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DaevrynFri 27-Jul-12 12:00 PM
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#2925, "Cyralis (Level 46)"


          

*** Log on, Fort has the Scepter. I teleport around trying to end up someplace workable for conjuring where I don't think anyone will be on me immediately and end up near the Consortium. This picks up *just* as I finish conjuring. ***

wilderness <1646hp 701m 1253mv 13947tnl (7.02%) 1 PM> whe
People near you:
(PK) Nabighah A Chaos Mage's Alcove

wilderness <1646hp 701m 1253mv 13947tnl (7.02%) 1 PM> c darkbind devil 100
You bind a fiendish ice devil to your servitude!

wilderness <1646hp 521m 1253mv 13947tnl (7.02%) 1 PM> l

A fiendish ice devil turns to you and weaves a sorcerous spell.
You are surrounded by a protective shield.
>> An apprentice mage utters the words, 'yrl'.
>> An apprentice mage's feet rise off the ground.

wilderness <1646hp 521m 1253mv 13947tnl (7.02%) 1 PM> A Chaos Mage's Alcove
This strange room is large, almost cavernous, with walls placed at
inexplicable angles. It forms neither a square nor any other shape that is
readily described. Curtains of every different color have been hung to
segment this area, and beds have been placed wherever they fit, or seemingly
wherever the occupant wanted them. Some of the curtained-off alcoves are
obviously frequently used, most likely by the chaos mage apprentices that
study here, as they contain decorations and personal belongings. The rest
of the segmented alcoves are for travelers and guests that pass through
the Consortium to learn of chaos. The decorations on the walls are
interesting-- paintings that seem to shift constantly, splashes of color,
knick-knacks that seem out of place. A few rugs have been thrown haphazardly
over the earthen floor, and balls of different colored lights throw patches
of bright illumination at odd angles throughout.


(Glowing) A thaumaturgic circle is inscribed upon the ground.
(Glowing) A celestial circle is inscribed upon the ground.
A fiendish ice devil hovers about here, coating the area in frost.
An animated mass of stone and soil towers here.

wilderness <1646hp 521m 1253mv 13947tnl (7.02%) 1 PM> who pk
<40 Arial War> (PK) Euzelin Oranan the Master of Weapons, Imperial Blade
<51 Svirf War> (PK) Strolakin the Legend of the Battlefield
<51 Dwarf War> (PK) Ghafler Roughstone the Legend of the Battlefield, Rhyme of
Resistance
<42 W-Elf Bar> (PK) Mondul the Master Melody Maker
<51 Svirf War> (PK) Lohakahn DarkRock the Legend of the Battlefield
<45 Gnome Shf> (PK) Erueaiq the Xenomorph
<43 Cloud War> (PK) Dijur Za-Kahru the Seeker of the Macalla, Magistrate of
Voralian City
<40 Human Shf> (PK) Feketehalal the Changeling
<42 Frost War> (PK) Urkoth the Commander of Warfare, Village Applicant
*46 Human Con* (PK) (WANTED) Nabighah the Master of the Material Realms

Players found: 10

wilderness <1646hp 735m 1253mv 13947tnl (7.02%) 2 PM> s
An Earthen Hallway
Obviously created by some sort of magical force, the hallway here is
carved from the very earth itself. The walls are perfectly smooth, going
to at least twenty feet underground. Within the walls, you can see layers
of time and terra formation in the rock, clay and dirt. The floor is well-
worn and hard-packed by countless feet. It seems to be mostly dirt, though
in spots you can see it is worn down to a layer of dark sandstone. Some
sort of magical layer over the walls and ceiling of this hallway holds back
the power of nature; you do not see a single insect or burrowing animal make
their way through the earthen wall, nor does any dirt or sand fall from the
ceiling. The ceiling itself snakes with roots and grasses. The hallway
opens up to the north and south, into what appears to be sleeping quarters.
Cerulean globes of magic hover along the ceiling, casting a warm glow
of illumination over everything.


(Glowing) A thaumaturgic circle is inscribed upon the ground.
(Glowing) A celestial circle is inscribed upon the ground.

wilderness <1646hp 735m 1250mv 13947tnl (7.02%) 2 PM> w
u
An Earthen Hall
The air is much cooler down here than above. This hall has been carved
from the very earth itself. Oddly, the earthen walls are perfectly smooth,
giving the impression that no pick, axe or shovel touched any of this
construction. You can see layers of ground, rock, and clay all formed
by the centuries. The hall has no struts or bracers that you can see and
seems to be held up purely by some force of magic. A similar force creates
a barrier between the earth and the hall, barring the way from any dust or
insect that might dislodge itself. The ground beneath your feet is firmly
packed and well-worn. The scent of freshly baked bread and roasting meat
drifts by from the north, and east and west seem to lead to some sort of
living quarters for the mages. A strange spiral staircase seemingly hung
on thin air leads up and out of this earthen tunnel.



wilderness <1646hp 735m 1247mv 13947tnl (7.02%) 2 PM> The Consortium Pathway
You are standing on a wide, paved path that wraps around a small,
windowless building just to the north of you. The edges of the path are
lined with perfectly manicured and sculpted shrubs, giving the entire area
a serene atmosphere. A single cerulean globe of energy hangs suspended
in the air above the center of the road, casting a soft light throughout
the area. A stone archway leads to a well-trod path in the foothills south
of you, while the paved path you currently stand on leads east and west,
toward what appear to be open forums of some sort. A nearly translucent
spiral stairway floats unsupported in the air here, leading up into an
enigmatic gray magical void above you, and down into what seems to be a
small enclave dug into the ground.


(Invis) (Translucent) A robed apprentice carefully studies the creation of magical
artifacts.
A devilish imp flutters around on leathery wings.

civilized <1646hp 735m 1245mv 13947tnl (7.02%) 2 PM> w
The Consortium Pathway
You are standing on a wide, paved path that bends to the north here, its
edges blending with a small paved forum to the south and west of you. The
edges of the path are lined with perfectly manicured and sculpted shrubs,
with several openings in the planters allowing you to go south or west into
the forum. A single cerulean globe of energy hangs suspended in the air
above the center of the road, casting a soft light throughout the area.
You can see a podium standing due southwest of you, with rows of pews
surrounding it. You can see a similar forum in the distance to the east.


