RE: Hunger games: Featuring Pvask
***Let the Hunger games commence***
78%hp 95%m 95%mv PROTECTED civilized raining 10 AM 50age 24900tnl River Road Cutting through the southern section of Galadon, the River Road follows the path of Voralia's Tears through the city. Round stones of varied sizes and colors have been used to create the street, the space between them filled with hard-packed dirt to create a mostly smooth surface. A large warehouse looms to the north while a small fence of wrought iron blocks access into the river. There is little in the way of foot traffic here, the few bodies dressed in the bland attire of a dockworker. The road continues west towards the city pier and further east towards the wall of Galadon.
Skry: Greetings. Provincial Ilise, Magistrate Arjaby, Kingpin of Poisons
78%hp 95%m 95%mv PROTECTED civilized raining 10 AM 50age 24900tnl e River Road The River Road has come to a dead-end against the eastern wall of the city where a thin staircase leads up to the battlements. An extravagant guildhall adorned in the finest of goods lies to the north, an opulent display of the wealth of Galadon's thieves. A wrought iron fence stands along the southern edge of the street, preventing access to Voralia's Tears. The road itself is made of rounded stones and packed dirt, and it leads further to the west.
An important looking merchant is riding through here in a shiny carriage.
78%hp 95%m 95%mv PROTECTED civilized raining 10 AM 50age 24900tnl n n Entrance to the Thieves' Guild This is a dark, smoky room, just the way thieves like it. You'd better keep a close eye on your valuables while waiting in here. The few chairs look rather suspicious, as though designed to make pockets hang open when sat in and give Thieves easy access to your money. The only exits you can see are a door to the south, leading back to the River Road, and a door to the north that leads deeper into the Guild, a place where none but thieves dare tread.
Eyeballing coin purses more then faces, a skinny figure leans against the doorway of the guild.
78%hp 95%m 95%mv PROTECTED civilized none 10 AM 50age 24900tnl A lean scrappy man whispers 'Make it quick. The boss doesn't like interruptions.' Thieves' Bar This grand bar is filled with only the best furnishings the land has to offer. Every chair is done in gold leaf, every wall is covered with the finest paintings, and statues adorn every alcove. The bar stocks all the very best spirits, with mead from Ar'atouldain, cider from Hamsah Mu'tazz, wine from halflings, and more potent drinks from Arkham, across the ocean. Every thief must donate a small part of their take to beautifying their Guild and making it a nicer place to relax in. This room represents the highest dreams any thief can have in decorating their own home. No thief would ever dare steal from here, under the watchful eyes of the bartender. To see even greater treasures, proceed to the guildmaster's room to the west, and to exit, go south.
A cityguard with a youthful gaze patrols the area, helping to keep the peace. Wyleldar the bartender stands here casually cleaning a glass.
78%hp 95%m 95%mv PROTECTED civilized none 10 AM 50age 24900tnl w The Hidden Room As you enter this room, it is obvious that this guild was built by thieves. All the riches in the land have been filtered here via the hands of the deft thieves of the Galadon guild. A few windows in the northern wall give the room a bright glow as the sconces on the southern wall have been snuffed for the day. Dark oak paneling conceals the rough stone construction. Lavish tapestries woven with pure gold and silver threads adorn the walls. The finest rugs in the land cover portions of the floor, while other areas are left bare to allow for uninhibited practice. Several practice dummies line the western wall dressed in clothes one might encounter in their journeys. On the northern wall you notice a small board hanging near the exit to the bar.
A large sign hangs from the ceiling above. A dockworker is moving cargo around here. A dusky human with coarse features is here, training his henchmen. Graimid Derkinan tells you 'Come to learn about picking pockets eh?' Graimid Derkinan tells you 'Type STUDY and you will see what I can teach you'
78%hp 95%m 95%mv PROTECTED civilized none 10 AM 50age 24900tnl cb Oh, you want something don't you still Arjaby: Oh, you want something don't you still
80%hp 97%m 100%mv PROTECTED civilized none 11 AM 50age 24900tnl cb Neuro poison? Arjaby: Neuro poison?
80%hp 97%m 100%mv PROTECTED civilized none 11 AM 50age 24900tnl where People near you: (PK) Arjaby The Hidden Room
80%hp 97%m 100%mv PROTECTED civilized none 11 AM 50age 24900tnl i You are carrying: ( 3) a grenade-like vial filled with blue liquid a vial filled with silver liquid a small black flask (Glowing) a potion of return a small golden pill a x ( 2) x ( 2) x (Humming) an engraved mithril dagger (Glowing) a scroll of protection a round shield coated in a viscous black ooze an ensorceled blade of black energies (Glowing) the orb of travel the girdle of endless space a jeweled lock pick (Humming) the blademaster's gloves (Humming) a jagged short sword (Glowing) (Humming) the Shadow Dagger
80%hp 97%m 100%mv PROTECTED civilized none 11 AM 50age 24900tnl You feel pain normally once again.
82%hp 100%m 100%mv PROTECTED civilized none 12 PM 50age 24900tnl sc
Ilise: Me, or Skry?
