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Death_AngelWed 22-Jul-09 11:16 PM
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#26784, "[HERALD] Norhm the Master of Offense"


          

Norhm the Master of Offense


Description

Norhm is a hearty dwarf, thick as a barrel and tall as a bush. Heavy-set but
not obese, he is nearly as wide as he is tall. He is strong and tanned,
smelling of dirt and fresh air. Seemingly in deliberate contradiction to
traditional dwarvish fashion, he has taken to shaving his head bald, leaving
only his bushy eyebrows and a gregarious black beard. He also has several
gold hoops in his ears, a style scorned by many dwarvish men as being garish
and distinctly low-brow. Both of his arms have been encrusted with a number
of large, crude, black tattoos. Among them are what appears to be a ship's
wheel, a coat of arms, a phoenix, and what can only be an awful depiction of
burning goblins.

Score

Level31SexmaleRacedwarf
EthosChaoticAlignGoodClasswarrior
Practices5Trains0HometownGaladon
Exp208394To Level10356SpherePassion
Age mature, 81 years old (53 hours)
Hit Points712Mana338Movement652
Strength22Intelligence17Wisdom19
Dexterity17Constitution25Charisma15
Carry #0/33Carry Weight0 lb 0 oz  
Gold0Silver0Copper0
Wimpy0MoraleModerate  
Hitroll16Damroll19  

  

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Reply Norhm's Skill List, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Role Chapter 6, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Role Chapter 5, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Role Chapter 4, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Role Chapter 3, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Role Chapter 2, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Role Chapter 1, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Immortal Comments, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Gank-O-Meter, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's PK Statistics, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Skill List, Death_Angel, 22-Jul-09 11:16 PM, #2
Reply Norhm's Statistics, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Title History, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's PK Wins, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's PK Deaths, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Leveling, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Timeline, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Mob Deaths, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Edges, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Cabal Specifics, Death_Angel, 22-Jul-09 11:16 PM, #
Reply Norhm's Class Specifics, Death_Angel, 22-Jul-09 11:16 PM, #1

Death_AngelWed 22-Jul-09 11:16 PM
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#26795, "Norhm's Skill List"


          

Skill List

Level 1axe100%
Level 1dagger76%
Level 1flail75%
Level 1mace80%
Level 1polearm1%
Level 1spear83%
Level 1sword84%
Level 1staff1%
Level 1whip1%
Level 1enhanced damage100%
Level 1hand to hand77%
Level 1parry88%
Level 1rescue75%
Level 1recall100%
Level 1shield block82%
Level 1stone armor use75%
Level 2improved compare77%
Level 2elbow1%
Level 2metal armor use82%
Level 2light armor use1%
Level 3dirt kicking99%
Level 4aim85%
Level 4knee1%
Level 5second attack91%
Level 6fast healing84%
Level 8kick87%
Level 10disarm78%
Level 10taletell72%
Level 10feint100%
Level 12third attack88%
Level 12dual wield96%
Level 13dodge81%
Level 13scribe71%
Level 14haggle75%
Level 14cease fighting70%
Level 14pierce1%
Level 15bash75%
Level 15trip75%
Level 15shield cleave75%
Level 15pugil1%
Level 15meditation81%
Level 15mix70%
Level 16charge1%
Level 17artistry83%
Level 17thrust75%
Level 18berserk100%
Level 18lash1%
Level 19slice1%
Level 20warcry77%
Level 20whirl97%
Level 20pen75%
Level 21lore77%
Level 21toss74%
Level 21retreat1%
Level 23offhand disarm1%
Level 24evade78%
Level 24weapon breaker75%
Level 25drive77%
Level 27parting blow75%
Level 27hook75%
Level 29pincer75%

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26805, "Norhm's Role Chapter 6"


          

Role

Chapter 6


Simple Beginnings
Added Thu Apr 30 22:15:10 2009 at level 5:

Dwarves have long been known as proud and sturdy folk. Theirs is a
culture steeped heavily in tradition, mistrusting change and taking
comfort in physical and spiritual strength. Free spirits are few and
far between amongst dwarves, thanks to a society based largely on
loyalty and stability.

