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DaevrynThu 04-Apr-13 02:00 AM
Member since 13th Feb 2007
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#2977, "Part 7"


          








civilized <277hp 428m 958mv 11752tnl (22.68%) 7 AM> whe
People near you:
Boggdok The Ruined Streets of Anguish
a giant lobster The Ruined Streets of Anguish
(PK) Aulrathdien The Outskirts of Ostalagiah
Kontoln The Breaching of the Walls of the Ostalagiah Ruins
Ubudhizh The Breaching of the Walls of the Ostalagiah Ruins
(PK) Grinlague A Secluded Forest Trail
(PK) a spotted snow leopard A Secluded Forest Trail

civilized <277hp 428m 958mv 11752tnl (22.68%) 7 AM> n
A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which has been trampled
in its attempt to grow on this traversed ground. Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
You can continue along the path further south and to the north.

[Exits: north south]
(Translucent) Stalking its prey, a snow leopard pads along silently.
Grinlague the gnome is here.
The Enforcer of Galadon is looking for the Slayer.
The Enforcer yells 'I will pursue you to the death, Aulrathdien! To the DEATH!'
You parry the Enforcer's chop.
The Enforcer is in perfect health.

wilderness <277hp 428m 958mv 11752tnl (22.68%) 7 AM>
A spotted snow leopard rakes her claws across your body.
A spotted snow leopard's raking claws grazes you.
A spotted snow leopard's raking claws hits you.
A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which is trampled in
its attempt to grow on this traversed ground. Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
A small turn toward the south and west is here in the forest. Squirrels leap
from the trees and scurry past you, in hopes of gaining some nuts in their
passage. You can continue along the trail to the south and to the west.

[Exits: south west]
You flee from combat!

wilderness <258hp 428m 957mv 11752tnl (22.68%) 7 AM> tt
They aren't here.

wilderness <258hp 428m 957mv 11752tnl (22.68%) 7 AM>
Grinlague has arrived.
A spotted snow leopard has arrived.

wilderness <258hp 428m 957mv 11752tnl (22.68%) 7 AM> s
A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which has been trampled
in its attempt to grow on this traversed ground. Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
You can continue along the path further south and to the north.

[Exits: north south]
The Enforcer of Galadon is looking for the Slayer.
The Enforcer yells 'Your deeds will not go unpunished, Aulrathdien!'
You dodge the Enforcer's chop.
The Enforcer is in perfect health.

wilderness <258hp 428m 956mv 11752tnl (22.68%) 7 AM> s
flee

The rain ceases.
The wounds caused by the ice needles heal.
The Enforcer is in perfect health.

wilderness <291hp 441m 995mv 11752tnl (22.68%) 8 AM> No way! You are still fighting!
Grinlague has arrived.
A spotted snow leopard has arrived.
The Enforcer is in perfect health.

wilderness <291hp 441m 995mv 11752tnl (22.68%) 8 AM> The Outskirts of Ostalagiah
Here lay the outskirts of the citadel of Ostalagiah. Broken ramparts run
along the ends of the city walls, forming an impenetrable barrier of stone.
Ruined flags regarding the once superiority of the city of giants, hang in
defeat as a cold breeze stirs around the ramparts. Small patches of grass
attempt to grow from the cold earth, seeking any form of sunlight that might
breach the dark clouds that loom over these walls. You remain close enough
to the walls that you can smell the stench that fills the streets within.

[Exits: north south]
You flee from combat!

*** And back into the Village for now. ***

People near you:
(PK) Aulrathdien Before a Fortified Hillock

wilderness <291hp 441m 982mv 11752tnl (22.68%) 8 AM>
Grinlague has arrived.
A spotted snow leopard has arrived.

wilderness <291hp 441m 982mv 11752tnl (22.68%) 8 AM>
A spotted snow leopard rakes her claws across your body.
A spotted snow leopard's raking claws injures you.
A spotted snow leopard's raking claws injures you.
Among the Barbaric Huts
The village looks different from this perspective than it did standing on
the hill. For one thing, it is obvious how different the huts are from one
another; some are sturdy, stone-framed dwellings, others are thatched oak,
and still others little more than tarpaulins on a tent-pole held down by
rocks. Another thing is the smell, and the decor. Each hut has in front of
it a trophy -- a testament to the prowess of the one who dwells within.
While some trophies are animal in nature -- several wolf skulls here, a
gargantuan bear-pelt cloak there -- others are (or were) obviously human.
Most of the humanoid corpses are wrapped in flowing robes, often decorated
in archaic runes. All trophies are in various states of decay, and the
odor can get a little overpowering at times.