82%hp 100%m 100%mv PROTECTED civilized none 12 PM 50age 24900tnl Arjaby Venom the Hand of the Unseen, Kingpin of Galadon, Magistrate of Galadon ------------------------------------------------------------------------------- Level : 51 Sex : male Race : arial Ethos : Orderly Align : Evil Class : thief Practices: 2 Trains : 0 Hometown : Galadon Exp : 527700 To Level : 24900 Sphere : Combat Age : old, 50 years old (329 hours) Hit Point: 673 /811 Mana : 768 /768 Move : 1114 /1114 Str : 16(19) Int : 22(22) Wis : 20(20) Dex : 23(25+6) Con : 14(17) Chr : 17(18+4) Carry # : 37/40 Weight : 313 lb 7 oz (Max 352 lbs) Gold : 0 Silver : 0 Copper : 814 Wimpy : 400 hp Morale : Secure Position : Standing Hitroll : 15 Damroll : 12 AC pierce : -28 Very well armored AC bash : -15 Well armored AC slash : -24 Well armored AC magic : 7 Armored AC element: -20 Well armored vs Spell : -52 Divinely protected vs Paralysis: -35 Well protected vs Breath : -17 Somewhat protected vs Mental : 0 Not protected ------------------------------------------------------------------------------- Summon : You can only be summoned by players within PK range. Corpseguard: You attempt to guard corpses from lower level looters. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust your group and your cabal with questionable spells/supplications. Follow : You accept followers. You feel slightly thirsty. You feel slightly hungry. ------------------------------------------------------------------------------- You are affected by: Spell: 'faerie fire' modifies armor class by 100 for 2 hours. Skill: 'detect hidden' for 0 hours. Physical effect: 'flight' for -1 hours. Spell: 'detect invis' for -1 hours. Spell: 'infravision' for -1 hours.
82%hp 100%m 100%mv PROTECTED civilized none 12 PM 50age 24900tnl where People near you: (PK) Pvask On the River (PK) Arjaby The Hidden Room
82%hp 100%m 100%mv PROTECTED civilized none 12 PM 50age 24900tnl gen You can not relax your body properly while you are glowing.
82%hp 100%m 100%mv PROTECTED civilized none 12 PM 50age 24900tnl sneak You can't sneak while you are glowing.
82%hp 100%m 100%mv PROTECTED civilized none 12 PM 50age 24900tnl hide You can't hide while you are glowing.
82%hp 100%m 100%mv PROTECTED civilized none 12 PM 50age 24900tnl where People near you: (PK) Arjaby The Hidden Room
82%hp 100%m 100%mv PROTECTED civilized none 12 PM 50age 24900tnl You feel less aware of your surroundings.
85%hp 100%m 100%mv PROTECTED civilized none 1 PM 50age 24900tnl cb Pvask was on the river Arjaby: Pvask was on the river
85%hp 100%m 100%mv PROTECTED civilized none 1 PM 50age 24900tnl det Your awareness improves.
85%hp 99%m 100%mv PROTECTED civilized none 1 PM 50age 24900tnl gtell I will have trouble soon maybe You tell your group 'I will have trouble soon maybe'
85%hp 99%m 100%mv PROTECTED civilized none 1 PM 50age 24900tnl where People near you: (PK) Arjaby The Hidden Room
85%hp 99%m 100%mv PROTECTED civilized none 1 PM 50age 24900tnl whois pv <51 Human Sha> (PK) (WANTED) Pvask Tazz the Holy of Faith, Nightreaver of Thar-Eris
85%hp 99%m 100%mv PROTECTED civilized none 1 PM 50age 24900tnl who <51 Frost War> (PK) Vhriha Cliff-Shard the Legend of the Battlefield <51 Human Sha> (PK) (WANTED) Pvask Tazz the Holy of Faith, Nightreaver of Thar-Eris <51 H-Drw Bar> (PK) Deyvin the Grand Master of Artistry <40 Human Nec> Provuk the Student Occultist, Imperial Black Magician <51 Svirf Con> (PK) Nyisal Mallor Beauregard the Squash Superintendent, Tailor-Teller of the Eternal Star *51 Arial Thi* (PK) Arjaby Venom the Hand of the Unseen, Kingpin of Galadon, Magistrate of Galadon <35 Duerg Sha> Dhramghuul the Communer of Diseases, Imperial Acolyte <20 Gnome Shf> Corwick the Shapeshifter <32 Fire Sha> Goftorn the Spirit Catcher, Imperial Acolyte <10 Frost Ran> Hekkag the Tracker <20 Human Nec> Encarva the Necromancer < 5 Human Asn> Hendrick the Green Belt <38 Human Asn> Hyara the Yama Arashi <51 Srian Dru> (PK) Aidle Fialti'li Triliomit the Force of Nature <51 Azure Sha> (PK) Ilise Bakaa-Nakti the Illumined Essayist, Avowed of Azorinne <40 D-Elf A-P> Skry the Evil Lady, Magistrate of Voralian City
Players found: 16
85%hp 99%m 100%mv PROTECTED civilized none 1 PM 50age 24900tnl Ilise: He hunts me, I will position in Galadon.
85%hp 99%m 100%mv PROTECTED civilized none 1 PM 50age 24900tnl
Autosaving.
