Original Message |
RE: Here's the solution:
>My Master Plan: >1. Destroy all current ABS wands. >2. Make new limited ABS wands with unlimited charges.
So I can have ABS up 100% of the time?
>3. Make the limits on these ABS wands correspond to their >power (i.e., 4 nocharge barrier wands; 15 nocharge shield >wands, etc.).
So you guarantee that only 4 people ever have barrier (and likely the most powerful people in the game). Feels like the rich getting richer and the poor getting poorer to me.
>4. Put these wands in static locations on appropriate mobs. >(i.e., one barrier wand is held by the Dracolich, one is held >by the master of the HTOS, etc.) > >Let the players compete over who gets to hold these limited >ABS wands. > >Why I like this: >1. No more Easter Egg hunts - everyone knows where these wands >are... but chances are it's in a Character's hands and not on >the mob.
Can you locate them? Do you really know where these wands are?
>2. Competition. If you want the wand, you have to hope it's on >the mob, or you have to PK for it (or, if you're the Emperor, >order your underling to hand it over).
Feels like the rich getting richer and the poor getting poorer to me.
>3. Equal footing with other classes. I think we all reached an >agreement, below, that AB*and*S is only required for a very >rare few characters .. all the rest only require some >combination of protections and AB*or*S. Those few characters >that AB*and*S are required for generally competed for the >amazing gear that makes them so dangerous. So now mages have >to compete to have that same level of PK power. > >I think this resolves everyone's problems with the current >system.
I think this makes more problems, than it solves to be honest.
|
|