>> You follow Nabighah west.
A devilish imp has arrived.

civilized <1646hp 735m 1243mv 13947tnl (7.02%) 2 PM>
A fiendish ice devil has arrived.
A fiendish ice devil turns to you and weaves a sorcerous spell.
An aura of magic appears around you.
An earth elemental has arrived.

civilized <1646hp 735m 1243mv 13947tnl (7.02%) 2 PM> sell dress
You can't do that here.

civilized <1646hp 735m 1243mv 13947tnl (7.02%) 2 PM> w
The Order Forum
This small forum is set up almost as a balcony, jutting off the side of
one of the hills. To the north and west a narrow railing blocks the way
over the edge and down onto the steep forested slopes. Several rows of
pews are set up here, in a curving arch that faces a podium set up to the
south. One of the shimmering cerulean globes floats above the pews, shedding
a soft light over the area. The paved forum connects with a bend in the
pathway around the Consortium to the east of here.


(Invis) (Ghostly) A dark-skinned man known as Ssriel Llibani emanates shadow and
darkness.
>> You follow Nabighah west.
A devilish imp has arrived.

civilized <1646hp 735m 1241mv 13947tnl (7.02%) 2 PM> s
The Order Forum
You are standing at a small podium which faces to the northeast. Several
rows of pews face this spot to the north and east from here, while people
passing by on the road straight out from here also have a clear view,
though you imagine it might be hard to hear standing out there. Several
benches are set up behind you, presumably for various speakers to sit on
while waiting their turn. Railings line the platform here as well,
preventing you from falling off to the south or west.


>> You follow Nabighah south.
A devilish imp has arrived.

civilized <1646hp 735m 1239mv 13947tnl (7.02%) 2 PM> sell dress
You can't do that here.

civilized <1646hp 735m 1239mv 13947tnl (7.02%) 2 PM> n
The Order Forum
This small forum is set up almost as a balcony, jutting off the side of
one of the hills. To the north and west a narrow railing blocks the way
over the edge and down onto the steep forested slopes. Several rows of
pews are set up here, in a curving arch that faces a podium set up to the
south. One of the shimmering cerulean globes floats above the pews, shedding
a soft light over the area. The paved forum connects with a bend in the
pathway around the Consortium to the east of here.


(Invis) (Ghostly) A dark-skinned man known as Ssriel Llibani emanates shadow and
darkness.
>> You follow Nabighah north.
A devilish imp has arrived.
A fiendish ice devil has arrived.
An earth elemental has arrived.

civilized <1646hp 735m 1237mv 13947tnl (7.02%) 2 PM> e
The Consortium Pathway
You are standing on a wide, paved path that bends to the north here, its
edges blending with a small paved forum to the south and west of you. The
edges of the path are lined with perfectly manicured and sculpted shrubs,
with several openings in the planters allowing you to go south or west into
the forum. A single cerulean globe of energy hangs suspended in the air
above the center of the road, casting a soft light throughout the area.
You can see a podium standing due southwest of you, with rows of pews
surrounding it. You can see a similar forum in the distance to the east.


>> You follow Nabighah east.
A devilish imp has arrived.

civilized <1646hp 735m 1235mv 13947tnl (7.02%) 2 PM> n
The Consortium Pathway
You are standing on a wide, paved path that leads south around a small,
windowless brick building directly to the east of you. The edges of the
path are lined with perfectly manicured and sculpted shrubs, giving the
entire area a serene atmosphere. A single cerulean globe of energy hangs
suspended in the air above the center of the road, casting a soft light
throughout the area. A low stone wall rises to the west, blocking the way
off the edge of the steep, wooded hillside. You can see an L-shaped
building standing up the road to the north, while some sort of open forum
lies to the south.


(Translucent) Cyralis the arial is here.
>> You follow Nabighah north.
A devilish imp has arrived.

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> whe
Cyralis leaves south.

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> People near you:
(PK) Cyralis The Consortium Pathway
(PK) Nabighah The Consortium Pathway

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> whe
People near you:
(PK) Cyralis The Consortium Pathway
(PK) Nabighah The Consortium Pathway

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM>
A fiendish ice devil has arrived.
An earth elemental has arrived.

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> c m cyr
They aren't here.

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> c fae cyr
They aren't here.

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> c fae cyr
They aren't here.

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> c fae cyr
They aren't here.

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> l
The Consortium Pathway
You are standing on a wide, paved path that leads south around a small,
windowless brick building directly to the east of you. The edges of the
path are lined with perfectly manicured and sculpted shrubs, giving the
entire area a serene atmosphere. A single cerulean globe of energy hangs
suspended in the air above the center of the road, casting a soft light
throughout the area. A low stone wall rises to the west, blocking the way
off the edge of the steep, wooded hillside. You can see an L-shaped
building standing up the road to the north, while some sort of open forum
lies to the south.


An animated mass of stone and soil towers here.
A fiendish ice devil hovers about here, coating the area in frost.
A devilish imp flutters around on leathery wings.

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> c fae cyr
They aren't here.

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> whe
People near you:
(PK) Cyralis An Order Mage's Alcove
(PK) Nabighah The Consortium Pathway

civilized <1646hp 735m 1233mv 13947tnl (7.02%) 2 PM> n
The Consortium Pathway
You are standing on a wide, paved path that leads south around a small,
windowless brick building directly to the east of you. The edges of the
path are lined with perfectly manicured and sculpted shrubs, giving the
entire area a serene atmosphere. A single cerulean globe of energy hangs
suspended in the air above the center of the road, casting a soft light
throughout the area. A low stone wall rises to the west, blocking the way
off the edge of the steep, wooded hillside. An L-shaped building stands at
the end of the road to the north, while you can see an open forum in the
distance to the south.


>> You follow Nabighah north.
A devilish imp has arrived.

civilized <1646hp 735m 1231mv 13947tnl (7.02%) 2 PM> c fae cyr
They aren't here.

civilized <1646hp 735m 1231mv 13947tnl (7.02%) 2 PM> whe
n
People near you:
(PK) Cyralis An Earthen Hallway
(PK) Nabighah The Consortium Pathway

civilized <1646hp 735m 1231mv 13947tnl (7.02%) 2 PM> The Consortium Pathway
You are standing on a wide, paved path that bends to the south and east
from here. The edges of the path are lined with perfectly manicured and
sculpted shrubs, giving the entire area a serene atmosphere. A single
cerulean globe of energy hangs suspended in the air above the center of the
road, casting a soft light throughout the area. A simple L-shaped building
stands off the corner of the road from here, while you can see a similar
building in the distance to the east. A plain, windowless brick building
stands to the southeast.