[Exits: east west]
(Iron) A curved blade of rusted iron lays here on the ground.
(Glowing) A silvery ring glints at you.
A blue steel dagger lies here.
A blue steel sword lies here.
You flee from combat!

wilderness <262hp 441m 981mv 11752tnl (22.68%) 8 AM>
[BATTLE] Kontoln: oorc.

wilderness <262hp 441m 981mv 11752tnl (22.68%) 8 AM> cb And the enforcer is here
[BATTLE] Aulrathdien: And the enforcer is here

*** Rest a couple ticks, berserk, field dressing, and it's on again! ***

wilderness <639hp 424m 990mv 11752tnl (22.68%) 11 AM> People near you:
(PK) Aulrathdien An Open Clearing in the Slaughtering Grounds
(PK) Meris A Path Through the Stone Rubble
(PK) Grinlague A Path Through the Stone Rubble
(PK) a spotted snow leopard A Stone-covered Road Through the Dwarf Forest

*** I catch up... ***

Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. An empty field of freshly
turned earth lies to the north beyond a low stone fence, bordered to the
east and west by a thin screen of tall trees. Beyond this field,
cultivated pastures and small farms spread out to the limit of the
horizon in all directions. Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.

[Exits: east west]
Grinlague has arrived.
A spotted snow leopard has arrived.
Meris has arrived.

civilized <639hp 424m 956mv 11752tnl (22.68%) 11 AM>
A spotted snow leopard rakes her claws across your body.
A spotted snow leopard's raking claws injures you.
A spotted snow leopard's raking claws injures you.
You yell 'Help! a spotted snow leopard is clawing me!'
A spotted snow leopard is covered with bleeding wounds.

civilized <610hp 424m 956mv 11752tnl (22.68%) 11 AM> No way! You are still fighting!
Grinlague leaves east.
Meris leaves east.
A spotted snow leopard is covered with bleeding wounds.

civilized <610hp 424m 956mv 11752tnl (22.68%) 11 AM> s
No way! You are still fighting!
A spotted snow leopard is covered with bleeding wounds.

civilized <610hp 424m 956mv 11752tnl (22.68%) 11 AM>
Grinlague has arrived.
Meris has arrived.
A spotted snow leopard is covered with bleeding wounds.

civilized <610hp 424m 956mv 11752tnl (22.68%) 11 AM> flee
Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. Neat rows of green, leafy
vegetables fill a small, cultivated field to the north. Beyond this
pasture, cultivated fields and small farms spread out to the limit of the
horizon in all directions. Stretching off to the south of the road as
far as the eye can see is a sparse forest of twisted and stunted trees.

[Exits: east west]
( 3) A simple white cloak lies crumpled here.
( 3) A steel shield lies here.
( 3) A chainmail vest is here, made of a fine mesh of tiny links.
You flee from combat!

civilized <610hp 424m 955mv 11752tnl (22.68%) 11 AM>
Grinlague has arrived.
Meris has arrived.
A spotted snow leopard has arrived.

*** What I need is to not get stuck fighting this stupid snow leopard while I get tripped and fireballed. I pull back a bit, let them catch up, and engage again. ***

Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. To the north of the road
lies an open pasture of stringy grass, grazed upon by a few skinny heads
of cattle. Beyond this field, cultivated fields and pastures spread out
to the limit of the horizon in all directions, demonstrating quite
clearly why this region is considered the breadbasket of Thera. A sparse
wilderness of twisted and stunted trees grows to the south, in sharp
contrast to the civilized countryside on the opposite side of the road.
Rising above the trees in the distance are the ruined towers and
crumbling spires of an ancient city.