Norhm, however, was born and raised far from the land of the dwarves.
His mother, Iaro, left the mountains when she became pregnant with
Norhm. A fiercely independent woman, she refused to marry Norhm's
father and chose instead to raise her child in Galadon. She worked
for a lumber company throughout his childhood, leaving Norhm under the
care of an Innkeeper who had taken a shine to the pair. The lumber
business at the time was both very profitable and very destructive, so
Iaro often found herself on security detail, on the guard for guerilla
attacks from disgruntled locals. The combination of lumberjack and
security positions served as ideal on-the-job training in a variety of
tools and weaponry, including axes and spears. Iaro quickly became
known as a most capable worker, a highly valuable asset to the
company. It wasn't long before Norhm was old enough to join her in the
camp, working full time in the kitchens.
It's often said that camp food cooked over an open fire is the best
food in the world. The food at the lumber camp certainly lived up to
this illustrious reputation. Packaged goods, spice, and even fresh
fruits and vegetables were sihpped directly from Galadon, sometimes in
a matter of hours. In addition to these supplies, the Weald offered
fresh fish and a virtually inexhaustible supply of game, large and
small. The business being lucrative, the company could afford to feed
their relatively small (but hungry) workforce well. It was under these
most favorable conditions that Norhm learned to cook; working his way
up from peeling potatos to preparing juicy roasts and hearty stews.

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26804, "Norhm's Role Chapter 5"


          

Role

Chapter 5


Change on the Wind
Added Thu Apr 30 22:24:28 2009 at level 5:

Iaro and Norhm made a decent living together at the camp for several
years. It was an optimistic time; the lumber company had settled most
of its disputes with the indigenous peoples of the Weald and was
enjoying a relative, albeit uneasy period of peace. Norhm grew fast
and hearty, and before he was very old began taking his turn with the
night watch.

The night watch was a fairly casual militia. Weapons were available,
but most of the lumberjacks had their own. Often, hatchets and axes
served as well as weapons at night as they did as tools during the
day. Training was minimal, consisting primarily of sparring in the
evening. Still, Norhm was proud and eager to do his part, and found
himself sitting around a campfire on the river's edge three nights a
week, listening to Veteran's tales, whittling, snacking on deer
jerky, and drinking.

The night watch was comprised of a variety of characters. Some were
hired on as full-time security, while others were simply splitting
their time between the night watch and their day duties. Not a man
among them had ever been known as a hero, and none of them had any
formal training in the arts of combat. And although most of them could
easily hold their own against most things the Weald had to offer, none
of them were prepared for any real evil, a fact that would become most
apparent for Norhm not three weeks after he joined the watch.

Among the night watchmen there was an older man, a dark-skinned and
frail human who, in a former life, had been a witch doctor of sorts in
parts of Thera unknown. His name was Alorhamael. One of the skills
associated with his former profession was the art of making marks in
one's skin. He had been with the company for quite some time,
probably long past his true usefulness, but was kept around almost
exclusively for this task. He would only work by firelight, which
meant that night watchmen in specific were particularly well
decorated. Norhm himself had become fascinated with the process and
had already acquired a fairly large collection of these decorations.
It might even be said that these tattoos were an important part of
coming of age for Norhm, as within them he experimented with world
views and ideas of good and evil likely picked up from tales told
around the camp of the great battles of Thera.

In fact, around the campfire, Alorhamael often accompanied his tattoo
work with tales, working on as many as three pieces a night, with a
different tale for each. It was an informal night watch ritual, and
combined with beer made for an intense atmosphere of camaraderie. In
fact, this is exactly how the watch was occupied on the night the camp
burned down.

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26803, "Norhm's Role Chapter 4"


          

Role

Chapter 4


Captivity
Added Thu Apr 30 22:31:53 2009 at level 5:

Norhm awoke to darkness and pain. As he slowly recovered his
consciousness, he became aware of dozens of other bodies around him,
packed like fish in a crate, a hot, moving, moaning mass. He
could hear mumbling, and he raised his voice to join them, calling out
names. Alorhamael, Norman, Daniel, Haj, Mother, Mother. Eventually,
the dark voice of Alorhamael whispered back from just a few feet away.

"I'm here."
"Mael! What's 'appened, mate? Are you alrigh'?"
"We're all captives, mate."
"Aye, mate. But where? How?"
"They burned the camp. Killed your mother."

His head cleared instantly, and he was filled with rage. Bound hand
and foot, he began to crawl through and around the bodies. He became
conscious of a swaying, and he knew, instinctively, that they were on
a boat. As he attempted to navigate the darkness, he found the curved
wall of the hull. Carefully pushing the other living creatures around
him (gods know what they were; they were wet and moving and hot and
mostly unconscious) he managed to get his feet under him. He stood up
slowly, fighting back a thousand new pains and t he swarming nausea
that directly precedes unconsciousness.

Just then, a blinding light opened just above his head, and he was
sprayed with water and a thousand smells. Black arms thrust through
the opening and wrapped around him, pulling him through the hole and
dropping him onto the wet, salty, half-rotten wooden deck. He roared
in protest, a meaningless sound rewarded only by a sharp strike to his
head, blasting him into darkness yet again.