>> You follow Nabighah north.
A devilish imp has arrived.

civilized <1646hp 735m 1229mv 13947tnl (7.02%) 2 PM> whe

A fiendish ice devil has arrived.
An earth elemental has arrived.

civilized <1646hp 735m 1229mv 13947tnl (7.02%) 2 PM> People near you:
(PK) Cyralis An Order Mage's Alcove
(PK) Nabighah The Consortium Pathway

civilized <1646hp 735m 1229mv 13947tnl (7.02%) 2 PM> c fae cyr
They aren't here.

civilized <1646hp 735m 1229mv 13947tnl (7.02%) 2 PM> s
s
The Consortium Pathway
You are standing on a wide, paved path that leads south around a small,
windowless brick building directly to the east of you. The edges of the
path are lined with perfectly manicured and sculpted shrubs, giving the
entire area a serene atmosphere. A single cerulean globe of energy hangs
suspended in the air above the center of the road, casting a soft light
throughout the area. A low stone wall rises to the west, blocking the way
off the edge of the steep, wooded hillside. An L-shaped building stands at
the end of the road to the north, while you can see an open forum in the
distance to the south.


>> You follow Nabighah south.
A devilish imp has arrived.

civilized <1646hp 735m 1227mv 13947tnl (7.02%) 2 PM> whe
The Consortium Pathway
You are standing on a wide, paved path that leads south around a small,
windowless brick building directly to the east of you. The edges of the
path are lined with perfectly manicured and sculpted shrubs, giving the
entire area a serene atmosphere. A single cerulean globe of energy hangs
suspended in the air above the center of the road, casting a soft light
throughout the area. A low stone wall rises to the west, blocking the way
off the edge of the steep, wooded hillside. You can see an L-shaped
building standing up the road to the north, while some sort of open forum
lies to the south.


>> You follow Nabighah south.
A devilish imp has arrived.

civilized <1646hp 735m 1225mv 13947tnl (7.02%) 2 PM> d
People near you:
(PK) Cyralis An Earthen Hall
(PK) Nabighah The Consortium Pathway

civilized <1646hp 735m 1225mv 13947tnl (7.02%) 2 PM> s
Alas, you cannot go that way.

civilized <1646hp 735m 1225mv 13947tnl (7.02%) 2 PM> d
The Consortium Pathway
You are standing on a wide, paved path that bends to the north here, its
edges blending with a small paved forum to the south and west of you. The
edges of the path are lined with perfectly manicured and sculpted shrubs,
with several openings in the planters allowing you to go south or west into
the forum. A single cerulean globe of energy hangs suspended in the air
above the center of the road, casting a soft light throughout the area.
You can see a podium standing due southwest of you, with rows of pews
surrounding it. You can see a similar forum in the distance to the east.


>> You follow Nabighah south.
A devilish imp has arrived.

civilized <1646hp 735m 1223mv 13947tnl (7.02%) 2 PM> Alas, you cannot go that way.

civilized <1646hp 735m 1223mv 13947tnl (7.02%) 2 PM> s
The Order Forum
This small forum is set up almost as a balcony jutting off the side of one
of the hills. To the south and east a narrow railing blocks the way over
the edge and down onto the steep forested slopes. You also notice the
path leading up to the Consortium can be seen to the east, as it cuts its
way through the hills. Several rows of pews are set up here, in a curving
arch facing a podium set up to the west. One of the shimmering cerulean
globes floats above the pews, shedding a soft light over the area. The paved
forum connects with a bend in the pathway around the Consortium to the
north.


>> You follow Nabighah south.
A devilish imp has arrived.
A fiendish ice devil has arrived.
An earth elemental has arrived.

civilized <1646hp 735m 1221mv 13947tnl (7.02%) 2 PM> d
Alas, you cannot go that way.

civilized <1646hp 735m 1221mv 13947tnl (7.02%) 2 PM> whe
People near you:
(PK) Cyralis A Chaos Mage's Alcove
(PK) Nabighah The Order Forum

civilized <1646hp 735m 1221mv 13947tnl (7.02%) 2 PM> w
The Order Forum
You are standing at a small podium which faces to the northeast. Several
rows of pews face this spot to the north and east from here, while people
passing by on the road straight out from here also have a clear view,
though you imagine it might be hard to hear standing out there. Several
benches are set up behind you, presumably for various speakers to sit on
while waiting their turn. Railings line the platform here as well,
preventing you from falling off to the south or west.


>> You follow Nabighah west.
A devilish imp has arrived.

civilized <1646hp 735m 1219mv 13947tnl (7.02%) 2 PM> w
Alas, you cannot go that way.

civilized <1646hp 735m 1219mv 13947tnl (7.02%) 2 PM> whe
People near you:
(PK) Cyralis An Earthen Hallway
(PK) Nabighah The Order Forum

civilized <1646hp 735m 1219mv 13947tnl (7.02%) 2 PM> c fae cyr
They aren't here.

civilized <1646hp 735m 1219mv 13947tnl (7.02%) 2 PM> n
The Order Forum
This small forum is set up almost as a balcony, jutting off the side of
one of the hills. To the north and west a narrow railing blocks the way
over the edge and down onto the steep forested slopes. Several rows of
pews are set up here, in a curving arch that faces a podium set up to the
south. One of the shimmering cerulean globes floats above the pews, shedding
a soft light over the area. The paved forum connects with a bend in the
pathway around the Consortium to the east of here.


(Invis) (Ghostly) A dark-skinned man known as Ssriel Llibani emanates shadow and
darkness.
>> You follow Nabighah north.
A devilish imp has arrived.

civilized <1646hp 735m 1217mv 13947tnl (7.02%) 2 PM> w
Alas, you cannot go that way.

civilized <1646hp 735m 1217mv 13947tnl (7.02%) 2 PM>
A fiendish ice devil has arrived.
A fiendish ice devil turns to you and weaves a sorcerous spell.
A mystical barrier forms around you.
An earth elemental has arrived.

civilized <1646hp 735m 1217mv 13947tnl (7.02%) 2 PM> e
The Consortium Pathway
You are standing on a wide, paved path that bends to the north here, its
edges blending with a small paved forum to the south and west of you. The
edges of the path are lined with perfectly manicured and sculpted shrubs,
with several openings in the planters allowing you to go south or west into
the forum. A single cerulean globe of energy hangs suspended in the air
above the center of the road, casting a soft light throughout the area.
You can see a podium standing due southwest of you, with rows of pews
surrounding it. You can see a similar forum in the distance to the east.