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 50age 24900tnl where People near you: (PK) Pvask The Docks (PK) Arjaby The Hidden Room
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 50age 24900tnl where People near you: (PK) Pvask The Docks (PK) Arjaby The Hidden Room
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 50age 24900tnl wear gloves You wear the blademaster's gloves on your hands. You feel more alive as you don these gloves. You feel the weight of time take its toll as you wear the blademaster's gloves.
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl where People near you: (PK) Pvask The Docks (PK) Arjaby The Hidden Room
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl dual shadow You stop using a smoldering dagger named 'Dragon's Tooth'. You dual wield the Shadow Dagger. The Shadow Dagger feels like a part of you!
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl eq You are using: <worn on finger> a silver ring set with a single ruby <worn on finger> (Humming) a thick platinum ring edged with gold <worn around neck> an unholy symbol of Lloth <worn around neck> (Glowing) the Amulet of Clarity <worn on body> a worn studded leather shirt <worn on head> a helmet formed from a rhino skull <worn on legs> stylish black leather pants <worn on claws> a pair of delicate glass claw guards <worn on hands> (Humming) the blademaster's gloves <worn on arms> (Glowing) armguards made from the mirrored scales of a silver dragon <worn on wings> a set of dragonscale wing guards <worn about waist> a belt of shimmering shadows <worn around wrist> an aquamarine bracelet <worn around wrist> an aquamarine bracelet <mainhand wielded> (Glowing) (Humming) a ghostly scimitar named 'Sandstorm' <offhand wielded> (Glowing) (Humming) the Shadow Dagger
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl wield jagged You stop using a ghostly scimitar named 'Sandstorm'. You wield a jagged short sword. A jagged short sword feels like a part of you!
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl l jagged Wicked curved barbs run down both edges of this short sword. Though only two and a half feet long, you have no doubts to this weapon's ability to cause bloodshed.
It is coated in fear poison. A jagged short sword is a sword, made of adamantite, and weighs 4 pounds 15 ounces.
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl l shadow Wear the dagger and speak the magic words, 'Litrahth Ezandor' to open the portal to the spirit realms...
It is coated in fear poison. The shadow dagger is a dagger, made of iron, and weighs 1 pounds 0 ounces.
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl where People near you: (PK) Pvask Hidden Room (PK) Arjaby The Hidden Room
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl hide You can't hide while you are glowing.
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl sneak You can't sneak while you are glowing.
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl l The Hidden Room As you enter this room, it is obvious that this guild was built by thieves. All the riches in the land have been filtered here via the hands of the deft thieves of the Galadon guild. A few windows in the northern wall give the room a bright glow as the sconces on the southern wall have been snuffed for the day. Dark oak paneling conceals the rough stone construction. Lavish tapestries woven with pure gold and silver threads adorn the walls. The finest rugs in the land cover portions of the floor, while other areas are left bare to allow for uninhibited practice. Several practice dummies line the western wall dressed in clothes one might encounter in their journeys. On the northern wall you notice a small board hanging near the exit to the bar.
A large sign hangs from the ceiling above. A dockworker is moving cargo around here. A dusky human with coarse features is here, training his henchmen.
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl cb Hes in the hidden room Arjaby: Hes in the hidden room
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl where People near you: (PK) Pvask Hidden Room (PK) Arjaby The Hidden Room
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl l The Hidden Room As you enter this room, it is obvious that this guild was built by thieves. All the riches in the land have been filtered here via the hands of the deft thieves of the Galadon guild. A few windows in the northern wall give the room a bright glow as the sconces on the southern wall have been snuffed for the day. Dark oak paneling conceals the rough stone construction. Lavish tapestries woven with pure gold and silver threads adorn the walls. The finest rugs in the land cover portions of the floor, while other areas are left bare to allow for uninhibited practice. Several practice dummies line the western wall dressed in clothes one might encounter in their journeys. On the northern wall you notice a small board hanging near the exit to the bar.
A large sign hangs from the ceiling above. A dockworker is moving cargo around here. A dusky human with coarse features is here, training his henchmen.
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl Ilise: He is not very sneaky.
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl Pvask tells you 'Lets chat'
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl cb Im glowing yet from earlier Arjaby: Im glowing yet from earlier
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl where People near you: (PK) Pvask Hidden Room (PK) Arjaby The Hidden Room
88%hp 100%m 100%mv PROTECTED civilized none 2 PM 60age 24900tnl The pink aura around you fades away.
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl reply Hm, chat how You tell Pvask 'Hm, chat how'
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl where People near you: (PK) Pvask Hidden Room (PK) Arjaby The Hidden Room
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl hide You attempt to hide.
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl sneak You attempt to move silently. Ilise: How long, for you?
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl gen You relax your body and begin moving with a gentle grace.
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl cb There. You step out of the shadows. Arjaby: There.
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl hidie Huh?
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl where People near you: (PK) Pvask Hidden Room (PK) Arjaby The Hidden Room
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl hide You attempt to hide.
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl cb Are you translucent You step out of the shadows. Arjaby: Are you translucent
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl hide You attempt to hide.
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl whois pv <51 Human Sha> (PK) (WANTED) Pvask Tazz the Holy of Faith, Nightreaver of Thar-Eris
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl where People near you: (PK) Pvask Hidden Room (PK) Arjaby The Hidden Room Hendrick Southern Courtyard
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl hide You attempt to hide.