This time he awoke to water in his face and a vicious shaking. He was
naked but for a loincloth. His rope bindings were being replaced with
metal shackles, and he became instantly aware of the bench he sat on
and the oar beating him in the chest. In the next instant he became
aware of his captor's attempts to wrap the chain around the oar, and
he was again overcome with rage. Like lightning his strength returned, and
he lashed out at the old man's side with his elbow. His ribs cracked
audibly Norhm was on his feet, bringing both fists down on the
man's head, killing him instantly.


  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26802, "Norhm's Role Chapter 3"


          

Role

Chapter 3


Escape
Added Thu Apr 30 22:38:35 2009 at level 5:

It was a fairly large ship, with a single massive mast. They were
about midship, and it seemed as though there were two other, higher
decks from which the crew piloted. The sails were black, and the wood
stained dark with pitch and tar. It was raining, and the boards were
slick, quickly becoming stained with the dead man's blood. He couldn't
see the ocean from his position; the walls of the oar pit were too
high, but it seemed to Norhm that a ship as large as this could only sail on an ocean.

There were three more guards on the deck, and many more men above and
below them. Clubs drawn, the men made their way carefully across the
rain-slick boards. Just as the thought was beginning to come to Norhm
that his situation was hopeless, another surge of energy ripped
through his gut and into his heart and lungs. Letting loose another
mighty roar he seized the chains the dead man had been attempting to
bind him with and dragged them into the aisle. Throughout all of this,
the slaves never stopped rowing, the oars never stopped moving. He
began to swing the chains above his head, glaring down his captors.

Norhm was already exhausted, having been beaten numerous times and
spent a great deal of time unconscious. He was little more than a
caged and desperate animal, driven purely by rage, grief, and
adrenaline. Time began to stretch, and it seemed as though the men bearing down on him would never arrive.

It was at this moment that a great, white bolt of lightning ripped
from the heavens, striking the ship's mast. The force of the strike
ripped through the entire ship, splitting in two with unnatural
ferocity. Every man on board was plunged into the cold waters of the
ocean within a matter of seconds, as the ship splintered and sank.

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26801, "Norhm's Role Chapter 2"


          

Role

Chapter 2


Revelation
Added Thu Apr 30 22:41:28 2009 at level 5:

As Norhm struggled to keep his head above the water in an
overwhelmingly hostile ocean, the world gradually became quieter. He
was surprised to discover that the roar of the ocean and the cries of
the survivors and the cold of the water were fading away. It was
replaced with an eerie calm, and Norhm found that for the first time
since that night in the camp he could think clearly.

His mother had raised him with stores of his noble dwarvish heritage,
and from these stories he'd been able to muster a limited knowledge of
Thera's pantheon. The names and faces of famed gods and goddesses past
floated through his mind, some fearsome, some kind, and all strong and
sincere. As he began to slip into unconsciousness, Norhm found himself
praying, for the first time in his life, for salvation.

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26800, "Norhm's Role Chapter 1"


          

Role

Chapter 1


Salvation
Added Thu Apr 30 22:48:30 2009 at level 5:

When he awoke again, he was resting in a warm bed. The sun was
shining, his entire body hurt. He was dimly aware of a massive man
hunched in the corner of the room.

The man introduced himself as a paladin, and Norhm recognized him as a
cloud giant. He was a Maran, and explained that the ship Norhm had
been held captive aboard was infamous for its participation in the
slave trade. It was headed south, and was due to make port in Seantryn
Modan. The freak lightning bolt was the will of the Gods of the Light,
and Norhm owed his life to them. He was to rest: a friend would take
care of him, and when he was well enough, they would return him to
Galadon to enroll him in the Warrior's Guild.

He learned he was in a lighthouse belonging to an elderly evlish
priestess named Elothien. In her younger years, she also had been a
paladin, fighting in the great wars against the darkness. Now she was
serving as a waystation for friends of the Light. He learned that the
war against darkness was on-going and fought on many fronts, and
that the Fortress was sworn to protect the Light and purge the
darkness.

Throughout the next several weeks, as Elothien nursed Norhm back to
health, she taught him about the various forces in the world, many of
which Norhm had thought existed only in tales. When she was away, she
gave him books to read about history, magic, nature, philosophy, and
religion. R eading came slowly to him, as he'd never had much occasion
to read in his life, but he enjoyed the books nonetheless. Through
Elothien's kindness, and the healing balm of knowledge, he was able to
come to terms with the tragedies he had endured. He stayed at the
lighthouse for several months after he had regained his health,
reading Elothien's books nad helping to maintain the lighthouse.