>> You follow Nabighah east.
A devilish imp has arrived.

civilized <1646hp 735m 1215mv 13947tnl (7.02%) 2 PM> e
The Consortium Pathway
You are standing on a wide, paved path that wraps around a small,
windowless building just to the north of you. The edges of the path are
lined with perfectly manicured and sculpted shrubs, giving the entire area
a serene atmosphere. A single cerulean globe of energy hangs suspended
in the air above the center of the road, casting a soft light throughout
the area. A stone archway leads to a well-trod path in the foothills south
of you, while the paved path you currently stand on leads east and west,
toward what appear to be open forums of some sort. A nearly translucent
spiral stairway floats unsupported in the air here, leading up into an
enigmatic gray magical void above you, and down into what seems to be a
small enclave dug into the ground.


(Invis) (Translucent) A robed apprentice carefully studies the creation of magical
artifacts.
>> You follow Nabighah east.
A devilish imp has arrived.

civilized <1646hp 735m 1213mv 13947tnl (7.02%) 2 PM> whe
People near you:
(PK) Cyralis An Earthen Hall
(PK) Nabighah The Consortium Pathway

civilized <1646hp 735m 1213mv 13947tnl (7.02%) 2 PM> c fae cyr
d

The clouds disappear.

civilized <1646hp 944m 1253mv 13947tnl (7.02%) 3 PM> They aren't here.

civilized <1646hp 944m 1253mv 13947tnl (7.02%) 3 PM> c fae cyr
An Earthen Hall
The air is much cooler down here than above. This hall has been carved
from the very earth itself. Oddly, the earthen walls are perfectly smooth,
giving the impression that no pick, axe or shovel touched any of this
construction. You can see layers of ground, rock, and clay all formed
by the centuries. The hall has no struts or bracers that you can see and
seems to be held up purely by some force of magic. A similar force creates
a barrier between the earth and the hall, barring the way from any dust or
insect that might dislodge itself. The ground beneath your feet is firmly
packed and well-worn. The scent of freshly baked bread and roasting meat
drifts by from the north, and east and west seem to lead to some sort of
living quarters for the mages. A strange spiral staircase seemingly hung
on thin air leads up and out of this earthen tunnel.


>> You follow Nabighah down.
A devilish imp has arrived.

wilderness <1646hp 944m 1251mv 13947tnl (7.02%) 3 PM> They aren't here.

wilderness <1646hp 944m 1251mv 13947tnl (7.02%) 3 PM> c fae cyr
They aren't here.

wilderness <1646hp 944m 1251mv 13947tnl (7.02%) 3 PM> whe
People near you:
(PK) Cyralis An Underground Kitchen
(PK) Nabighah An Earthen Hall
A fiendish ice devil has arrived.
An earth elemental has arrived.

wilderness <1646hp 944m 1251mv 13947tnl (7.02%) 3 PM> w
An Earthen Hallway
Obviously created by some sort of magical force, the hallway here is
carved from the very earth itself. The walls are perfectly smooth, going
to at least twenty feet underground. Within the walls, you can see layers
of time and terra formation in the rock, clay and dirt. The floor is well-
worn and hard-packed by countless feet. It seems to be mostly dirt, though
in spots you can see it is worn down to a layer of dark sandstone. Some
sort of magical layer over the walls and ceiling of this hallway holds back
the power of nature; you do not see a single insect or burrowing animal make
their way through the earthen wall, nor does any dirt or sand fall from the
ceiling. The ceiling itself snakes with roots and grasses. The hallway
opens up to the north and south, into what appears to be sleeping quarters.
Bluish-white globes of magic hover along the ceiling, casting a warm glow
of illumination over everything.


>> You follow Nabighah west.
A devilish imp has arrived.

wilderness <1646hp 944m 1248mv 13947tnl (7.02%) 3 PM> c fae cyr
They aren't here.

wilderness <1646hp 944m 1248mv 13947tnl (7.02%) 3 PM> scan a
You scan north.
***** Range 1 *****
An apprentice sits at one of the desks, clearly doing some homework.

You scan south.
You scan east.
***** Range 1 *****
(Translucent) Cyralis the arial is here.
An animated mass of stone and soil towers here.
A fiendish ice devil hovers about here, coating the area in frost.

You scan west.
You scan up.
You scan down.

wilderness <1646hp 944m 1248mv 13947tnl (7.02%) 3 PM> whe
Cyralis has arrived.

wilderness <1646hp 944m 1248mv 13947tnl (7.02%) 3 PM> People near you:
(PK) Cyralis An Earthen Hallway
(PK) Nabighah An Earthen Hallway

wilderness <1646hp 944m 1248mv 13947tnl (7.02%) 3 PM> c fae cyr
Cyralis yells 'Die, Nabighah, you sorcerous dog!'
Cyralis is surrounded by a pink outline.
Cyralis mauls you.
Poison creeps into your body from the Ancient Staff of the Cobra.
You feel very sick.
Cyralis injures you.
Cyralis wounds you.
Cyralis is in perfect health.

wilderness <1586hp 939m 1248mv 13947tnl (7.02%) 3 PM> e

Cyralis utters the words, 'qafsacandusar gayhunsouio'.
Your skin begins to soften, then returns to normal.
A fiendish ice devil has arrived.
A fiendish ice devil gestures at Cyralis, uttering blasphemies.
An earth elemental has arrived.
Cyralis yells 'Help! I'm being attacked by an earth elemental!'
An earth elemental's crush MASSACRES Cyralis!
Cyralis has a few scratches.

wilderness <1586hp 939m 1248mv 13947tnl (7.02%) 3 PM>
An earth elemental brings down its foot with a tremendous stomp!
An earth elemental makes the earth tremble and shiver.
An earth elemental's earthquake misses Cyralis.
Cyralis roars and reddens with fury as he presses his attack!
Cyralis's poisonous bite MUTILATES you!
You parry Cyralis's poisonous bite.
You fade into existence.
Cyralis parries your digestion.
Cyralis parries your digestion.
Cyralis has a few scratches.