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl eq You are using: <worn on finger> a silver ring set with a single ruby <worn on finger> (Humming) a thick platinum ring edged with gold <worn around neck> an unholy symbol of Lloth <worn around neck> (Glowing) the Amulet of Clarity <worn on body> a worn studded leather shirt <worn on head> a helmet formed from a rhino skull <worn on legs> stylish black leather pants <worn on claws> a pair of delicate glass claw guards <worn on hands> (Humming) the blademaster's gloves <worn on arms> (Glowing) armguards made from the mirrored scales of a silver dragon <worn on wings> a set of dragonscale wing guards <worn about waist> a belt of shimmering shadows <worn around wrist> an aquamarine bracelet <worn around wrist> an aquamarine bracelet <mainhand wielded> (Humming) a jagged short sword <offhand wielded> (Glowing) (Humming) the Shadow Dagger
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl l The Hidden Room As you enter this room, it is obvious that this guild was built by thieves. All the riches in the land have been filtered here via the hands of the deft thieves of the Galadon guild. A few windows in the northern wall give the room a bright glow as the sconces on the southern wall have been snuffed for the day. Dark oak paneling conceals the rough stone construction. Lavish tapestries woven with pure gold and silver threads adorn the walls. The finest rugs in the land cover portions of the floor, while other areas are left bare to allow for uninhibited practice. Several practice dummies line the western wall dressed in clothes one might encounter in their journeys. On the northern wall you notice a small board hanging near the exit to the bar.
A large sign hangs from the ceiling above. A dockworker is moving cargo around here. A dusky human with coarse features is here, training his henchmen.
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl where People near you: (PK) Pvask On the River (PK) Arjaby The Hidden Room Hendrick Ruadrim's Magical Mysteries Shop
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl vis You step out of the shadows. You stop walking gently. You trample around loudly again.
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl where People near you: (PK) Pvask On the River (PK) Arjaby The Hidden Room Hendrick Trade Road
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl where People near you: (PK) Pvask On the River (PK) Arjaby The Hidden Room Hendrick Trade Road
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl where where People near you: (PK) Pvask On the River (PK) Arjaby The Hidden Room Hendrick Market Square
91%hp 100%m 100%mv PROTECTED civilized none 3 PM 60age 24900tnl where People near you: (PK) Pvask On the River (PK) Arjaby The Hidden Room Hendrick Market Square
92%hp 100%m 100%mv PROTECTED civilized none 4 PM 60age 24900tnl People near you: (PK) Pvask On the River (PK) Arjaby The Hidden Room Hendrick Market Square
92%hp 100%m 100%mv PROTECTED civilized none 4 PM 60age 24900tnl where People near you: (PK) Pvask On the River (PK) Arjaby The Hidden Room Hendrick High Road
92%hp 100%m 100%mv PROTECTED civilized none 4 PM 60age 24900tnl take pepper girdle You get a hot peppper from the girdle of endless space.
92%hp 100%m 100%mv PROTECTED civilized none 4 PM 60age 24900tnl where People near you: (PK) Pvask River Road (PK) Arjaby The Hidden Room
92%hp 100%m 100%mv PROTECTED civilized none 4 PM 60age 24900tnl Ilise: I shall let him summon me.
92%hp 100%m 100%mv PROTECTED civilized none 4 PM 60age 24900tnl where People near you: (PK) Pvask Hidden Room (PK) Arjaby The Hidden Room
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl Skry: Aidle out there also somewhere
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl where People near you: (PK) Pvask Hidden Room (PK) Arjaby The Hidden Room
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl Ilise: Aye
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl where People near you: (PK) Pvask Hidden Room (PK) Arjaby The Hidden Room
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl eq You are using: <worn on finger> a silver ring set with a single ruby <worn on finger> (Humming) a thick platinum ring edged with gold <worn around neck> an unholy symbol of Lloth <worn around neck> (Glowing) the Amulet of Clarity <worn on body> a worn studded leather shirt <worn on head> a helmet formed from a rhino skull <worn on legs> stylish black leather pants <worn on claws> a pair of delicate glass claw guards <worn on hands> (Humming) the blademaster's gloves <worn on arms> (Glowing) armguards made from the mirrored scales of a silver dragon <worn on wings> a set of dragonscale wing guards <worn about waist> a belt of shimmering shadows <worn around wrist> an aquamarine bracelet <worn around wrist> an aquamarine bracelet <mainhand wielded> (Humming) a jagged short sword <offhand wielded> (Glowing) (Humming) the Shadow Dagger
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl l jagged Wicked curved barbs run down both edges of this short sword. Though only two and a half feet long, you have no doubts to this weapon's ability to cause bloodshed.
It is coated in fear poison. A jagged short sword is a sword, made of adamantite, and weighs 4 pounds 15 ounces.
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl remove jagged You stop using a jagged short sword.
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl remove shadow You stop using the Shadow Dagger.
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl where People near you: (PK) Pvask Secret Room (PK) Arjaby The Hidden Room
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl clean jagged You wipe a jagged short sword down. The fear poison wears off of a jagged short sword.
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl clean shadow You fail to clean all the fear poison from the Shadow Dagger.
