the answer is no. It will work something like this: Let's say you are a conjurer and your four groupmates are fighting an enemy group of five and you're all focusing on the same one guy out of the enemy group. If you cast flash, four of your enemies are affected as normal. The fifth dude you're all wailing on, however, has a good chance to be safe from the spell because he has the cover of five characters wailing on him. Area effects are thus slightly diminished for group vs. group action, but they're still the best game in town for these situations by a wide margin.
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new anti-ganging code
[View all] , Sebeok, Thu 22-Sep-05 08:02 PM
I like!,
Xaannix,
03-Sep-07 03:31 PM, #38
Ahem,
Xaannix,
06-Sep-07 04:31 PM, #39
Well-pleased. Thank you to all who made it possible ~,
Abernyte,
09-Apr-07 07:12 PM, #37
RE: new anti-ganging code,
valrow22,
07-Apr-07 02:19 PM, #35
A few thoughts for you,
Terwin05,
08-Apr-07 01:07 PM, #36
Anti-Gang Code Empowered!,
nepenthe,
10-Dec-05 12:50 AM #30
Orcs,
Wilhath,
10-Dec-05 03:24 PM, #31
I have a plan! (n/t),
nepenthe,
10-Dec-05 03:24 PM, #32
Moooore Anti-gang Empowerment!,
Daevryn,
03-Apr-07 02:01 AM, #33
RE: Moooore Anti-gang Empowerment!,
Marcus_,
03-Apr-07 02:50 AM, #34
Thanks Sebeok, I think a comeback is in the works now. ...,
Minyar,
15-Nov-05 12:15 AM, #29
Very nice Seb, Good work.,
Oddjob,
19-Oct-05 07:09 PM, #27
I <3 U. 'Nuff said nt,
shamanman,
24-Sep-05 10:14 AM, #25
Nice job Sebeok. Appreciate your work in this. n/t,
Lightmage,
24-Sep-05 09:10 AM, #23
Do people really do that?,
(NOT Pro),
23-Sep-05 03:16 PM, #17
Sadly, yes.,
Sebeok,
23-Sep-05 03:19 PM, #21
Without any specifics...an idea,
Odrirg,
23-Sep-05 10:24 AM, #11
RE: Without any specifics...an idea,
Sebeok,
23-Sep-05 10:26 AM, #12
RE: Without any specifics...an idea,
Rastorenn (Anonymous),
23-Sep-05 10:29 AM, #13
RE: Without any specifics...an idea,
Aarn,
23-Sep-05 01:37 PM, #16
Speaking from experience with Dorn lately,
jasmin,
23-Sep-05 03:16 PM, #20
Sounds quite promising.,
appelsien,
23-Sep-05 10:22 AM, #9
Fan-bloody-tastic! Three cheers for Sebeok! ~,
Abernyte,
23-Sep-05 09:46 AM, #5
Why don't you attack the root of the problem instead of...,
laxman,
23-Sep-05 09:46 AM, #4
RE: Why don't you attack the root of the problem instea...,
Sebeok,
23-Sep-05 10:10 AM, #6
If gangs get worse add "battle-chaos" code,
Theerkla,
23-Sep-05 10:22 AM, #8
I like that a lot.,
(NOT Pro),
23-Sep-05 03:16 PM, #19
your missing the point,
laxman,
23-Sep-05 12:39 PM, #14
I understood the point.,
Sebeok,
23-Sep-05 12:41 PM, #15
Why must people die? Seriously?,
(NOT Pro),
23-Sep-05 03:16 PM, #18
RE: your missing the point,
Eskelian,
23-Sep-05 07:29 PM, #22
RE: Why don't you attack the root of the problem instea...,
Evil Genius (Anonymous),
23-Sep-05 10:22 AM, #7
I believe his argument is,
incognito,
24-Sep-05 09:10 AM, #24
RE: Why don't you attack the root of the problem instea...,
Rastorenn (Anonymous),
23-Sep-05 10:24 AM, #10
I think that,
Xaannix,
19-Oct-05 07:21 PM, #26
That already happens.,
Sebeok,
19-Oct-05 07:43 PM, #28
RE: new anti-ganging code,
Evil Genius (Anonymous),
23-Sep-05 06:57 AM, #3
Good idea,
Nivek1,
22-Sep-05 09:47 PM, #2
RE: new anti-ganging code,
Larcat,
22-Sep-05 09:10 PM, #1
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