[Exits: east south west]
A simple white cloak lies crumpled here.
A steel shield lies here.
A chainmail vest is here, made of a fine mesh of tiny links.
A sign points south towards the Ruins of Ostalagiah.
(Translucent) Stalking its prey, a snow leopard pads along silently.
(Translucent) Meris the half-drow is here.
Grinlague the gnome is here.
A spotted snow leopard rakes her claws across your body.
A spotted snow leopard's raking claws grazes you.
A spotted snow leopard's raking claws wounds you.
You yell 'Help! a spotted snow leopard is clawing me!'
You deliver a blow of deadly force!
A spotted snow leopard dodges your chaotic blast.
You deliver a blow of deadly force!
A spotted snow leopard dodges your slice.
With a quick blow you deflect a spotted snow leopard's bite aside.
You parry Meris's flaming bite.
You parry Meris's flaming bite.
You parry Grinlague's cleave.
You parry Grinlague's slash.
You parry Grinlague's cleave and return an attack of your own.
Your chaotic blast MANGLES Grinlague!
A spotted snow leopard is covered with bleeding wounds.

civilized <584hp 424m 949mv 11752tnl (22.68%) 11 AM> s
s
No way! You are still fighting!
A spotted snow leopard is covered with bleeding wounds.

civilized <597hp 440m 995mv 11752tnl (22.68%) 12 PM> No way! You are still fighting!
A spotted snow leopard is covered with bleeding wounds.

civilized <597hp 440m 995mv 11752tnl (22.68%) 12 PM>
Amidst the battle's chaos, Grinlague can't find the opening to jab you.
A spotted snow leopard is covered with bleeding wounds.

civilized <597hp 440m 995mv 11752tnl (22.68%) 12 PM>
A spotted snow leopard dodges your chaotic blast.
A spotted snow leopard dodges your chaotic blast.
You parry a spotted snow leopard's bite.
You parry a spotted snow leopard's bite.
A spotted snow leopard is covered with bleeding wounds.

civilized <597hp 440m 995mv 11752tnl (22.68%) 12 PM>
Kontoln has arrived.
A spotted snow leopard is covered with bleeding wounds.

civilized <597hp 440m 995mv 11752tnl (22.68%) 12 PM>
Kontoln leaves west.
A spotted snow leopard is covered with bleeding wounds.

*** One of the two softer targets has to be removed from this equation. ***

civilized <597hp 440m 995mv 11752tnl (22.68%) 12 PM> k grin
You start aiming at Grinlague.
Meris utters the words, 'qaiz ay qare'.
As Meris brings her hands together, a cone of freezing ice shoots out from her fingertips.
Amidst the battle's chaos, Meris's allies provide too much cover for her spell to harm you.
Grinlague is covered with bleeding wounds.

civilized <597hp 440m 995mv 11752tnl (22.68%) 12 PM>
Kontoln has arrived.
Grinlague is covered with bleeding wounds.

civilized <597hp 440m 995mv 11752tnl (22.68%) 12 PM> tr
You hook Grinlague's leg with your foot and push forward to send him sprawling!
Your trip scratches Grinlague.
Kontoln looks at you.
Grinlague is covered with bleeding wounds.

civilized <597hp 440m 995mv 11752tnl (22.68%) 12 PM>
Grinlague parries your chaotic blast and returns an attack of his own.
Grinlague's cleave MUTILATES you!
Grinlague parries your slice.
Grinlague dodges your chaotic blast.
You parry Meris's flaming bite.
You parry Meris's flaming bite.
You parry Grinlague's cleave.
You dodge Grinlague's cleave.
You parry a spotted snow leopard's bite.
You parry a spotted snow leopard's bite.
Grinlague is covered with bleeding wounds.

civilized <558hp 440m 995mv 11752tnl (22.68%) 12 PM>
A spotted snow leopard rakes her claws across your body.
A spotted snow leopard's raking claws injures you.
A spotted snow leopard's raking claws hits you.
Grinlague is covered with bleeding wounds.

civilized <534hp 440m 995mv 11752tnl (22.68%) 12 PM>
You deliver a blow of deadly force!
Your chaotic blast === OBLITERATES === Grinlague!
Grinlague parries your slice.
You deliver a blow of deadly force!
Grinlague parries your slice and returns an attack of his own.
Grinlague's cleave DISMEMBERS you!
You parry Meris's flaming bite.
Grinlague's cleave MUTILATES you!
You parry Grinlague's slash.
You parry Grinlague's cleave.
You parry Grinlague's slash.
You parry a spotted snow leopard's bite.
You parry a spotted snow leopard's bite and return an attack of your own.
Your chaotic blast MUTILATES a spotted snow leopard!
You parry a spotted snow leopard's bite and return an attack of your own.
Your chaotic blast MUTILATES a spotted snow leopard!
Grinlague is gushing blood.

civilized <439hp 440m 995mv 11752tnl (22.68%) 12 PM>
Kontoln looks at Grinlague.
Grinlague is gushing blood.

