Go back FAQ CF Website
Top General Discussions Events & Contests Post a message
Show all folders

Original Message
RE: I struggle with this:
I'd say approve anything greater than 75% accurate with ample disclaimers, and perhaps give the author permission to go back and redo them as clarifying facts come up.

If intelligent, diligent people can't figure out exactly what a skill does then a newbie has no chance of it and really being armed with 75% of the truth is better than the 10% they probably start with. Maybe that perpetrates some bad info, but so would sharing in game info anyway.

No one will ever figure out what some of these skills do with 100% accuracy without access to the code, it's just not going to happen. It's pretty damn difficult to set up extensive, controlled testing and keep to RP restrictions, deal with pk threats and even make sure you have all the resources on hand to test (i.e. someone with the appropriate skills or someone to test against.) Especially without exploiting OOC connections.

Let's face it, this game and it's mechanics is nebulous at best some times, and often downright murky. Take the big deal everyone thinks morale is. I read "making one succeed more readily with many skills and even learn faster" as pretty damn exciting and useful, personally. You have to read the forums and find the right post in what started out as an unrelated topic to find Nep's analysis that the sum total of morale can be at most 5% in ideal circumstances. One could argue the help files are already making it seem you 'endorse something that may be wrong' or at least misleading.

It adds a ton of value to collect information like this Morale clarification in a place people can see it, in my mind.

Your message
Message format Check here if you want to format your message in plain text. Use for posting code snipets.
Name
Anonymously Post As
Subject
Message

HTML use enabled

Smilies option ON
Smilies lookup table

Check if you DO NOT wish to use emotion icons in your message