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RE: Zulg hijacks the Contest! Design an inherent ability
Felar: -Resist Blow (manual) -Strengthed by years of torture and abuse, a felar can prepare himself against an incoming attack -causes the next physical attack to be fully absorbed
Wood Elf: -Pathfinding (auto) -self-explanatory. Inherent pathfinding
Orc: -Enhance Disease *manual) (corny, yes) -having a strong immune system, an orc can actually enhance the strength of whatever disease is in its system, causing it to become extremely infectious
Gnome: -Inspect (manual) -being the wisest race is Thera, gnomes are able to take notice to things others would easily overlook --can either be used on PCs once everyday to try to determine certain things (alignment/affects). However even they are imperfect, and therefore so are their inspections --or, can be used in a room to discover hidden exits/passageways/items (would get an echo, but nothing specific)
Duergar: -Heightened Awareness (can't think of another name) -from years of being in the Underdark and neigbors to Drow, Duergar have become accustomed to being snuck up on -Duergar will be able to notice those sneaking around them --can either be made manual, with the timer lasting longer than the actual affect (like blackjack) --or made automatic, with a chance of failure
Dwarf: -Loyalty (auto) -a Dwarves loyalty to those of his race is unsurpassed, and the sight of a fellow Dwarf dying is said to invoke their rage -if a Dwarf dies in the vicinity of another dwarf, he will be overcome with rage (berserklike affect)
-Repair Metal (manual) -with their love and knowledge of metal, a dwarf is able to fully repair a damaged (dent/acid) piece of armor, granted it is made of metal
Cloud Giant -Improved Eyesight (auto) -Eyes conditioned to living high in the mountains, a Cloud Giant is able to see through the worst of weather -Cloud Giants will receive no penalty on scan when the weather is cloudy. Minimal penalty when it is snowing/raining
Storm Giant/Fire Giant -Familiar Terrain -Being accustomed to water/fire, a Storm Giant/Fire Giant will feel at home while battling in this terrain -When under water/in volcanes or burning areas, Storm Giants/Fire Giants will have improved combat ability (similiar to berserk)
Also, as a sidenote, I think that all inherents should be listed under the INHERENT helpfile, so that I don't have to copy and paste the MOTD to remember *smirk*
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