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl take x girdle concoct poison 1 take 2 girdle concoct poison 1 You get a glass tube marked with an '1' from the girdle of endless space.
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl You produce a small vial.
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl You begin mixing the foul concoction.
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl You gently add a glass tube marked with an '1' while continuing to stir.
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl A reaction begins to take place within the vial!
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl apply vial jagged weaponn
A quiet hiss escapes from the top of the vial as your concoction turns a deep violet.
95%hp 100%m 100%mv PROTECTED civilized none 5 PM 60age 24900tnl apply vial shadow weapon You get a glass tube marked with an '1' from the girdle of endless space.
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl You produce a small vial.
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl You begin mixing the foul concoction.
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl You gently add a glass tube marked with an '1' while continuing to stir.
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl where
A reaction begins to take place within the vial!
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl A quiet hiss escapes from the top of the vial as your concoction turns a deep violet.
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl A cityguard yells 'The criminal Pvask is here at Entrance to the Thieves' Guild! PROTECT THE INNOCENT!!'
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl That weapon is already affected by a poison.
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl where People near you: (PK) Pvask Entrance to the Thieves' Guild (PK) Arjaby The Hidden Room
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl People near you: (PK) Pvask Entrance to the Thieves' Guild (PK) Arjaby The Hidden Room
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl hide You attempt to hide.
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl sneak You attempt to move silently.
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl gen You relax your body and begin moving with a gentle grace.
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl l The Hidden Room As you enter this room, it is obvious that this guild was built by thieves. All the riches in the land have been filtered here via the hands of the deft thieves of the Galadon guild. A few windows in the northern wall give the room a bright glow as the sconces on the southern wall have been snuffed for the day. Dark oak paneling conceals the rough stone construction. Lavish tapestries woven with pure gold and silver threads adorn the walls. The finest rugs in the land cover portions of the floor, while other areas are left bare to allow for uninhibited practice. Several practice dummies line the western wall dressed in clothes one might encounter in their journeys. On the northern wall you notice a small board hanging near the exit to the bar.
A large sign hangs from the ceiling above. A dockworker is moving cargo around here. A dusky human with coarse features is here, training his henchmen.
96%hp 100%m 100%mv PROTECTED civilized none 6 PM 60age 24900tnl e Thieves' Bar This grand bar is filled with only the best furnishings the land has to offer. Every chair is done in gold leaf, every wall is covered with the finest paintings, and statues adorn every alcove. The bar stocks all the very best spirits, with mead from Ar'atouldain, cider from Hamsah Mu'tazz, wine from halflings, and more potent drinks from Arkham, across the ocean. Every thief must donate a small part of their take to beautifying their Guild and making it a nicer place to relax in. This room represents the highest dreams any thief can have in decorating their own home. No thief would ever dare steal from here, under the watchful eyes of the bartender. To see even greater treasures, proceed to the guildmaster's room to the west, and to exit, go south.
Wyleldar the bartender stands here casually cleaning a glass.
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl scan s You scan south. ***** Range 1 ***** (Translucent) (White Aura) (WANTED) Pvask the human is here, fighting a cityguard. A cityguard with a youthful gaze patrols the area, helping to keep the peace. An important looking merchant is riding through here in a shiny carriage. Eyeballing coin purses more then faces, a skinny figure leans against the doorway of the guild.
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl w The Hidden Room As you enter this room, it is obvious that this guild was built by thieves. All the riches in the land have been filtered here via the hands of the deft thieves of the Galadon guild. A few windows in the northern wall give the room a bright glow as the sconces on the southern wall have been snuffed for the day. Dark oak paneling conceals the rough stone construction. Lavish tapestries woven with pure gold and silver threads adorn the walls. The finest rugs in the land cover portions of the floor, while other areas are left bare to allow for uninhibited practice. Several practice dummies line the western wall dressed in clothes one might encounter in their journeys. On the northern wall you notice a small board hanging near the exit to the bar.
A large sign hangs from the ceiling above. A dockworker is moving cargo around here. A dusky human with coarse features is here, training his henchmen. Graimid Derkinan tells you 'Come to learn about picking pockets eh?' Graimid Derkinan tells you 'Type STUDY and you will see what I can teach you'
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl hide You attempt to hide.
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl where People near you: (PK) Pvask Entrance to the Thieves' Guild (PK) Arjaby The Hidden Room
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl eq You are using: <worn on finger> a silver ring set with a single ruby <worn on finger> (Humming) a thick platinum ring edged with gold <worn around neck> an unholy symbol of Lloth <worn around neck> (Glowing) the Amulet of Clarity <worn on body> a worn studded leather shirt <worn on head> a helmet formed from a rhino skull <worn on legs> stylish black leather pants <worn on claws> a pair of delicate glass claw guards <worn on hands> (Humming) the blademaster's gloves <worn on arms> (Glowing) armguards made from the mirrored scales of a silver dragon <worn on wings> a set of dragonscale wing guards <worn about waist> a belt of shimmering shadows <worn around wrist> an aquamarine bracelet <worn around wrist> an aquamarine bracelet <mainhand wielded> --- <worn as shield> ---
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl wield jagged dual shadow You step out of the shadows. You wield a jagged short sword. A jagged short sword feels like a part of you!