civilized <439hp 440m 995mv 11752tnl (22.68%) 12 PM>
You deflect Meris's spell!
Your spellbane devastates Meris!
You DISMEMBER Meris!
Grinlague is gushing blood.

civilized <439hp 440m 995mv 11752tnl (22.68%) 12 PM> doublethr

Grinlague tries to knock a jagged short sword to the ground, but fails.
Grinlague is gushing blood.

civilized <439hp 440m 995mv 11752tnl (22.68%) 12 PM> You try to strike the same spot with
both your swords.
Your thrust MANGLES Grinlague!
Your thrust MANGLES Grinlague!
Grinlague parries your chaotic blast.
You deliver a blow of deadly force!
Grinlague turns your chaotic blast aside with a quick blow.
Grinlague dodges your slice.
You parry Meris's flaming bite.
You parry Meris's flaming bite.
You parry Grinlague's cleave and return an attack of your own.
Your chaotic blast MASSACRES Grinlague!
You parry Grinlague's slash.
You parry Grinlague's slash.
You parry Grinlague's slash and return an attack of your own.
Your chaotic blast DISMEMBERS Grinlague!
You parry a spotted snow leopard's bite.
You parry a spotted snow leopard's bite and return an attack of your own.
Your chaotic blast MUTILATES a spotted snow leopard!
You parry a spotted snow leopard's bite.
Grinlague is convulsing on the ground.

civilized <439hp 440m 995mv 11752tnl (22.68%) 12 PM>
Amidst the battle's chaos, a spotted snow leopard can't find the opening to rake you.
Grinlague is convulsing on the ground.

civilized <439hp 440m 995mv 11752tnl (22.68%) 12 PM>
Meris utters the words, 'yucandusbarr'.
A ball of fire erupts from Meris's hands, engulfing the area in flames.
Meris's fireball scalds you!
Grinlague is convulsing on the ground.

civilized <408hp 440m 995mv 11752tnl (22.68%) 12 PM>
Kontoln looks at Grinlague.
Grinlague is convulsing on the ground.

civilized <408hp 440m 995mv 11752tnl (22.68%) 12 PM>
Grinlague parries your chaotic blast.
Grinlague parries your slice.
You deliver a blow of deadly force!
Grinlague parries your chaotic blast.
You parry Meris's flaming bite and return an attack of your own.
Your chaotic blast EVISCERATES Meris!
You parry Meris's flaming bite and return an attack of your own.
Your chaotic blast DISMEMBERS Meris!
Grinlague's cleave MUTILATES you!
You parry Grinlague's slash.
You parry Grinlague's cleave.
You parry Grinlague's slash.
You parry a spotted snow leopard's bite and return an attack of your own.
Your chaotic blast MUTILATES a spotted snow leopard!
Grinlague is convulsing on the ground.

civilized <366hp 440m 995mv 11752tnl (22.68%) 12 PM>
You deflect Meris's spell!
Your spellbane devastates Meris!
You DISMEMBER Meris!
Amidst the battle's chaos, Grinlague can't find the opening to jab you.
Grinlague parries your chaotic blast.
Grinlague dodges your slice.
Grinlague parries your chaotic blast.
You parry Meris's flaming bite and return an attack of your own.
Your chaotic blast EVISCERATES Meris!
You dodge Grinlague's cleave.
You dodge Grinlague's cleave.
You parry a spotted snow leopard's bite.
You parry a spotted snow leopard's bite.
You parry a spotted snow leopard's bite.
Grinlague is convulsing on the ground.

civilized <366hp 440m 995mv 11752tnl (22.68%) 12 PM>
Amidst the battle's chaos, a spotted snow leopard can't find the opening to rake you.
Grinlague is convulsing on the ground.

civilized <366hp 440m 995mv 11752tnl (22.68%) 12 PM>
Ubudhizh has arrived.
Grinlague is convulsing on the ground.

civilized <366hp 440m 995mv 11752tnl (22.68%) 12 PM>
Ubudhizh leaves west.
Grinlague is convulsing on the ground.

civilized <366hp 440m 995mv 11752tnl (22.68%) 12 PM>
Kontoln looks at Meris.
Grinlague is convulsing on the ground.

civilized <366hp 440m 995mv 11752tnl (22.68%) 12 PM>
Grinlague parries your chaotic blast.
Grinlague dodges your slice.
Grinlague parries your chaotic blast.
You parry Meris's flaming bite.
A roaring stream of magma erupts from a blunt piece of a magma para-elemental!
Meris's stream of magma smolders you!
You parry Grinlague's cleave and return an attack of your own.
Your chaotic blast MASSACRES Grinlague!
Grinlague is DEAD!!
You land the killing blow against Grinlague.
You parry a spotted snow leopard's bite and return an attack of your own.
Your chaotic blast maims a spotted snow leopard!
A spotted snow leopard is gushing blood.