When the time came for Norhm to leave, he did so quietly. Packing a
haversack full of some bare essentials, he thanked Elothien for her
kindness and asked her how he could repay her.

Elothien smiled softly at him and said, "Go with the Light, Norhm.
The gods have blessed you with life; waste it not."

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26799, "Norhm's Immortal Comments"


          

Immortal Comments

Sat May 2 22:05:13 2009 by 'An Immortal' at level 13 (8 hrs):
An Immortal added 1500 exp for: Role - Goodie dwarf grew up working the lumberyards with mom, but bad dudes burned up the place and killed her, took us captive, escaped, and found the light.

Sat May 23 19:58:51 2009 by 'An Immortal' at level 21 (20 hrs):
An Immortal added 600 exp for: First religious chat (wombat), seems to be a little unsure of everything, but I think maybe some character evolution might be in play. We'll see!

Tue Jun 2 23:49:14 2009 by 'An Immortal' at level 21 (25 hrs):
An Immortal added 1500 exp for: Holding a feast that involved a round robin storytelling. I came late, but it wasn't bad.

Tue Jun 30 21:52:46 2009 by 'An Immortal' at level 27 (47 hrs):
An Immortal added 500 exp for: Nice little RP session. Hope this guy comes around more.

Mon Jul 6 23:46:43 2009 by 'An Immortal' at level 27 (48 hrs):
An Immortal added 500 exp for: Helping organize an impromptu show and tell event at the inn.

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26798, "Norhm's Gank-O-Meter"


          

PK Gank-O-Meter

PK Gank-O-Meter

Total PK Wins  4
Total PK Assists  0
Average Group Size Per Kill  1.50

Death's Gank-O-Meter says: Somewhat Ganky

Average Group Size Per Death  1.00

Death's Ganked-O-Meter says: Destroyed By The Honorbound

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26797, "Norhm's PK Statistics"


          

PK Statistics

PK Statistics

Total PK Wins  4 (0 at level 31)
Total PK Losses  3
Total Mob Deaths  5

PK Wins by Class
VS. warrior  1
VS. anti-paladin  1
VS. necromancer  1
VS. druid  1

PK Wins by Cabal
VS. None  4

PK Wins by Align
VS. Good  0
VS. Neutral  1
VS. Evil  3

PK Deaths by Class
VS. anti-paladin  1
VS. druid  1
VS. berserker  1

PK Deaths by Cabal
VS. None  3

PK Deaths by Align
VS. Good  0
VS. Neutral  1
VS. Evil  2

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26796, "Norhm's Skill List"
In response to Reply #0


          

Skill List

Level 30fourth attack75%
Level 30overhead75%
Level 30dash1%
Level 33disembowel1%
Level 35precise aim1%
Level 36bone armor use1%
Level 46enhanced reactions1%

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26785, "Norhm's Statistics"


          

Statistics

Experience Breakdown

Experience from Cabal raiding0
Experience from Skill improvements3366
Experience from Exploration1900
Experience from Quests10800
Experience from Commerce1605

Adventuring Statistics

Character Created  Tue Apr 28 19:32:08 2009
Quests Completed  11
Exploration Points Found  14
Bonus Experience from Immortals  4600
(WANTED) Criminal  2 times
% of lifetime in the wilderness  20 %
% of lifetime in the cities  15 %
% of lifetime in the Inn of the Eternal Star  29 %
% of lifetime caballed  74 %

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26794, "Norhm's Title History"


          

Title History

Sat Jun 13 20:05:52 2009, level 22 (33 hrs):
Norhm the Partisan, Recruit of the Third Brigade

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26793, "Norhm's PK Wins"


          

PK Wins

Jun 1, 2009 |Lv 21|Gol'Galath|Mergen vs 1: Norhm (100%,KB)
Jun 13, 2009|Lv 22|Forgotten Crypts|Kuriath vs 2: Vargel (29%), Norhm (71%, KB)
Jun 13, 2009|Lv 22|Forgotten Crypts|Arvikul vs 2: Norhm (32%,KB), Vargel (67%)
Jun 14, 2009|Lv 23|The North Road|Dasulkai vs 1: Norhm (100%,KB)

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26792, "Norhm's PK Deaths"


          

PK Deaths

Jun 1, 2009 |Lv 21|Shepherd's Row|vs 1: Mergen (100%,KB)
Jun 2, 2009 |Lv 21|Arkham|vs 1: Denmore (100%,KB)
Jul 9, 2009 |Lv 31|Galadon|vs 1: Mugragra (100%,KB)

