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laxmanThu 05-Mar-15 01:54 PM
Member since 18th Aug 2003
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#58701, "Ward/Dance"


          

The imms explained this a while ago and here is a short summary.

Both ward and dance give you a second chance to get a parry/dodge if you fail the check. That chance is based on str for ward and dodge for dance and is relatively small.

As a result someone who fails a lot of parries will see more chances to get the legacy to kick in and grant a parry. Or the same way for dodge.

For a spear/polearm user remember that spin and distance are checked before parry. So you need to fail spin/distance, then fail parry for the legacy to even have a chance to come into play. For dance you need to fail spin/distance, parry, shield block, and finally dodge before dance comes into play.


I think you have anecdotally experienced it by noticing a bigger difference with mace over sword (sword naturally lands more parries so less opportunity for legacy to come into play and therefore less visible impact).


I have had ward with axes and hands and it made a good difference for both of them.

  

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TopicWard of the blade [View all] , xrus, Thu 05-Mar-15 12:48 PM
Reply RE: Ward of the blade, Yuolud (Anonymous), 10-Mar-15 01:41 AM, #7
Reply The specifics of what you are asking have been addresse..., Lhydia, 05-Mar-15 04:03 PM, #6
Reply Ward/Dance, laxman, 05-Mar-15 01:54 PM #3
Reply Maybe but.., xrus, 05-Mar-15 02:31 PM, #5
Reply From what I've heard of the legacy..., jalbrin, 05-Mar-15 01:33 PM, #1
     Reply But there is a great question here:, xrus, 05-Mar-15 01:49 PM, #2
          Reply The legacy ALWAYS helps you, jalbrin, 05-Mar-15 02:26 PM, #4
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