*** Is that four? I think that's four. ***

civilized <338hp 440m 995mv 11752tnl (22.68%) 12 PM>
Ubudhizh has arrived.
A spotted snow leopard is gushing blood.

*** I know the Enforcer's between me and the Village -- time to back off and get over half HP. ***

civilized <338hp 440m 995mv 11752tnl (22.68%) 12 PM> flee
An Opening in the Forest Trail
You come to a wide opening, barely enough grass to even call a meadow.
Great trees stand at a distance from a city to the south, silent observers
to a great fortress of ruined rock and stone. Not a single creature appears
to be heading to the south, along a small path through the forest. To the
north, you can see the dirt of a wagon-marked road. Perhaps you should turn
back and head there.

[Exits: north south]
You flee from combat!

wilderness <338hp 440m 995mv 11752tnl (22.68%) 12 PM> e
Alas, you cannot go that way.

wilderness <338hp 440m 995mv 11752tnl (22.68%) 12 PM> s
A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which is trampled in
its attempt to grow on this traversed ground. Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
You can continue along the path further south and to the north where lies an
opening.

[Exits: north south]

wilderness <338hp 440m 994mv 11752tnl (22.68%) 12 PM> s
A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which has been trampled in
its attempt to grow on this traversed ground. Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.

[Exits: north south]

wilderness <338hp 440m 993mv 11752tnl (22.68%) 12 PM> s
s
A Turn in a Secluded Forest Trail
Here there is an abrupt turn in the forest. To each side rests a small stump
where once grew mighty trees. A brutal cut can still be seen in the wooden
behemoth, marking the severe end of this plant's life. Prints in the ground
are distinctly those of giants, and probably lead toward the ruins further to
the south. Dead leaves of brown and orange litter the ground, marking the
eternal autumn that these woods have come to know. You can continue further
north and east here.

[Exits: north east]

wilderness <338hp 440m 992mv 11752tnl (22.68%) 12 PM> Alas, you cannot go that way.

wilderness <338hp 440m 992mv 11752tnl (22.68%) 12 PM> e
e
A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which is trampled in
its attempt to grow on this traversed ground. Dead leaves, both brown and
orange, litter the path here, as if autumn is an eternal season this far south.
Low hanging branches scratch at your face, hanging so low that it is almost
painful walking through this brush. A small stump is in the middle of the
path here, cut brutally by what appears to be a massive axe of sorts. You can
continue to the east and west here.

[Exits: east west]

wilderness <338hp 440m 991mv 11752tnl (22.68%) 12 PM> A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which is trampled in
its attempt to grow on this traversed ground. Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
A small turn toward the south and west is here in the forest. Squirrels leap
from the trees and scurry past you, in hopes of gaining some nuts in their
passage. You can continue along the trail to the south and to the west.

[Exits: south west]

wilderness <338hp 440m 990mv 11752tnl (22.68%) 12 PM> e
Alas, you cannot go that way.

wilderness <338hp 440m 990mv 11752tnl (22.68%) 12 PM> s
A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which has been trampled
in its attempt to grow on this traversed ground. Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
You can continue along the path further south and to the north.

[Exits: north south]
The Enforcer of Galadon is looking for the Slayer.

wilderness <338hp 440m 989mv 11752tnl (22.68%) 12 PM> s

The Enforcer yells 'Skullduggery! Aulrathdien, you will know no quarter before this is
done!'
You parry the Enforcer's chop and return an attack of your own.
Your chaotic blast MANGLES the Enforcer!
The Enforcer has a few scratches.

wilderness <338hp 440m 989mv 11752tnl (22.68%) 12 PM> No way! You are still fighting!
The Enforcer has a few scratches.

wilderness <338hp 440m 989mv 11752tnl (22.68%) 12 PM> s
No way! You are still fighting!
The Enforcer has a few scratches.

wilderness <338hp 440m 989mv 11752tnl (22.68%) 12 PM> flee
The Outskirts of Ostalagiah
Here lay the outskirts of the citadel of Ostalagiah. Broken ramparts run
along the ends of the city walls, forming an impenetrable barrier of stone.
Ruined flags regarding the once superiority of the city of giants, hang in
defeat as a cold breeze stirs around the ramparts. Small patches of grass
attempt to grow from the cold earth, seeking any form of sunlight that might
breach the dark clouds that loom over these walls. You remain close enough
to the walls that you can smell the stench that fills the streets within.

