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#4252, "RE: Any plans to make other items that grant extra skills work like weapons?"
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>I definitely don't see us putting a skill like Trance >on in that fashion, no. I really don't need to see paladins >with Trance, etc. The exotic skills were chosen >because they're only useful while wielding those kind of >weapons. > >There are tons of items that grant bonuses to skills you >already have when worn, however. I routinely wedge them into >older areas, and pester area writers to create that sort of >thing.
Has there been a change in this set-up where you no longer get the bonus to the skill if you did not already have it? Ie anti-paladins no longer get the 5% spellcraft bonus from a certain item?
(curious also because another item no longer gives its weapon poison %)
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Any plans to make other items that grant extra skills w...
[View all] , Vladamir, Thu 01-Apr-04 02:03 AM
RE: Any plans to make other items that grant extra skil...,
Valguarnera,
01-Apr-04 02:51 AM, #2
Thats what I meant...,
Vladamir,
01-Apr-04 03:32 AM, #3
same argument applies,
incognito,
01-Apr-04 04:08 AM, #4
RE: Any plans to make other items that grant extra skil...,
Evil Genius (Anonymous),
01-Apr-04 06:20 AM #5
did ap's ever get that 5%?,
incognito,
01-Apr-04 06:41 AM, #6
They never did.,
Valguarnera,
01-Apr-04 12:40 PM, #7
RE: They never did.,
NNNick,
01-Apr-04 01:00 PM, #9
I would think improving makes sense on none-automatic s...,
NNNick,
01-Apr-04 12:53 PM, #8
RE: Any plans to make other items that grant extra skil...,
ORB,
01-Apr-04 02:49 AM, #1
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