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Xenoroyal | Mon 05-Apr-04 12:14 AM |
Member since 05th Jun 2003
93 posts
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#4278, "Summon echos"
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With my past chars, often times i've gone from 100% to 0% mana repeatedly trying to summon somthing was was dead, fighting, one of us in a room that (for some ungodly reason, deffinatly not logic ) is nosummon...
My idea was to give summoning new echos. If they save versus spell, say they resist your summoning. If they are fighting, have it say they are fighting. If you or them are in a room that is nosummon, give that an echo too. If the thing is not able to be summoned, or is dead... you could make that the You failed. echo.
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Nice but would make summon a lot more powerful n/t,
Evil Genius (Anonymous),
06-Apr-04 06:26 AM, #6
Too much work for Imms just so you could learn summonin...,
NNNick,
05-Apr-04 05:59 PM, #3
Either one would be great i think.,
Xaannix,
06-Apr-04 02:18 AM, #4
RE: Summon echos,
ORB,
05-Apr-04 02:32 AM, #2
I think that would be good and also,
Xaannix,
05-Apr-04 02:03 AM, #1
Nice idea but,
Narissa,
06-Apr-04 04:03 AM, #5
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#4300, "Nice but would make summon a lot more powerful n/t"
In response to Reply #0
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NNNick | Mon 05-Apr-04 05:59 PM |
Member since 04th Mar 2003
94 posts
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#4290, "Too much work for Imms just so you could learn summonin..."
In response to Reply #0
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But I agree 'You failed.' is kinda bland.
How about just 2 types:
1) if ZZZ can not be summoned for whatever reason Summoner get echo: 'You failed to summon ZZZ.'
2) if ZZZ resisted summonings Summoner gets echo: 'ZZZ resisted your summonings.' ZZZ gets echo: 'You feel some strange pulling sensation.'
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ORB | Mon 05-Apr-04 02:32 AM |
Member since 04th Mar 2003
993 posts
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#4281, "RE: Summon echos"
In response to Reply #0
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This is a great idea! That which does not kill us, makes us stronger.
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Xaannix | Mon 05-Apr-04 01:52 AM |
Member since 04th Mar 2003
499 posts
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#4280, "I think that would be good and also"
In response to Reply #0
Edited on Mon 05-Apr-04 02:03 AM
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on a side note, i think there should be fight echos in an area if fighting is going on.
What i mean is, if you are not in the same room as the ones who are fighthing you hear echos like...
Faint sounds of fighting nearby reach your ears. (1v1 fights)
If there are more than two persons fighting in the area, or people fighting a mob, could get something like...
The sounds of a heated battle nearby reach your ears. or The unmistakable sound of weapons hitting armor echos nearby.
I think that would be sweet and more realistic too. I cant imagine how i cant hear 5 people fighting one room down from me. I think it would add a lot to the ambience of eastern...HAH!
These echos would happen once every half tick or so as long as the fighting is going on.
You would not hear echos from people fighting in the same room as you, or if you are part of the fight. Also people sub 11 fighting mobs will not generate these echos. In areas like Galadon and eastern, only PK fighting would give off echos. But in more quiet areas any fighting would give off echos. (you could clasify these i guess but i think that only galadon and eastern tend to qualify for crowded)
I think it would be nice to hear an area wide echo when invokers use spells in PK, since things like pillar/geyser/forked lighthing/nova would be VERY loud. These should only happen in PK fights however, to prevent area wide spam from people just casting it to annoy everyone.
Echos like:
Your eardrums sting as the deafening sound of crackling lighthing echos nearby. (forked lightning/pillar)
The familiar sound of a flowing torent of water reachers your ears.
The booming sound of an explosion easily reaches your ears.(nova, fireball, iceball)
I think this would kick ass for cabal wars and ambience when PK fighting is going on all over. It would make it seem like a war zone for real. Echos like these + people screaming Die! and sorcerous dogs all over would be awesome.
What do you guys think?
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Narissa | Tue 06-Apr-04 04:03 AM |
Member since 04th May 2003
279 posts
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#4297, "Nice idea but"
In response to Reply #1
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...there are lots of text on your screen already. Some echos seems nice but when implemented, it could clutter the screen and become more confusing without any benefits.
Imagine someone trying to call for help using group/cabal tell during a battle. You are along eastern road and running to him. The screen gets filled with lots of echos. Frustration comes in when you are trying to reach your friend, and yet each step is nothing but echos. The current yell for attacks, etc is fine with me.
The other concern is technically how far away should you be before you hear anything. 2 or 3 rooms?
The current natural echos are good for me and only the people in the room should see or hear anything.
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