[Exits: north [south]]
You flee from combat!
The Enforcer has arrived.
The Enforcer says 'Stand aside. I have a job to do.'
The Enforcer yells 'Skullduggery! Aulrathdien, you will know no quarter before this is
done!'
The Enforcer's chop *** DEMOLISHES *** you!

*** Goddamn Enforcer! ***

A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which has been trampled
in its attempt to grow on this traversed ground. Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
You can continue along the path further south and to the north.

[Exits: north south]
You flee from combat!

wilderness <229hp 440m 986mv 11752tnl (22.68%) 12 PM> s
The Outskirts of Ostalagiah
Here lay the outskirts of the citadel of Ostalagiah. Broken ramparts run
along the ends of the city walls, forming an impenetrable barrier of stone.
Ruined flags regarding the once superiority of the city of giants, hang in
defeat as a cold breeze stirs around the ramparts. Small patches of grass
attempt to grow from the cold earth, seeking any form of sunlight that might
breach the dark clouds that loom over these walls. You remain close enough
to the walls that you can smell the stench that fills the streets within.

[Exits: north [south]]
The Enforcer of Galadon is looking for the Slayer.

civilized <229hp 440m 983mv 11752tnl (22.68%) 12 PM>
The Enforcer yells 'This battle shall be your end, Aulrathdien!'
You remain safe as the Enforcer's chop bounces harmlessly off of greaves of finely wrought
mithril chain.
The Enforcer has a few scratches.

civilized <229hp 440m 983mv 11752tnl (22.68%) 12 PM> ope s
A massive black gate creaks loudly as you open it.
The Enforcer has a few scratches.

civilized <229hp 440m 983mv 11752tnl (22.68%) 12 PM> flee
A Secluded Forest Trail
Here the trail appears to be less dense. Large trees form a small canopy of
shelter from the harsh environment that dwells outside of this forest. The
ground has small patches of grass and moss, most of which has been trampled
in its attempt to grow on this traversed ground. Dead leaves, both brown and
orange litter the path here, as if fall is an eternal season this far south.
You can continue along the path further south and to the north.

[Exits: north south]
You flee from combat!

wilderness <229hp 440m 983mv 11752tnl (22.68%) 12 PM> s
The Outskirts of Ostalagiah
Here lay the outskirts of the citadel of Ostalagiah. Broken ramparts run
along the ends of the city walls, forming an impenetrable barrier of stone.
Ruined flags regarding the once superiority of the city of giants, hang in
defeat as a cold breeze stirs around the ramparts. Small patches of grass
attempt to grow from the cold earth, seeking any form of sunlight that might
breach the dark clouds that loom over these walls. You remain close enough
to the walls that you can smell the stench that fills the streets within.

[Exits: north south]
The Enforcer of Galadon is looking for the Slayer.
The Enforcer yells 'Aulrathdien is a CRIMINAL! PROTECT THE INNOCENT! MORE BLOOOOD!!!'
You parry the Enforcer's chop.
You parry the Enforcer's chop.
The Enforcer's kick devastates you!
The Gates to the Streets of Anguish
Great gates of iron mark the entrance to the city streets. This is
the flank end of the ruins, where the merchants and often allies of
these looming giants enter the city streets in comfort. Guards walk
the ramparts and you can easily note the glares you get upon entering.
There is a lack of wood on these buildings, much of which are solid stone
that make the foundation of this stronghold. Great spires reach into
the air toward the east, shadowing you as well as most of this narrow
street. You note the sounds of pain that come from further along
the street. There are also cries of hatred and anger that come from
some of the nearby shops and alleys. These streets were aptly named,
as anguish seems to be the only emotion in the air.

[Exits: north east west]
A pile of white cloth lies here in a heap.
You flee from combat!

civilized <198hp 440m 978mv 11752tnl (22.68%) 12 PM> flee
You aren't fighting anyone.

civilized <198hp 440m 978mv 11752tnl (22.68%) 12 PM> w
The Gates to the Streets of Anguish
Rusted gates of iron mark the entrance here. An eerie silence is all that
you note while walking through the gates. Dark shadows serve to remind you
that there could be some form of life hiding among the wreckage here. Some
pillars of stone remain here to serve as signs that this was once a city,
or stronghold of sorts. The ruined gates sit to the north of you.

