laxman | Fri 23-Sep-05 12:01 PM |
Member since 18th Aug 2003
1867 posts
| |
|
#758, "your missing the point"
|
Most people gang not because they don't want a one on one fight but because the outcome of a one on one fight is more often then not somebody dieing. People don't play this game to make people run away. By making it more viable to actually kill somebody one on one by improving lag techniques one on one, removing easy to get preps like teleport and fly and word, and putting say a penalty on teleport or something then you will take away the need to gang after all who really wants to split loot and credit.
if you make it harder to seal a kill then people will go to further lengths to do it, until you make the penalty forganging so severe that it does not hold an advantage over solo killing people will use it. if you actually achieve that this game will be no fun because no vets would ever really die unless they choose to.
|
|
|
new anti-ganging code
[View all] , Sebeok, Thu 22-Sep-05 08:02 PM
I like!,
Xaannix,
03-Sep-07 03:31 PM, #38
Ahem,
Xaannix,
06-Sep-07 04:31 PM, #39
Well-pleased. Thank you to all who made it possible ~,
Abernyte,
09-Apr-07 07:12 PM, #37
RE: new anti-ganging code,
valrow22,
07-Apr-07 02:19 PM, #35
A few thoughts for you,
Terwin05,
08-Apr-07 01:07 PM, #36
Anti-Gang Code Empowered!,
nepenthe,
10-Dec-05 12:50 AM, #30
Orcs,
Wilhath,
10-Dec-05 03:24 PM, #31
I have a plan! (n/t),
nepenthe,
10-Dec-05 03:24 PM, #32
Moooore Anti-gang Empowerment!,
Daevryn,
03-Apr-07 02:01 AM, #33
RE: Moooore Anti-gang Empowerment!,
Marcus_,
03-Apr-07 02:50 AM, #34
Thanks Sebeok, I think a comeback is in the works now. ...,
Minyar,
15-Nov-05 12:15 AM, #29
Very nice Seb, Good work.,
Oddjob,
19-Oct-05 07:09 PM, #27
I <3 U. 'Nuff said nt,
shamanman,
24-Sep-05 10:14 AM, #25
Nice job Sebeok. Appreciate your work in this. n/t,
Lightmage,
24-Sep-05 09:10 AM, #23
Do people really do that?,
(NOT Pro),
23-Sep-05 03:16 PM, #17
Sadly, yes.,
Sebeok,
23-Sep-05 03:19 PM, #21
Without any specifics...an idea,
Odrirg,
23-Sep-05 10:24 AM, #11
RE: Without any specifics...an idea,
Sebeok,
23-Sep-05 10:26 AM, #12
RE: Without any specifics...an idea,
Rastorenn (Anonymous),
23-Sep-05 10:29 AM, #13
RE: Without any specifics...an idea,
Aarn,
23-Sep-05 01:37 PM, #16
Speaking from experience with Dorn lately,
jasmin,
23-Sep-05 03:16 PM, #20
Sounds quite promising.,
appelsien,
23-Sep-05 10:22 AM, #9
Fan-bloody-tastic! Three cheers for Sebeok! ~,
Abernyte,
23-Sep-05 09:46 AM, #5
Why don't you attack the root of the problem instead of...,
laxman,
23-Sep-05 09:46 AM, #4
RE: Why don't you attack the root of the problem instea...,
Sebeok,
23-Sep-05 10:10 AM, #6
If gangs get worse add "battle-chaos" code,
Theerkla,
23-Sep-05 10:22 AM, #8
I like that a lot.,
(NOT Pro),
23-Sep-05 03:16 PM, #19
your missing the point,
laxman,
23-Sep-05 12:39 PM #14
I understood the point.,
Sebeok,
23-Sep-05 12:41 PM, #15
Why must people die? Seriously?,
(NOT Pro),
23-Sep-05 03:16 PM, #18
RE: your missing the point,
Eskelian,
23-Sep-05 07:29 PM, #22
RE: Why don't you attack the root of the problem instea...,
Evil Genius (Anonymous),
23-Sep-05 10:22 AM, #7
I believe his argument is,
incognito,
24-Sep-05 09:10 AM, #24
RE: Why don't you attack the root of the problem instea...,
Rastorenn (Anonymous),
23-Sep-05 10:24 AM, #10
I think that,
Xaannix,
19-Oct-05 07:21 PM, #26
That already happens.,
Sebeok,
19-Oct-05 07:43 PM, #28
RE: new anti-ganging code,
Evil Genius (Anonymous),
23-Sep-05 06:57 AM, #3
Good idea,
Nivek1,
22-Sep-05 09:47 PM, #2
RE: new anti-ganging code,
Larcat,
22-Sep-05 09:10 PM, #1
| |
|