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl You dual wield the Shadow Dagger. The Shadow Dagger feels like a part of you!
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl hide You attempt to hide. Ilise: To get summoned, call guards, curse him, outdamage him.
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl where People near you: (PK) Pvask Entrance to the Thieves' Guild (PK) Arjaby The Hidden Room
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl e Thieves' Bar This grand bar is filled with only the best furnishings the land has to offer. Every chair is done in gold leaf, every wall is covered with the finest paintings, and statues adorn every alcove. The bar stocks all the very best spirits, with mead from Ar'atouldain, cider from Hamsah Mu'tazz, wine from halflings, and more potent drinks from Arkham, across the ocean. Every thief must donate a small part of their take to beautifying their Guild and making it a nicer place to relax in. This room represents the highest dreams any thief can have in decorating their own home. No thief would ever dare steal from here, under the watchful eyes of the bartender. To see even greater treasures, proceed to the guildmaster's room to the west, and to exit, go south.
Wyleldar the bartender stands here casually cleaning a glass.
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl scan s You scan south. ***** Range 1 ***** (Translucent) (White Aura) (WANTED) Pvask the human is here, fighting a cityguard. (Pink Aura) A cityguard with a youthful gaze patrols the area, helping to keep the peace. An important looking merchant is riding through here in a shiny carriage. Eyeballing coin purses more then faces, a skinny figure leans against the doorway of the guild.
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl w The Hidden Room As you enter this room, it is obvious that this guild was built by thieves. All the riches in the land have been filtered here via the hands of the deft thieves of the Galadon guild. A few windows in the northern wall give the room a bright glow as the sconces on the southern wall have been snuffed for the day. Dark oak paneling conceals the rough stone construction. Lavish tapestries woven with pure gold and silver threads adorn the walls. The finest rugs in the land cover portions of the floor, while other areas are left bare to allow for uninhibited practice. Several practice dummies line the western wall dressed in clothes one might encounter in their journeys. On the northern wall you notice a small board hanging near the exit to the bar.
A large sign hangs from the ceiling above. A dockworker is moving cargo around here. A dusky human with coarse features is here, training his henchmen. Graimid Derkinan tells you 'Come to learn about picking pockets eh?' Graimid Derkinan tells you 'Type STUDY and you will see what I can teach you'
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl where People near you: (PK) Pvask Entrance to the Thieves' Guild (PK) Arjaby The Hidden Room
96%hp 100%m 99%mv PROTECTED civilized none 6 PM 60age 24900tnl l jagged Wicked curved barbs run down both edges of this short sword. Though only two and a half feet long, you have no doubts to this weapon's ability to cause bloodshed.
A jagged short sword is a sword, made of adamantite, and weighs 4 pounds 15 ounces.
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl remove jagged You step out of the shadows. You stop using a jagged short sword.
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl Skry: Dispel afteer the curse
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl A lean scrappy man yells 'Help! Pvask is attacking the guild!'
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl Ilise: Aye
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl apply vial jagged weapon You take the vial of poison and prepare to apply it to the edge of a jagged short sword. You carefully pour the poison onto the weapon's edge and it crystallizes evenly over the surface.
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl wield jagged You wield a jagged short sword. A jagged short sword feels like a part of you!
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl l shadow
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl Wear the dagger and speak the magic words, 'Litrahth Ezandor' to open the portal to the spirit realms...
It is coated in fear poison. The shadow dagger is a dagger, made of iron, and weighs 1 pounds 0 ounces.
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl wield jagged You do not have that item.
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl remove shadow You stop using the Shadow Dagger.
99%hp 100%m 100%mv PROTECTED civilized none 7 PM 60age 24900tnl u Common Room When you enter this rather plush room you notice that it is still quite rugged in construction...much like a thief. Various fabrics from around the land adorn the walls between the large roughly sawn timbers. The timbers are positioned every 6' around the edge of the room to support the A-frame construction of the roof, which spans well into the sky. Sconces have been placed on each timber and a massive chandelier hangs high above the room in order to provide plenty of light for this large room. There are many plush chairs providing places to relax along with several tables for gambling, eating, and other activities. You can see a large chest that has been secured on the western wall, along with an assortment of daggers that hang from the racks. A small arched doorway leads off to a smaller room to the east.
99%hp 100%m 99%mv PROTECTED civilized none 7 PM 60age 24900tnl e Meeting Chambers Eight rugged beams support this tall, cylindrical room. The panels between the beams are made of black steel forged deep in the Underdark. Eight torches have been carefully set in each beam to provide light to this room during the night. On most days, the sunlight shining through the eight tall and narrow windows situated high about your head allows enough sunlight into the room. Deep colored chairs and pillows make this room no less plush than the others, though the coloring is dark and ominous. A circular table sits in the center of the room waiting for the guild leaders to convene with the other elite members of the guild to discuss guild matters.
99%hp 100%m 99%mv PROTECTED civilized none 7 PM 60age 24900tnl clean shadow You wipe the Shadow Dagger down. The fear poison wears off of the Shadow Dagger.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl apply vial shadow weapon You take the vial of poison and prepare to apply it to the edge of the Shadow Dagger. You carefully pour the poison onto the weapon's edge and it crystallizes evenly over the surface.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl dual shadow You dual wield the Shadow Dagger. The Shadow Dagger feels like a part of you!
