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RE: my idea:
>I'll be honest, when people say put something in the Tower of >Sorcery, I just assume we may as well put it in Galadon. >There is no risk, no difficulty at all with that.
Different kind of risk. The risk being that it's a fairly well-known place where thieves and assassins can hide.
>So it enables a second system based on gathering coin instead >of exploring areas (which I'd argue, gathering coin is really >easy).
Regardless of how easy or hard gathering coin is, you'd set the wand costs such that:
"effort of gathering AMBER-PRICE" = "slightly more than the effort of killing current-system AMBER-MOB".
The up-side to buying your wand is that you don't have to pay the up-front cost of finding the wand-mob. The down-side is that it's going to cost you more time/effort "per wand" to buy one than it would cost you to kill the wand-mob, if you knew where it was.
>How exactly does this encourage character longevity?
Older character -> higher haggle percentage -> cheaper wands.
>Honestly I think that if these things were going to be for >sale, it wouldn't be all of them, and the prices would be >fairly prohibitive.
That's the way it is now, afaik. I think certain sleek wands are for sale in the HTOS for prohibitive prices. Nobody buys them because, if one DOES know a large set of potential of sleek locations, it's quicker to pay the large "up front" cost of checking them all, then have a lower per-wand cost for the rest of the character's life.
>I think a new player who struggles >searching through areas is going to have the same troubles >gathering enough coins.
My thinking was that "gold gathering" is a skill most players have to some degree or another. "Knowing a bunch of wand locations" is something only serial mage players have.
>I agree that allowing bartering for wands is going to >encourage more looting. I'm curious what your definition of >"powerful magic item" is.
It would depend. Maybe based it on the item level and/or item limit? Have it take more rare/high-level items to get barrier, compared to aura/shield?
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