>I'll be honest, when people say put something in the Tower of>Sorcery, I just assume we may as well put it in Galadon. >There is no risk, no difficulty at all with that.Different kind of risk. The risk being that it's a fairly well-known place where thieves and assassins can hide.>So it enables a second system based on gathering coin instead>of exploring areas (which I'd argue, gathering coin is really>easy).Regardless of how easy or hard gathering coin is, you'd set the wand costs such that:"effort of gathering AMBER-PRICE" = "slightly more than the effort of killing current-system AMBER-MOB".The up-side to buying your wand is that you don't have to pay the up-front cost of finding the wand-mob. The down-side is that it's going to cost you more time/effort "per wand" to buy one than it would cost you to kill the wand-mob, if you knew where it was.>How exactly does this encourage character longevity?Older character -> higher haggle percentage -> cheaper wands.>Honestly I think that if these things were going to be for>sale, it wouldn't be all of them, and the prices would be>fairly prohibitive.That's the way it is now, afaik. I think certain sleek wands are for sale in the HTOS for prohibitive prices. Nobody buys them because, if one DOES know a large set of potential of sleek locations, it's quicker to pay the large "up front" cost of checking them all, then have a lower per-wand cost for the rest of the character's life.>I think a new player who struggles>searching through areas is going to have the same troubles>gathering enough coins.My thinking was that "gold gathering" is a skill most players have to some degree or another. "Knowing a bunch of wand locations" is something only serial mage players have.>I agree that allowing bartering for wands is going to>encourage more looting. I'm curious what your definition of>"powerful magic item" is.It would depend. Maybe based it on the item level and/or item limit? Have it take more rare/high-level items to get barrier, compared to aura/shield?
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