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26791, "Norhm's Leveling"


          

Leveling History

Apr 28, 2009|Lv 2 |Hr 0 |
Apr 29, 2009|Lv 3 |Hr 0 |
Apr 29, 2009|Lv 4 |Hr 0 |
Apr 29, 2009|Lv 5 |Hr 1 |
May 1, 2009 |Lv 6 |Hr 2 |
May 1, 2009 |Lv 7 |Hr 2 |
May 1, 2009 |Lv 8 |Hr 3 |
May 1, 2009 |Lv 9 |Hr 3 |
May 1, 2009 |Lv 10|Hr 4 |
May 1, 2009 |Lv 11|Hr 5 |15 Akoc,
May 2, 2009 |Lv 12|Hr 6 |
May 2, 2009 |Lv 13|Hr 7 |
May 3, 2009 |Lv 14|Hr 8 |19 Haagenti, 10 Nacklenor,
May 3, 2009 |Lv 15|Hr 9 |19 Haagenti, 11 Nacklenor,
May 3, 2009 |Lv 16|Hr 9 |17 Deverouix,
May 3, 2009 |Lv 17|Hr 9 |18 Deverouix,
May 16, 2009|Lv 18|Hr 15 |16 Ilanthas, 16 Cavano,
May 17, 2009|Lv 19|Hr 16 |
May 17, 2009|Lv 20|Hr 17 |26 Kaysha, 28 Marsen,
May 17, 2009|Lv 21|Hr 17 |26 Kaysha, 28 Marsen,
Jun 3, 2009 |Lv 22|Hr 27 |23 Graaerht, 24 Arthon,
Jun 14, 2009|Lv 23|Hr 35 |21 Bejhac, 21 Thorin,
Jun 15, 2009|Lv 24|Hr 37 |21 Michlibidle, 25 Hudson,
Jun 15, 2009|Lv 25|Hr 38 |23 Michlibidle, 26 Hudson,
Jun 23, 2009|Lv 26|Hr 40 |26 Menengrath, 30 Irondir,
Jun 23, 2009|Lv 27|Hr 42 |19 Spenh, 28 Sothmyx,
Jul 9, 2009 |Lv 28|Hr 50 |25 Delalken, 24 Ilobe,
Jul 9, 2009 |Lv 29|Hr 50 |26 Delalken, 26 Ilobe,
Jul 9, 2009 |Lv 30|Hr 50 |27 Delalken, 27 Ilobe,
Jul 9, 2009 |Lv 31|Hr 51 |28 Delalken, 29 Ilobe,

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26790, "Norhm's Timeline"


          

Timeline

Fri May 15 23:28:14 2009 at level 17 (13 hrs):
Inducted into HERALD by Fyeereth.

Sun May 17 12:50:19 2009 at level 20 (16 hrs):
Norhm advanced to level 20 <PK: 0-0>

Thu Jul 9 01:48:56 2009 at level 30 (49 hrs):
Norhm advanced to level 30 <PK: 4-2>

  

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Death_AngelWed 22-Jul-09 11:16 PM
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#26789, "Norhm's Mob Deaths"


          

Mob Deaths

Jun 3, 2009 |Lv 22|The Ruins of Ostalagiah|an orc of the Uruk-Sulmog by spinebreaker
Jun 5, 2009 |Lv 22|Keep of the Fhalaugash|Yagrash the Shaman of the Bloody Skull by kick
Jun 26, 2009|Lv 27|Galadon|the Enforcer by chop
Jul 9, 2009 |Lv 31|Mausoleum|a disgusting, rotting Zombie by claw

  

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Death_AngelWed 22-Jul-09 11:16 PM
Member since 12th May 2024
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#26788, "Norhm's Edges"


          

Edges

Marcher
Bartender's Instincts
Battle Tested
Dove of Spring Dawn
Hawk of Summer Afternoon

  

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Death_AngelWed 22-Jul-09 11:16 PM
Member since 12th May 2024
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#26787, "Norhm's Cabal Specifics"


          

Cabal Specifics

Cabal Statistics

# of logins with their cabal item  0
# of logins without their cabal item  0
# of logouts with their cabal item  0
# of logouts without their cabal item  0
# of times they lost their cabal item  0
# of times they retrieved their cabal item  0
# of times they took another cabal item  0

  

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Death_AngelWed 22-Jul-09 11:16 PM
Member since 12th May 2024
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#26786, "Norhm's Class Specifics"
In response to Reply #0


          

Class Specifics

Weapon Specializations
Axe

Legacies

  

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