wilderness <1549hp 939m 1248mv 13947tnl (7.02%) 3 PM> swing
No way! You are still fighting!
Cyralis has a few scratches.

wilderness <1549hp 939m 1248mv 13947tnl (7.02%) 3 PM> Cyralis evades your swing with
surprising agility!
Cyralis has a few scratches.

wilderness <1549hp 939m 1248mv 13947tnl (7.02%) 3 PM> Cyralis utters the words,
'eugfjsh yrzgp'.
Your skin twists and splits under Cyralis's magical assault!
Cyralis's disruption EVISCERATES you!
Cyralis has a few scratches.

wilderness <1504hp 939m 1248mv 13947tnl (7.02%) 3 PM>
A fiendish ice devil gestures at Cyralis, uttering blasphemies.
Cyralis looks frail.
An earth elemental's crush MANGLES Cyralis!
An earth elemental brings down its foot with a tremendous stomp!
An earth elemental makes the earth tremble and shiver.
An earth elemental's earthquake misses Cyralis.
Cyralis roars and reddens with fury as he presses his attack!
Cyralis's poisonous bite devastates you!
Cyralis's poisonous bite wounds you.
Cyralis parries your digestion.
Cyralis parries your digestion.
Your ring of regeneration glows brightly!
The power of your protections interfere with the ring of regeneration's healing.
You feel better!
Cyralis has some small but disgusting cuts.

wilderness <1467hp 939m 1248mv 13947tnl (7.02%) 3 PM> swing

An earth elemental's crush MANGLES Cyralis!
Cyralis's poisonous bite wounds you.
Cyralis's poisonous bite wounds you.
Cyralis's poisonous bite mauls you.
Cyralis's body bends and avoids your attack.
Cyralis deflects your digestion with his defensive spin.
Cyralis is covered with bleeding wounds.

wilderness <1407hp 939m 1248mv 13947tnl (7.02%) 3 PM>
Cyralis has fled!
Cyralis leaves north.

wilderness <1407hp 939m 1248mv 13947tnl (7.02%) 3 PM> n

Cyralis has arrived.
But you aren't fighting anyone!

wilderness <1407hp 939m 1248mv 13947tnl (7.02%) 3 PM> c m cyr
An Order Mage's Alcove
This room is long rather than wide. Several beds have been placed
at perfectly symmetrical distances from each other, each one segmented
by a plain white curtain. It seems that this orderly room houses several
mages, whoever wishes to stay here while they study and learn their art.
Some of the curtained rooms seem to be personalized by the apprentices that
live here, others are austere and plain, clearly left for visitors. The
alcoves each have a dresser and a small desk on either side of the bed.
The room itself is dug from the earth, its walls perfectly sheer and flat,
held together by some magical force of energy. The floor is worn dirt,
though at the foot of each bed a simple woven rug has been placed for
comfort. Small globes of cerulean light hover over each bed; they
seem to be curiously magical constructs that flicker on and off at the
denizen's discretion. Everything of this room tells you that this is
where the mages that study Order rest.


An apprentice sits at one of the desks, clearly doing some homework.
>> You follow Nabighah north.
A devilish imp has arrived.

wilderness <1407hp 939m 1245mv 13947tnl (7.02%) 3 PM> siwng
s
They aren't here.

wilderness <1407hp 939m 1245mv 13947tnl (7.02%) 3 PM> c m cyr
Huh?

wilderness <1407hp 939m 1245mv 13947tnl (7.02%) 3 PM> An Earthen Hallway
Obviously created by some sort of magical force, the hallway here is
carved from the very earth itself. The walls are perfectly smooth, going
to at least twenty feet underground. Within the walls, you can see layers
of time and terra formation in the rock, clay and dirt. The floor is well-
worn and hard-packed by countless feet. It seems to be mostly dirt, though
in spots you can see it is worn down to a layer of dark sandstone. Some
sort of magical layer over the walls and ceiling of this hallway holds back
the power of nature; you do not see a single insect or burrowing animal make
their way through the earthen wall, nor does any dirt or sand fall from the
ceiling. The ceiling itself snakes with roots and grasses. The hallway
opens up to the north and south, into what appears to be sleeping quarters.
Bluish-white globes of magic hover along the ceiling, casting a warm glow
of illumination over everything.


An animated mass of stone and soil towers here.
A fiendish ice devil hovers about here, coating the area in frost.
>> You follow Nabighah south.
A devilish imp has arrived.

wilderness <1407hp 939m 1242mv 13947tnl (7.02%) 3 PM>
Cyralis has arrived.

wilderness <1407hp 939m 1242mv 13947tnl (7.02%) 3 PM> whe
Cyralis yells 'Die, Nabighah, you sorcerous dog!'
You wave your arm in a wide arc, sending projectiles of pure mana for Cyralis.
Your magic missile mauls Cyralis.
Your magic missile grazes Cyralis.
Your magic missile grazes Cyralis.
A fiendish ice devil gestures at Cyralis, uttering blasphemies.
The fires of Hell are reflected in the eyes of Cyralis, who sags with the burden of the
damned!
Cyralis yells 'Help! I'm being attacked by an earth elemental!'
An earth elemental's crush MANGLES Cyralis!
Cyralis is gushing blood.

wilderness <1407hp 924m 1242mv 13947tnl (7.02%) 3 PM>
Cyralis has fled!
Cyralis leaves north.

wilderness <1407hp 924m 1242mv 13947tnl (7.02%) 3 PM> swing
c m cyr
n
c m cyr
People near you:
(PK) Cyralis An Order Mage's Alcove
(PK) Nabighah An Earthen Hallway

wilderness <1407hp 924m 1242mv 13947tnl (7.02%) 3 PM> But you aren't fighting anyone!

wilderness <1407hp 924m 1242mv 13947tnl (7.02%) 3 PM> They aren't here.

wilderness <1407hp 924m 1242mv 13947tnl (7.02%) 3 PM> An Order Mage's Alcove
This room is long rather than wide. Several beds have been placed
at perfectly symmetrical distances from each other, each one segmented

by a plain white curtain. It seems that this orderly room houses several
mages, whoever wishes to stay here while they study and learn their art.
Some of the curtained rooms seem to be personalized by the apprentices that
live here, others are austere and plain, clearly left for visitors. The
alcoves each have a dresser and a small desk on either side of the bed.
The room itself is dug from the earth, its walls perfectly sheer and flat,
held together by some magical force of energy. The floor is worn dirt,
though at the foot of each bed a simple woven rug has been placed for
comfort. Small globes of cerulean light hover over each bed; they
seem to be curiously magical constructs that flicker on and off at the
denizen's discretion. Everything of this room tells you that this is
where the mages that study Order rest.


