Could you just outline real quick what the goals and benefits of the current system are as you see it, so when we're thinking of ideas we can try to apply it to those goals? From what I've seen it's something like this:Time consuming: 24/7 a/b/s would be overpoweredDifficult: a/b/s is powerful so should be hard to getEncourage exploration: class uniquenessstrategy complexity: catch mages gathering wandstactical subtlety: kot/grease interacts with wanding upPrevent OOC sharing: everyone having a/b/s would be badWhat other positives are there? Also, what negatives would you most like to see addressed?
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