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl hide You attempt to hide.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl sneak You attempt to move silently.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl hide You attempt to hide.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl where People near you: (PK) Pvask Entrance to the Thieves' Guild (PK) Arjaby Meeting Chambers Hyara Park Road
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl grenade tendrils You step out of the shadows. You produce a small grenade-like vial.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl You carefully add peppers while continuing to create your grenade.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl hide
A reaction begins to take place within the vial!
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl A quiet hiss escapes from the top of the vial as your creation turns a bright silver.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl where You attempt to hide.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl People near you: (PK) Pvask Entrance to the Thieves' Guild (PK) Arjaby Meeting Chambers Hyara Park Road
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl take 1 girdle take 1 girdle concoct poison 1 2 You step out of the shadows. You get a 2 from the girdle of endless space.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl You get a glass tube marked with an '1' from the girdle of endless space.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl You produce a small vial.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl You begin mixing the foul concoction.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl hide
You gently add a glass tube marked with an '1' while continuing to stir.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl ... then you add a pepper ...
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl A reaction begins to take place within the vial!
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl A quiet hiss escapes from the top of the vial as your concoction turns a bright silver.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl You attempt to hide.
100%hp 100%m 100%mv PROTECTED civilized none 8 PM 60age 24900tnl w Common Room When you enter this rather plush room you notice that it is still quite rugged in construction...much like a thief. Various fabrics from around the land adorn the walls between the large roughly sawn timbers. The timbers are positioned every 6' around the edge of the room to support the A-frame construction of the roof, which spans well into the sky. Sconces have been placed on each timber and a massive chandelier hangs high above the room in order to provide plenty of light for this large room. There are many plush chairs providing places to relax along with several tables for gambling, eating, and other activities. You can see a large chest that has been secured on the western wall, along with an assortment of daggers that hang from the racks. A small arched doorway leads off to a smaller room to the east.
100%hp 100%m 99%mv PROTECTED civilized none 8 PM 60age 24900tnl d The Hidden Room As you enter this room, it is obvious that this guild was built by thieves. All the riches in the land have been filtered here via the hands of the deft thieves of the Galadon guild. A few moon beams manage to make it though the windows in the northern wall. The sconces on the southern wall have been lit to provide extra light during the early morning hours. Dark oak paneling conceals the rough stone construction, and lavish tapestries woven with pure gold and silver threads adorn the walls. The finest rugs in the land cover portions of the floor, while other areas are left bare to allow for uninhibited practice. Several practice dummies line the western wall dressed in clothes one might encounter in their journeys. On the northern wall you notice a small board hanging near the exit to the bar.
A large sign hangs from the ceiling above. A dockworker is moving cargo around here. A dusky human with coarse features is here, training his henchmen. Graimid Derkinan tells you 'Come to learn about picking pockets eh?' Graimid Derkinan tells you 'Type STUDY and you will see what I can teach you'
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl e Thieves' Bar This grand bar is filled with only the best furnishings the land has to offer. Every chair is done in gold leaf, every wall is covered with the finest paintings, and statues adorn every alcove. The bar stocks all the very best spirits, with mead from Ar'atouldain, cider from Hamsah Mu'tazz, wine from halflings, and more potent drinks from Arkham, across the ocean. Every thief must donate a small part of their take to beautifying their Guild and making it a nicer place to relax in. This room represents the highest dreams any thief can have in decorating their own home. No thief would ever dare steal from here, under the watchful eyes of the bartender. To see even greater treasures, proceed to the guildmaster's room to the west, and to exit, go south.
Wyleldar the bartender stands here casually cleaning a glass.
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl hide You attempt to hide.
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl You hear something's death cry.
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl sneak You attempt to move silently.
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl w The Hidden Room As you enter this room, it is obvious that this guild was built by thieves. All the riches in the land have been filtered here via the hands of the deft thieves of the Galadon guild. A few moon beams manage to make it though the windows in the northern wall. The sconces on the southern wall have been lit to provide extra light during the early morning hours. Dark oak paneling conceals the rough stone construction, and lavish tapestries woven with pure gold and silver threads adorn the walls. The finest rugs in the land cover portions of the floor, while other areas are left bare to allow for uninhibited practice. Several practice dummies line the western wall dressed in clothes one might encounter in their journeys. On the northern wall you notice a small board hanging near the exit to the bar.
A large sign hangs from the ceiling above. A dockworker is moving cargo around here. A dusky human with coarse features is here, training his henchmen. Graimid Derkinan tells you 'Come to learn about picking pockets eh?' Graimid Derkinan tells you 'Type STUDY and you will see what I can teach you'
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl where People near you: (PK) Pvask Entrance to the Thieves' Guild (PK) Arjaby The Hidden Room Hyara The Sparring Chamber
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl e Thieves' Bar This grand bar is filled with only the best furnishings the land has to offer. Every chair is done in gold leaf, every wall is covered with the finest paintings, and statues adorn every alcove. The bar stocks all the very best spirits, with mead from Ar'atouldain, cider from Hamsah Mu'tazz, wine from halflings, and more potent drinks from Arkham, across the ocean. Every thief must donate a small part of their take to beautifying their Guild and making it a nicer place to relax in. This room represents the highest dreams any thief can have in decorating their own home. No thief would ever dare steal from here, under the watchful eyes of the bartender. To see even greater treasures, proceed to the guildmaster's room to the west, and to exit, go south.
