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RE: Zulg hijacks the Contest! Design an inherent abili...
All inherents need to be invoked/used/called and have a 24 hour timer.


Felar: Hibernate, can only be used within cold climate areas works like camp for like 4 hour.
Orc: Chew stones, cures poison or plague (or at least tries to) - helps flush irritants out the body.
Dwarf: Panhandle, can be used once every 24 hours in any stream location - can find gold.
Half: Heritage, resist pain or whatever it is +50hps. Digging deep into their human heritage they summon up hardy something or other. last 6 hours?
Cloud: Stalwart, natural leaders - can improve morale within their groups when in a fight. (+5 at a call)

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