>- Detect artifact scales 37 aura/42 shield/47 barrier>>I'm for lowering that by 2 across the board, but I'm sure you>have your reasons (i.e.; those who go explore the old>fashioned way deserve to get them sooner). Pretty much, it also gets 42 & 47 into the mix which tends to be the "mix-it-up at hero" involved.>- Add +1 Aura location edge>- Add +1 Shield location edge>- Add +1 Barrier location edge>>Just to avoid constant questions about "why doesn't this show>up on my edge list when I have 14-billion edge points," you>may want to mention if it has an age requirement or something>otherwise unintuitive. Just sayin'.Haven't even designed the specifics of what these would be...Just sayin'>- Give shield to every pure mage class at 42 (Sorry A-P's,>your still screwed) that can only be used once a day (12 hour>duration, 24 hour timer). Using from a wand has no reuse>timer.>>I like the idea, but I'd not go about it the same way. You>guys are all about diversifying the class abilities and>whatnot, so how about making a unique, shield-like spell for>each pure mage class that doesn't completely overlap their>other dam redux abilities? Each could have unique tweaks, or>provide synergy with other class abilities. The specific>immunities/vulnerabilities could be made available by a series>of mutually-exclusive edges. I originally wanted to do something like that, but opted for the easier route. If I pushed it into the class, it would basically mean removing shield from the game entirely. Not necessarily against that, but it's a lot more work.
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