Minyar | Mon 17-May-10 03:52 PM |
Member since 04th Mar 2003
504 posts
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#2361, "I have to ask..."
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Why would making something that is an illusion harm you the same as if it were real make any sense in a world striving for realism. We want people to RP well and act like the game is real, and then we put in equipment that can harm you but isnt? That just seems very odd to me. Nothing gainst you Z, but I don't agree with your thinking on this one and I'm willing to voice that opinion.
It is cool to know what gear comes from where, but I don't think the drawbacks outweigh the positives in this one. IMHO.
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(Illusionary)
[View all] , Zulghinlour, Sun 16-May-10 12:46 AM
Entered thread hoping for illusionists....,
Larcat,
19-May-10 10:37 AM, #40
any chance it will ever be put in for containers too?,
dude,
18-May-10 06:44 PM, #34
It's much more complex,
Zulghinlour,
18-May-10 06:48 PM, #36
Random thought,
Straklaw,
19-May-10 10:37 AM, #39
RE: Random thought,
Tac,
19-May-10 05:09 PM, #41
Locate?,
Valkenar,
18-May-10 06:44 PM, #31
No (n/t),
Zulghinlour,
18-May-10 06:46 PM, #35
Idea: Mental saves protect against illusionary gear?,
Quixotic,
17-May-10 09:53 AM, #23
Love the change. Thank you!,
Asthiss,
17-May-10 08:45 AM, #22
Can you explain the point of this?,
sleepy,
16-May-10 12:58 PM, #8
Go read the original thread (n/t),
Zulghinlour,
16-May-10 12:59 PM, #9
RE: (Illusionary),
_Magus_,
16-May-10 11:37 AM, #4
RE: (Illusionary),
Zulghinlour,
16-May-10 11:39 AM, #5
Just a thought,
trewyn,
16-May-10 12:58 PM, #6
I did contemplate that, and decided against it (n/t),
Zulghinlour,
16-May-10 01:00 PM, #10
Hm...some more questions for clarification.,
sleepy,
16-May-10 03:09 PM, #11
Yes and not so easy to answer...,
Amberion,
16-May-10 05:18 PM, #12
What made you decide against it?,
trewyn,
16-May-10 08:35 PM, #15
RE: What made you decide against it?,
Zulghinlour,
16-May-10 08:59 PM, #19
I have to ask...,
Minyar,
17-May-10 09:12 PM #24
RE: I have to ask...,
Zulghinlour,
17-May-10 09:15 PM, #25
Yeah....,
trewyn,
17-May-10 09:46 PM, #26
RE: I have to ask...,
_Magus_,
18-May-10 11:24 AM, #27
RE: I have to ask...,
Hutto,
18-May-10 06:44 PM, #29
RE: I have to respond...,
thendrell,
18-May-10 06:44 PM, #32
Good change, I like it.,
Dallevian,
18-May-10 06:44 PM, #28
RE: I have to ask...,
laxman,
18-May-10 06:44 PM, #33
Say goodbye to ranking in the ruins of the deep anymore...,
Gaplemo,
16-May-10 05:18 PM, #13
RE: Say goodbye to ranking in the ruins of the deep any...,
Adekar,
16-May-10 08:35 PM, #14
Meh.,
sleepy,
16-May-10 08:35 PM, #16
RE: Say goodbye to ranking in the ruins of the deep any...,
Daevryn,
16-May-10 07:50 PM, #17
Meh...,
Zulghinlour,
16-May-10 08:48 PM, #18
RE: Meh...,
ORB,
17-May-10 08:45 AM, #20
Even without, im all for the illusionary change, the go...,
Gaplemo,
17-May-10 08:45 AM, #21
Not being disarmable on specc'd mobs,
Zen,
18-May-10 06:44 PM, #30
This is my only real discontent. ~,
_Magus_,
18-May-10 08:29 PM, #37
Hello. Kitty. Island. Adventure.,
Valguarnera,
18-May-10 08:36 PM, #38
Maybe I'm missing something.,
Minyar,
19-May-10 05:09 PM, #42
This is pretty great! :) n/t,
Daning,
16-May-10 11:37 AM, #3
Does this just go for items that are carried on mobs?,
Java,
16-May-10 02:30 AM, #1
Mobs (n/t),
Zulghinlour,
16-May-10 02:30 AM, #2
RE: Mobs (n/t),
lasentia,
16-May-10 12:58 PM, #7
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