Felar:-Resist Blow (manual)-Strengthed by years of torture and abuse, a felar can prepare himself against an incoming attack-causes the next physical attack to be fully absorbedWood Elf:-Pathfinding (auto)-self-explanatory. Inherent pathfindingOrc:-Enhance Disease *manual) (corny, yes)-having a strong immune system, an orc can actually enhance the strength of whatever disease is in its system, causing it to become extremely infectiousGnome:-Inspect (manual)-being the wisest race is Thera, gnomes are able to take notice to things others would easily overlook--can either be used on PCs once everyday to try to determine certain things (alignment/affects). However even they are imperfect, and therefore so are their inspections--or, can be used in a room to discover hidden exits/passageways/items (would get an echo, but nothing specific)Duergar:-Heightened Awareness (can't think of another name)-from years of being in the Underdark and neigbors to Drow, Duergar have become accustomed to being snuck up on-Duergar will be able to notice those sneaking around them--can either be made manual, with the timer lasting longer than the actual affect (like blackjack)--or made automatic, with a chance of failureDwarf:-Loyalty (auto)-a Dwarves loyalty to those of his race is unsurpassed, and the sight of a fellow Dwarf dying is said to invoke their rage-if a Dwarf dies in the vicinity of another dwarf, he will be overcome with rage (berserklike affect)-Repair Metal (manual)-with their love and knowledge of metal, a dwarf is able to fully repair a damaged (dent/acid) piece of armor, granted it is made of metalCloud Giant-Improved Eyesight (auto)-Eyes conditioned to living high in the mountains, a Cloud Giant is able to see through the worst of weather-Cloud Giants will receive no penalty on scan when the weather is cloudy. Minimal penalty when it is snowing/rainingStorm Giant/Fire Giant-Familiar Terrain-Being accustomed to water/fire, a Storm Giant/Fire Giant will feel at home while battling in this terrain-When under water/in volcanes or burning areas, Storm Giants/Fire Giants will have improved combat ability (similiar to berserk)Also, as a sidenote, I think that all inherents should be listed under the INHERENT helpfile, so that I don't have to copy and paste the MOTD to remember *smirk*
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