Subject: "Trappers!" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Announcements Topic #1107
Show all folders

DaevrynTue 09-Jan-07 01:06 AM
Member since 13th Feb 2007
11117 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#1107, "Trappers!"


          

Coming to a next or so crash or reboot near you...

Trapper thief maledictions on damage traps have seen a moderate boost. There's still only a chance for malediction when a trap is sprung, but there are some better possibilities out there now.

These vary by damage message/type and are mostly logical. For example, a burn/flaming trap might set you on fire.

Also, a good chunk of the horribly, horribly ugly trap code has been reworked. This (hopefully) will not be visible to you, but should make tinkering with trappers in the future a whole lot easier for us and thus much more likely.

Additional maledictions may be added down the road or swapped out for different ones if we get inspired or if some are too strong/weak or whatever. Enjoy!

  

Alert | IP Printer Friendly copy | Reply | Reply with quote
Top General Discussions Announcements Topic #1107 Previous topic | Next topic