[Exits: east south]
A small pile of gray cloth is lying here.
(Iron) A curved blade of rusted iron lays here on the ground.
A blue steel sword lies here.

civilized <198hp 440m 976mv 11752tnl (22.68%) 12 PM> w
Alas, you cannot go that way.

civilized <198hp 440m 976mv 11752tnl (22.68%) 12 PM> s
w
The Breaching of the Walls of the Ostalagiah Ruins
You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah. It served its purpose well, but not well
enough. It now stands in ruins, smoldering remains of what was once a
mighty city. After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came.
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north. While that ancient war is over, the sight of
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.

[Exits: north south west]

civilized <198hp 440m 974mv 11752tnl (22.68%) 12 PM> w
whe
Before a Fortified Hillock
A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
people move about within the secluded village, and smoke drifts up from
various campfires and cookstoves. The gruff sound of barbaric voices drifts
to you on the wind, as does the occasional burst of laughter and clang of
metal.

[Exits: east west]
A massive giant stands here, prepared to sacrifice himself for the village.
A massive giant says 'Welcome, great warrior.'

wilderness <198hp 440m 970mv 11752tnl (22.68%) 12 PM> Among the Barbaric Huts
The village looks different from this perspective than it did standing on
the hill. For one thing, it is obvious how different the huts are from one
another; some are sturdy, stone-framed dwellings, others are thatched oak,
and still others little more than tarpaulins on a tent-pole held down by
rocks. Another thing is the smell, and the decor. Each hut has in front of
it a trophy -- a testament to the prowess of the one who dwells within.
While some trophies are animal in nature -- several wolf skulls here, a
gargantuan bear-pelt cloak there -- others are (or were) obviously human.
Most of the humanoid corpses are wrapped in flowing robes, often decorated
in archaic runes. All trophies are in various states of decay, and the
odor can get a little overpowering at times.

[Exits: east west]
(Iron) A curved blade of rusted iron lays here on the ground.
(Glowing) A silvery ring glints at you.
A blue steel dagger lies here.
A blue steel sword lies here.
(WANTED) Boggdok the svirfnebli is resting here.

wilderness <198hp 440m 969mv 11752tnl (22.68%) 12 PM> People near you:
Boggdok Among the Barbaric Huts
(PK) Aulrathdien Among the Barbaric Huts

wilderness <198hp 440m 969mv 11752tnl (22.68%) 12 PM> rest
You rest.

Autosaving.
You are thirsty.
Your eyes see less truly.

wilderness <256hp 478m 995mv 11752tnl (22.68%) 1 PM>
[Newbie] Morlock: So I know sweep kick now, but there is no command for it?

wilderness <256hp 478m 995mv 11752tnl (22.68%) 1 PM>
[BATTLE] Kontoln: A vinne vighd againn.

wilderness <256hp 478m 995mv 11752tnl (22.68%) 1 PM> cb One down but I'm almost spent.
[BATTLE] Aulrathdien: One down but I'm almost spent.

*** I'll see if I can finish the play-by-play for this session tomorrow. ***




--------------------------------------------------------------------------------


  

