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>>>When I try, it says "You can't take that." >>>Is it now intended? >> >>Yup. >> >>>It makes things very inconvenient. >> >>And? > >Well, less fun. If this is not of importance, then what is?
Less fun in that you can no longer exploit it? I could change it from a pouch to a chest, and nobody would think twice that it could no longer be picked up.
>I wanted to ask about "for now". Can I take it as a hint that some >time in the future it can be refixed? For example, if such items >as this pouch just never resetted their content, it would be much >easier, much more realistic and intuitive.
In the long run, we might track down this problem and try and fix it as you suggest (I actually looked at that briefly) but I usually go for the quick and simple fix to something that is potentially completely unbalancing. I also ask myself something like, is it going to matter if someone can't pick up this pouch, and the answer is no. It's not.
>You get it, fine. You empty and drop it, even at the same place, >and it never resets until you remove it and let the next one >appear. > >Well, I understand you are a busy man, but if you take a >minute and explain why this is worse than your fix, I'd appreciate >it.
It's worse in that it's alot more work to fix, and potentially dangerous in totally screwing up the way resets of things into containers works.
> >Thanks.
So long, and thanks for all the fish!
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