Wyleldar the bartender stands here casually cleaning a glass.
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl s Entrance to the Thieves' Guild This is a dark, smoky room, just the way thieves like it. You'd better keep a close eye on your valuables while waiting in here. The few chairs look rather suspicious, as though designed to make pockets hang open when sat in and give Thieves easy access to your money. The only exits you can see are a door to the south, leading back to the River Road, and a door to the north that leads deeper into the Guild, a place where none but thieves dare tread.
( 2) A pile of copper coins. ( 2) A pile of silver coins. A dagger is stuck in the ground here. The severed head of a lean scrappy man is lying here. A set of boots banded in blue steel has been discarded. (Glowing) A silvery ring glints at you. (Glowing) A sphere shaped brass lantern illuminates the surroundings. A blue vest with three circle buttons sits in a pile. A plain steel sword lies here. (White Aura) (WANTED) Pvask the human is here. An important looking merchant is riding through here in a shiny carriage.
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl apply vial pvask inhaled You step out of the shadows. You quickly pour the vial of poison on a cloth and cover the mouth and nose of Pvask. You feel Pvask relax as the poison takes effect and he becomes open to suggestion.
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl give pepper pvask suggest pvask eat pepper
Pvask closes his eyes and hums for an instant. Pvask prays fervently, his zeal evident in his every movement.
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl You give a pepper to Pvask. Ilise: On the hour I walk in.
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl You suggest Pvask to 'eat pepper'. Pvask gags as he swallows a pepper. Pvask finishes eating a pepper.
100%hp 100%m 99%mv PROTECTED civilized none 9 PM 60age 24900tnl s hide sneak River Road The River Road has come to a dead-end against the eastern wall of the city where a thin staircase leads up to the battlements. An extravagant guildhall adorned in the finest of goods lies to the north, an opulent display of the wealth of Galadon's thieves. A wrought iron fence stands along the southern edge of the street, preventing access to Voralia's Tears. The road itself is made of rounded stones and packed dirt, and it leads further to the west.
100%hp 100%m 99%mv PROTECTED civilized raining 9 PM 60age 24900tnl You attempt to hide.
100%hp 100%m 99%mv PROTECTED civilized raining 9 PM 60age 24900tnl You attempt to move silently.
100%hp 100%m 99%mv PROTECTED civilized raining 9 PM 60age 24900tnl You are ready to explore the power of suggestion again.
100%hp 100%m 100%mv PROTECTED civilized raining 10 PM 60age 24900tnl Pvask has arrived.
100%hp 100%m 100%mv PROTECTED civilized raining 10 PM 60age 24900tnl Pvask leaves north.
100%hp 100%m 100%mv PROTECTED civilized raining 10 PM 60age 24900tnl w River Road Cutting through the southern section of Galadon, the River Road follows the path of Voralia's Tears through the city. Round stones of varied sizes and colors have been used to create the street, the space between them filled with hard-packed dirt to create a mostly smooth surface. A large warehouse looms to the north while a small fence of wrought iron blocks access into the river. There is little in the way of foot traffic here, the few bodies dressed in the bland attire of a dockworker. The road continues west towards the city pier and further east towards the wall of Galadon.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl hide You attempt to hide.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl where People near you: (PK) Pvask Entrance to the Thieves' Guild (PK) Arjaby River Road Hyara The Sparring Chamber
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl Pvask has arrived.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl Pvask leaves west.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl hide You attempt to hide.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl where People near you: (PK) Pvask On the River (PK) Arjaby River Road Hyara The Sparring Chamber
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl where People near you: (PK) Pvask On the River (PK) Arjaby River Road Hyara The Sparring Chamber
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl where People near you: (PK) Pvask On the River (PK) Arjaby River Road Hyara The Sparring Chamber
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl Ilise: Impressive.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl w River Road The River Road is made of rounded stones with varied sizes and colors. The gaps between the rocks have been filled with hard-packed dirt to create a mostly smooth walking surface. To the south you can see the city docks and the Galadon Port Authority checking the cargo that enters and leaves the city from the river. A gigantic warehouse lies to the north and all of Galadon's merchants have rented space within for their materials and overstock goods. There is a near constant stream of bodies as the dockworkers move crates between the dock and the warehouse. The River Road continues to both the east and west along the water.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl where People near you: (PK) Arjaby River Road Hyara The Sparring Chamber
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl Ilise: I will hasten it then.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl tell pv In seven hours, you die You step out of the shadows. You tell Pvask 'In seven hours, you die'
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl hide You attempt to hide.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl where People near you: (PK) Arjaby River Road Hyara The Sparring Chamber
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl cb I mind controlled him. You step out of the shadows. Arjaby: I mind controlled him.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl hide You attempt to hide.
100%hp 100%m 99%mv PROTECTED civilized raining 10 PM 60age 24900tnl where People near you: (PK) Arjaby River Road Hyara
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