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HOT TopicAulrathdien Logs [View all] , Daevryn, Wed 03-Apr-13 10:51 PM
Reply Thank you!!, highbutterfly, 10-Apr-13 08:27 AM, #40
Reply Agreed, orangepowered, 10-Apr-13 11:22 PM, #41
     Reply RE: Agreed, Daevryn, 11-Apr-13 12:13 AM, #42
          Reply What would you have chosen if you could do over?, TMNS, 12-Apr-13 08:01 PM, #43
          Reply RE: What would you have chosen if you could do over?, Daevryn, 13-Apr-13 08:02 AM, #44
               Reply A random question for you., lasentia, 15-Apr-13 10:10 AM, #45
                    Reply Evil Scion conjurer is just a terrible matchup for..., TMNS, 17-Apr-13 09:00 AM, #46
                    Reply Yeah, I'd agree with this, Marcus_, 21-Apr-13 12:39 PM, #50
                    Reply RE: A random question for you., Daevryn, 15-Apr-13 05:19 PM, #47
          Reply RE: Agreed, orangepowered, 17-Apr-13 03:31 PM, #48
               Reply RE: Agreed, Daevryn, 17-Apr-13 05:45 PM, #49
                    Reply RE: Agreed, orangepowered, 21-Apr-13 12:39 PM, #51
Reply Man this guy has killed sad gnome nexan warrior 7 times..., Shapa, 06-Apr-13 12:25 PM, #22
Reply As all things are, Rayihn, 06-Apr-13 01:52 PM, #24
Reply Most people don't consider immortal comments as somethi..., Shapa, 06-Apr-13 04:29 PM, #25
     Reply Wasn't my follower, Rayihn, 06-Apr-13 04:42 PM, #26
          Reply The way i would make my own verdict about an air/water ..., Shapa, 06-Apr-13 05:38 PM, #27
               Reply RE: The way i would make my own verdict about an air/wa..., Daevryn, 06-Apr-13 06:28 PM, #29
                    Reply It is mentioned totally the wrong way and you know it., Shapa, 06-Apr-13 08:37 PM, #30
                         Reply RE: It is mentioned totally the wrong way and you know ..., Daevryn, 06-Apr-13 08:54 PM, #35
                              Reply RE: If I'm a poor player, Murphy, 07-Apr-13 07:49 AM, #36
                              Reply RE: If I'm a poor player, Daevryn, 07-Apr-13 09:08 AM, #37
                              Reply Now this only makes you look worse actually., Shapa, 07-Apr-13 12:24 PM, #38
                                   Reply RE: Now this only makes you look worse actually., Daevryn, 07-Apr-13 12:31 PM, #39
Reply RE: Man this guy has killed sad gnome nexan warrior 7 t..., Daevryn, 06-Apr-13 07:47 PM, #32
Reply RE: Aulrathdien Logs, Mylene (Anonymous), 05-Apr-13 09:12 AM, #13
Reply Aul vs. Treyliu and Mylene, Daevryn, 05-Apr-13 05:42 PM, #16
     Reply Nice. n/t, Lhydia, 05-Apr-13 07:19 PM, #18
Reply How to kill someone a bunch without really trying, Part..., Daevryn, 03-Apr-13 11:48 PM, #1
     Reply Part 2, Daevryn, 04-Apr-13 12:09 AM, #2
     Reply Part 3, Daevryn, 04-Apr-13 01:06 AM, #3
     Reply Part 4 , Daevryn, 04-Apr-13 01:13 AM, #4
     Reply Part 5, Daevryn, 04-Apr-13 01:30 AM, #5
     Reply Part 6, Daevryn, 04-Apr-13 01:47 AM, #6
     Reply Part 7, Daevryn, 04-Apr-13 02:00 AM #7
     Reply Part 8, Daevryn, 04-Apr-13 06:09 PM, #8
     Reply Part 9 , Daevryn, 04-Apr-13 06:10 PM, #9
     Reply Part 10 (Finale), Daevryn, 04-Apr-13 06:33 PM, #10
          Reply RE: Part 10 (Finale), Straklaw, 04-Apr-13 08:38 PM, #11
          Reply RE: Part 10 (Finale), Daevryn, 04-Apr-13 09:38 PM, #12
               Reply RE: Part 10 (Finale), orangepowered, 05-Apr-13 09:12 AM, #14
                    Reply RE: Part 10 (Finale), Daevryn, 05-Apr-13 05:31 PM, #15
                         Reply Actually i would make new gnome edge to improve dodge i..., Shapa, 06-Apr-13 12:25 PM, #23
                              Reply I like this idea, as it would make gnome a decent dagge..., orangepowered, 06-Apr-13 06:27 PM, #28
                                   Reply Battle gnomes also don't have any effective way to lag ..., Shapa, 06-Apr-13 08:37 PM, #31
          Reply I don't get it.., Lhydia, 05-Apr-13 07:19 PM, #17
          Reply RE: I don't get it.., Daevryn, 05-Apr-13 08:06 PM, #19
               Reply So did you just not have the full story on Buerreunus....., Lhydia, 06-Apr-13 07:08 AM, #20
                    Reply RE: So did you just not have the full story on Buerreun..., Daevryn, 06-Apr-13 07:49 PM, #33
          Reply You are being sickeningly nice to your enemy., Murphy, 06-Apr-13 07:08 AM, #21
               Reply RE: You are being sickeningly nice to your enemy., Daevryn, 06-Apr-13 07:50 PM, #34
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