(Pink Aura) (Translucent) Cyralis the arial is here.
An apprentice sits at one of the desks, clearly doing some homework.
>> You follow Nabighah north.
A devilish imp has arrived.
A fiendish ice devil has arrived.
Cackling with the thrill of battle, a fiendish ice devil gestures maliciously at the
fleeing form of Cyralis!
Cyralis appears to be blinded.
An earth elemental has arrived.

wilderness <1407hp 924m 1239mv 13947tnl (7.02%) 3 PM> Cyralis yells 'Help someone is
attacking me!'
You wave your arm in a wide arc, sending projectiles of pure mana for Cyralis.
Your magic missile hits Cyralis.
Your magic missile hits Cyralis.
Your magic missile hits Cyralis.
Cyralis is gushing blood.

wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM>
Cyralis utters the words, 'hzrzsafh'.
Cyralis is gushing blood.

wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM> swing cy

Venom innocuously drips to the ground as Cyralis's poisonous bite is blocked by a
pitted iron bracer.
Venom innocuously drips to the ground as Cyralis's poisonous bite is blocked by
gauntlets of black death.
Cyralis parries your digestion.
Cyralis is gushing blood.

wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM>
A fiendish ice devil gestures at Cyralis, uttering blasphemies.
A fiendish ice devil's mental knife *** DEVASTATES *** Cyralis!
Cyralis yells 'Help! I'm being attacked by an earth elemental!'
An earth elemental's crush MANGLES Cyralis!
An earth elemental's crush misses Cyralis.
Cyralis is convulsing on the ground.

wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM> Cyralis's body bends and avoids
your swing.
Cyralis is convulsing on the ground.

wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM>
Cyralis has fled!
Cyralis leaves south.

wilderness <1407hp 909m 1239mv 13947tnl (7.02%) 3 PM> s
c m cyr

You can no longer breathe in water.
You shiver and suffer.
Your poison injures you.

wilderness <1394hp 994m 1253mv 13947tnl (7.02%) 4 PM> An Earthen Hallway
Obviously created by some sort of magical force, the hallway here is
carved from the very earth itself. The walls are perfectly smooth, going
to at least twenty feet underground. Within the walls, you can see layers
of time and terra formation in the rock, clay and dirt. The floor is well-
worn and hard-packed by countless feet. It seems to be mostly dirt, though
in spots you can see it is worn down to a layer of dark sandstone. Some
sort of magical layer over the walls and ceiling of this hallway holds back
the power of nature; you do not see a single insect or burrowing animal make
their way through the earthen wall, nor does any dirt or sand fall from the
ceiling. The ceiling itself snakes with roots and grasses. The hallway
opens up to the north and south, into what appears to be sleeping quarters.
Bluish-white globes of magic hover along the ceiling, casting a warm glow
of illumination over everything.


>> You follow Nabighah south.
A devilish imp has arrived.

wilderness <1394hp 994m 1250mv 13947tnl (7.02%) 4 PM> where
They aren't here.

wilderness <1394hp 994m 1250mv 13947tnl (7.02%) 4 PM> People near you:
(PK) Nabighah An Earthen Hallway

wilderness <1394hp 994m 1247mv 13947tnl (7.02%) 4 PM> wh
<40 Arial War> (PK) Euzelin Oranan the Master of Weapons, Imperial Blade
<51 Gnome Shf> Solec of WillowWood, Connoisseur of Cocktails, Meter of Mind
<48 Cloud Hea> Onard the Guardian of the Spirit, Decorator of the Eternal Star
<25 Cloud Dru> Omaga the Spirit of the Trees
<10 Min Sha> Gangrus the Priest
<51 Elf Hea> Illanthos Elurien the Anointed by Heaven's Light, Cardinal of the Golden
Sun
<24 Arial War> Agrawn the Knight
<51 Svirf War> (PK) Strolakin the Legend of the Battlefield
<51 Dwarf War> (PK) Ghafler Roughstone the Legend of the Battlefield, Rhyme of
Resistance
<10 Gnome War> Mahon the Soldier
<51 Min Sha> Demiero the Holy of Faith, Initiate of the Scarab
<49 Min War> Danntruso the Disciple of Ancient Ways, Imperial Blade
<51 Gnome Tra> Petcher the High Wizard of the Arcane
<51 Storm Pal> Veneroth the Champion of the Virtues
<51 Svirf War> (PK) Lohakahn DarkRock the Legend of the Battlefield
<45 Gnome Shf> (PK) Erueaiq the Xenomorph
<28 Arial War> Xralen the Veteran, Village Applicant
< 3 Orc Ber> Oberb the Peon
<43 Cloud War> (PK) Dijur Za-Kahru the Seeker of the Macalla, Magistrate of
Voralian City
<40 Human Shf> (PK) Feketehalal the Changeling
<26 Felar Ran> Devanul the Hillrambler
<37 Arial Tra> (PK) Cyralis the Wizard of Transmutation
<42 Frost War> (PK) Urkoth the Commander of Warfare, Village Applicant
< 2 Felar War> Tryssk the Conscript
<51 Fire War> Kurbrawn the Legend of the Battlefield, Sheathed Blade
*46 Human Con* (PK) (WANTED) Nabighah the Master of the Material Realms
<27 Elf Bar> Rhania the Elegist
<12 Arial Shf> Viscryth the Theurgist

Players found: 28

You tell Cyralis 'Quite lucky, that.'

Cyralis tells you 'Hmm seems I learned a lesson'

You tell Cyralis 'What was that?'

*** It'll be night in a few hours. Let's get ready for a nightgaunt. (Snipped) ***

Cyralis tells you 'That is for me to know'

wilderness <1380hp 1069m 1175mv 13947tnl (7.02%) 5 PM> You tell Cyralis 'I see.'

*** Various scrying failures also snipped. ***

wilderness <1361hp 1126m 1253mv 13947tnl (7.02%) 6 PM> c clairaud cyralis
You begin scrying.

wilderness <1367hp 1222m 1253mv 13947tnl (7.02%) 7 PM> c clairvoy cyralis
Hovering just off the ground on an ashen cloud of dust a winged creature
floats here shrouded in dry, grey robes. Each of his deliberate movements
flow as one while he performs his time-altering magic before you. A slight
distortion of time and space ripple in a spherical fashion around his cloudy
figure. A gnarled and wood-carved staff lies grasp within his long, clawed
fingers. A faint red glow emminates from a talisman hung around his thin
neck, casting its firey light from with the swirling debris. The dry air
stings at your eyes and as you blink he is gone...

Cyralis is sleeping outdoors and appears to be in a populous city.
Cyralis is gushing blood.

Cyralis is using:
<worn on finger> a ring of stamina
<worn on finger> a ring of stamina
<worn around neck> (Glowing) a mantle of earth
<worn around neck> (Glowing) a necklace of prayer beads
<worn on body> (Glowing) (Humming) a suit of darkened platemail
<worn on head> the circlet of the living seas
<worn on face> a steel avian mask
<worn on legs> colored dragonscale leggings
<worn on claws> a pair of iron taloned boots
<worn on hands> the hands of a flame
<worn on arms> a set of polished mithril armplates
<worn on wings> a mercenary signet cluster
<worn about waist> a belt of hardened raindrops
<worn around wrist> a lead bracer
<worn around wrist> rotting linen bandages
<mainhand wielded> the Ancient Staff of the Cobra

wilderness <1486hp 1336m 1253mv 13947tnl (7.02%) 8 PM> c 'conjure night' 1000
A shadowy nightgaunt swoops down on silent wings.
A faceless nightgaunt is kept at bay by a thaumaturgic circle.

wilderness <1486hp 256m 1253mv 13947tnl (7.02%) 8 PM> c 'bind nightgaunt' nightgaunt cyralis
You bind a faceless nightgaunt to your servitude!

wilderness <1486hp 216m 1253mv 13947tnl (7.02%) 8 PM>
A faceless nightgaunt takes flight in search of its prey!
(Scrying) Cyralis yells 'Help! I'm being attacked by someone!'

wilderness <1486hp 201m 1253mv 13947tnl (7.02%) 8 PM>
A faceless nightgaunt swoops down from above, dropping Cyralis at your feet!
Its task complete, a faceless nightgaunt fades away into the shadows.
A faceless nightgaunt stops following you.

wilderness <1486hp 201m 1253mv 13947tnl (7.02%) 8 PM> c m cyr
Resounding noises play havoc with your extrasensory hearing!
Cyralis yells 'Help someone is attacking me!'
You wave your arm in a wide arc, sending projectiles of pure mana for Cyralis.
Your magic missile MUTILATES Cyralis!
Your magic missile MUTILATES Cyralis!
Your magic missile MUTILATES Cyralis!
Cyralis is convulsing on the ground.

wilderness <1486hp 171m 1253mv 13947tnl (7.02%) 8 PM> c m cyr

Cyralis's poisonous bite wounds you.
Cyralis barely turns your digestion aside.
Cyralis is convulsing on the ground.

wilderness <1467hp 171m 1253mv 13947tnl (7.02%) 8 PM>
Cyralis has fled!
Cyralis leaves south.

wilderness <1467hp 171m 1253mv 13947tnl (7.02%) 8 PM> s
c m cyr
They aren't here.

wilderness <1555hp 312m 1253mv 13947tnl (7.02%) 9 PM> Within a Forest Choked with Mist
Thick mists extend all around you, dense and cold. Visibility here is
almost nonexistent, and those passing through here are forced to move
slowly lest they collide with the numerous trees that are all around.
Even still, whipping branches provide a constant annoyance to your
travel through these woods. Above you, the sky is impossible to see,
and between the fog and presumably the canopy of higher branches, you
cannot even tell whether it is day or night. The forest extends in all
directions, equally choked with fog and mist.


(Pink Aura) Cyralis the arial is here.
>> You follow Nabighah south.
A devilish imp has arrived.
A fiendish ice devil has arrived.
Cackling with the thrill of battle, a fiendish ice devil gestures maliciously at the
fleeing form of Cyralis!
Cyralis can no longer find the strength to wield the Ancient Staff of the Cobra.
Cyralis screams in agony as plague sores erupt from his skin.
An earth elemental has arrived.

wilderness <1555hp 312m 1248mv 13947tnl (7.02%) 9 PM> Resounding noises play havoc with
your extrasensory hearing!
Cyralis yells 'Help someone is attacking me!'
You wave your arm in a wide arc, sending projectiles of pure mana for Cyralis.
Your magic missile mauls Cyralis.
Your magic missile mauls Cyralis.
Your magic missile mauls Cyralis.
Cyralis is DEAD!!
You land the killing blow against Cyralis.

wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> l in corpse
The burnt corpse of Cyralis contains:
(Noteworthy) a fat purple berry
(Glowing) a floating chest
(Noteworthy) (Glowing) a necklace of prayer beads
(Noteworthy) a lead bracer
(Legendary) the Ancient Staff of the Cobra
(Noteworthy) the hands of a flame
(Noteworthy) (Glowing) a mantle of earth
(Infamous) (Glowing) (Humming) a suit of darkened platemail
(Noteworthy) the circlet of the living seas
(Noteworthy) a pair of iron taloned boots
a steel avian mask
(Noteworthy) a belt of hardened raindrops
(Famous) colored dragonscale leggings
(Noteworthy) a pair of silver-tipped feathered ribbons
(Famous) a stout bronze wand
( 3) (Noteworthy) a sleek sienna rod
( 3) (Noteworthy) a sleek amber rod
(Invis) (Famous) a marmalade orb
(Noteworthy) rotting linen bandages
a mercenary signet cluster
(Noteworthy) a set of polished mithril armplates
( 2) (Noteworthy) a ring of stamina
(Glowing) an everfull skin

wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> legend
You are already focusing on the Legends of Thera.

wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM>
Cyralis tells you 'Apparently not enough...'

wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> getget skin corpse
Huh?

wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> get skin corpse
You get an everfull skin from the burnt corpse of Cyralis.

wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> put skin chest
You put an everfull skin in a floating chest.

wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> eq
You are using:
<worn on finger> (Invis) (Famous) the ring of regeneration
<worn on finger> (Invis) (Noteworthy) (Glowing) (Humming) a band of living black
amber
<worn around neck> (Noteworthy) (Glowing) a mantle of earth
<worn around neck> (Famous) an ivory amulet shaped like a troll
<worn on body> (Noteworthy) the hide of an ancient black dragon
<worn on head> (Noteworthy) (Glowing) an engraved silver circlet
<worn on face> (Noteworthy) a primitive fertility mask
<worn on legs> (Infamous) (Glowing) (Humming) a pair of darkened leggings
<worn on feet> (Famous) the boots of the Zephyr
<worn on hands> (Invis) (Infamous) (Humming) gauntlets of black death
<worn on arms> (Famous) (Glowing) (Humming) the sleeves of Harrapia
<worn about body> (Famous) the hide of a desert troll
<worn about waist> a sash of black gauze
<worn around wrist> (Noteworthy) a pitted iron bracer
<worn around wrist> (Noteworthy) an aquamarine bracelet
<mainhand wielded> (Legendary) a net of living spiders
<held in hand> (Legendary) (Glowing) the Orb of the Twilight Lords
<tattooed> an eye surrounded by a writhing band of shadows

wilderness <1555hp 282m 1248mv 13947tnl (7.02%) 9 PM> get stamina corpse
You get a ring of stamina from the burnt corpse of Cyralis.

wilderness <1643hp 423m 1253mv 13947tnl (7.02%) 10 PM> l in corpse
The burnt corpse of Cyralis contains:
(Noteworthy) a fat purple berry
(Glowing) a floating chest
(Noteworthy) (Glowing) a necklace of prayer beads
(Noteworthy) a lead bracer
(Legendary) the Ancient Staff of the Cobra
(Noteworthy) the hands of a flame
(Noteworthy) (Glowing) a mantle of earth
(Infamous) (Glowing) (Humming) a suit of darkened platemail
(Noteworthy) the circlet of the living seas
(Noteworthy) a pair of iron taloned boots
a steel avian mask
(Noteworthy) a belt of hardened raindrops
(Famous) colored dragonscale leggings
(Noteworthy) a pair of silver-tipped feathered ribbons
(Famous) a stout bronze wand
( 3) (Noteworthy) a sleek sienna rod
( 3) (Noteworthy) a sleek amber rod
(Invis) (Famous) a marmalade orb
(Noteworthy) rotting linen bandages
a mercenary signet cluster
(Noteworthy) a set of polished mithril armplates
(Noteworthy) a ring of stamina

wilderness <1643hp 423m 1253mv 13947tnl (7.02%) 10 PM> where
People near you:
(PK) Nabighah Within a Forest Choked with Mist

wilderness <1643hp 423m 1253mv 13947tnl (7.02%) 10 PM> repl Perhaps not.
You tell Cyralis 'Perhaps not.'

  

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HOT TopicNabighah Vs... [View all] , Daevryn, Fri 27-Jul-12 08:55 AM
Reply First conjuration of a Fiendish Ice Devil (40), Daevryn, 04-Aug-12 06:29 PM, #32
Reply 2 short questions., Shapa, 07-Aug-12 09:51 AM, #33
     Reply RE: 2 short questions., Daevryn, 07-Aug-12 09:56 AM, #34
Reply Requests, Perpetual_Noob, 01-Aug-12 07:49 AM, #29
Reply RE: Requests, Daevryn, 04-Aug-12 06:23 PM, #31
Reply RE: Nabighah Vs... , GoTeamUnderdog, 30-Jul-12 12:44 PM, #24
Reply RE: Nabighah Vs... , Daevryn, 30-Jul-12 12:45 PM, #27
Reply Vs. Giridor (Level 25), Daevryn, 30-Jul-12 07:23 PM, #28
Reply Kheorr and Zaraeus, Part 2, Daevryn, 27-Jul-12 12:10 PM, #23
Reply Kheorr and Zaraeus (Level 46) Part 1, Daevryn, 27-Jul-12 12:08 PM, #22
Reply Cyralis (Level 46), Daevryn, 27-Jul-12 12:00 PM #21
Reply Koul and Kraggabod Part 2, Daevryn, 27-Jul-12 11:47 AM, #20
Reply Koul and Kraggabod (Level 41), Part 1, Daevryn, 27-Jul-12 11:45 AM, #19
Reply Zarizza and Cabakso (Level 41), Daevryn, 27-Jul-12 11:08 AM, #18
Reply Faergakar, Authenes, Blybryn (Level 40), Daevryn, 27-Jul-12 11:04 AM, #17
Reply Bunch o' Fort (Level 37), Daevryn, 27-Jul-12 10:56 AM, #15
Reply Was too long... part B, Daevryn, 27-Jul-12 10:58 AM, #16
Reply Phaerix (Level 35), Daevryn, 27-Jul-12 10:47 AM, #14
Reply Akedeh (Level 35), Daevryn, 27-Jul-12 10:43 AM, #13
Reply Phaerix and Akedeh (Level 35), Daevryn, 30-Jul-12 12:44 PM, #12
Reply Got the rest of that one? , Marcus_, 30-Jul-12 12:44 PM, #25
Reply Whoops, didn't realize this got chopped., Daevryn, 30-Jul-12 12:44 PM, #26
Reply Padui and Kalsten (Level 35), Daevryn, 27-Jul-12 10:18 AM, #11
Reply Wvarn (Level 35), Daevryn, 27-Jul-12 10:08 AM, #10
Reply Hashinto (Level 35), Daevryn, 27-Jul-12 10:05 AM, #9
Reply Greshan (Level 35), Daevryn, 27-Jul-12 10:02 AM, #8
Reply Floriant (level 30), Daevryn, 27-Jul-12 09:59 AM, #7
Reply Samoleus (level 20), Daevryn, 27-Jul-12 09:50 AM, #6
Reply Scion Induction by request (RP), Daevryn, 04-Aug-12 06:19 PM, #30
Reply Mhuryna (about level 13-15, first kill), Daevryn, 27-Jul-12 09:41 AM, #5
Reply Lohakahn and Mochodin (minus Mochodin) Round 3 , Daevryn, 27-Jul-12 09:31 AM, #3
Reply RE: Lohakahn and Mochodin (minus Mochodin) Round 3b , Daevryn, 27-Jul-12 09:33 AM, #4
Reply Lohakhan and Mochodin, Round 2, Daevryn, 27-Jul-12 09:05 AM, #2
Reply Lohakhan and Mochodin, Round 1, Daevryn, 27-Jul-12 08:57 AM, #1
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