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ValguarneraWed 11-Feb-04 02:50 PM
Member since 04th Mar 2003
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#3829, "Some comments:"


          

2. How to sell.
Just having the stuff is not enough. People must know you have it and that it's really something they would appreciate buying. Maybe I'm wrong but I think it's feaseble for a mob to look you up, have an idea of your class and if what you wear is crap, and start the old salesman talk to convince you he has something better for a just price. "The craftsman says 'Look at this, really such a pair of steel boots, reinforced and many times reforged, will prove more durable, saving your feet from many blows. See! the spikes on it's outside can make anyone who dares to challenge you suffer. I guarantee you'll be more satisfied with these than with your old boots.'"
This way I have a pretty decent idea of how good the item is and might be tempted to buy it.


The Browse command handles this, at about the depth we're willing to go into.

5. My rant - conjies
Given all the pain they go through and all the ways to screw them up, the latest nerfs feels like a kick on the groins. Pretty please review them (as in tone them up).


Huh? I'm seeing more of these (at least evil ones, which I watch more) than ever. I don't even know what "latest" changes you're referring to.

6. Levelling
I still rank good ol'FoN the best area ever, when it was just a few steps west of Galadon. The easiness to rank and the blatant risk of PK was thrilling. Truly an area where my heartbeat rate went up, and I miss it.


We won't be making one-stop-shopping levelling areas.

7. Interesting areas for lowbies (and midbies too)
Was thinking about the academy, and the concept of an area where only a certain rank range can enter/remain seems very compelling. Interesting ways could be found to justify the restrictions, such as: guildmasters contest through their students (publicizing which guild is better ranked would be nice), a misterious exit from the academy, intra-guild trials, etc... This way the area can be tailored especifically to challenge a rank range without giving anything away to the more experienced.


I don't understand what the benefits of this would be. We're certainly interested in expanding the content and style of low/mid-level areas (compare The Keep of the Righteous or The Temple of Loch Grynmear with older low-level areas), but I don't see why having a level 15-20-only area would help us. One downside that leaps to mind is that level 20 people could run in to avoid level 21 enemies, etc. There's a lot of scenarios like this, but the bottom line is that once PK range is involved, this gets messy.

valguarnera@carrionfields.com

  

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HOT Locked TopicStop making the game frustrating. (rant) [View all] , Thunderpants, Mon 26-Jan-04 07:07 PM
Reply Thread locked on account of rambling., Valguarnera, 19-Feb-04 03:07 AM, #90
Reply Some ideas, LibertusRex, 11-Feb-04 08:29 AM, #81
Reply Some comments:, Valguarnera, 11-Feb-04 02:50 PM #82
     Reply RE: Some comments:, LibertusRex, 12-Feb-04 10:18 AM, #83
          Reply The point you are missing..., Zulghinlour, 12-Feb-04 12:22 PM, #84
Reply Money-gathering suggestion, Splntrd, 08-Feb-04 02:29 PM, #70
Reply Some o' my thoughts, Meladori, 31-Jan-04 03:56 PM, #51
Reply RE: Stuff in shops., Valguarnera, 31-Jan-04 04:18 PM, #52
     Reply RE: Stuff in shops., Isildur, 31-Jan-04 07:28 PM, #53
     Reply RE: Stuff in shops., Valguarnera, 31-Jan-04 08:58 PM, #54
     Reply That sounds great, Meladori, 31-Jan-04 11:56 PM, #55
     Reply RE: That sounds great, nepenthe, 03-Feb-04 08:04 PM, #58
     Reply RE: Stuff in shops., Kazrael, 01-Feb-04 05:44 PM, #56
Reply I agree with Thunderpants on some level., Xaannix, 28-Jan-04 01:14 PM, #27
Reply RE: That Zany Xaannix!, Valguarnera, 28-Jan-04 02:07 PM, #29
Reply Just have one question, luis, 28-Jan-04 04:30 PM, #30
Reply Since we're on the subject:..., Little Timmy (Anonymous), 28-Jan-04 04:43 PM, #31
Reply Flying negates currents -nt-, Kazrael, 28-Jan-04 05:16 PM, #32
     Reply Wow, thanks! n/t, Little Timmy (Anonymous), 28-Jan-04 05:20 PM, #33
Reply RE: That Zany Xaannix!, Kazrael, 28-Jan-04 05:47 PM, #35
Reply Am I the only one?, Boldereth, 28-Jan-04 11:16 PM, #39
     Reply RE: Am I the only one?, Kazrael, 29-Jan-04 12:47 AM, #40
Reply So ..., Moridin, 28-Jan-04 05:57 PM, #36
Reply RE: So ..., Zulghinlour, 28-Jan-04 07:12 PM, #37
     Reply An example:, Valguarnera, 29-Jan-04 05:43 AM, #43
     Reply RE: An example:, Theerkla, 29-Jan-04 06:54 AM, #44
     Reply RE: An example:, Isildur, 29-Jan-04 10:21 AM, #45
     Reply RE: An example:, Sevarecan, 29-Jan-04 11:20 AM, #46
          Reply RE: An example:, Isildur, 29-Jan-04 01:48 PM, #47
               Reply RE: An example:, Sevarecan, 29-Jan-04 07:46 PM, #48
     Reply Adam Smith, eat your heart out., Gaenlin, 05-Feb-04 11:02 PM, #63
          Reply Already in progress., Valguarnera, 06-Feb-04 12:32 AM, #64
               Reply Demand trends, and moving items., Gaenlin, 09-Feb-04 10:58 PM, #74
                    Reply very good idea, incognito, 10-Feb-04 05:20 AM, #75
                         Reply Supply levels, and a bit more on the shifting economy, Gaenlin, 13-Feb-04 01:09 PM, #85
                              Reply RE: Supply levels, and a bit more on the shifting econo..., Larcat, 13-Feb-04 01:34 PM, #86
                                   Reply RE: Supply levels, and a bit more on the shifting econo..., Gaenlin, 13-Feb-04 02:21 PM, #87
                                        Reply RE: shifting economy, Sevarecan, 13-Feb-04 02:36 PM, #88
     Reply On that note, Moridin, 03-Feb-04 02:26 PM, #57
          Reply errr...., Kazrael, 04-Feb-04 12:23 AM, #59
               Reply How do you figure that?, Moridin, 04-Feb-04 08:24 AM, #60
                    Reply Because:, Valguarnera, 04-Feb-04 01:10 PM, #61
                         Reply But, Xaannix, 07-Feb-04 03:50 PM, #65
                         Reply RE: But, Isildur, 07-Feb-04 04:38 PM, #66
                              Reply I meant more like gear. nt, Xaannix, 07-Feb-04 08:01 PM, #68
                                   Reply Explore more, Theerkla, 10-Feb-04 10:45 AM, #76
                                        Reply Yeah well, Xaannix, 10-Feb-04 12:18 PM, #77
                                        Reply RE: Yeah well, Isildur, 10-Feb-04 12:19 PM, #78
                                        Reply Can't PK anybody at level 5, Theerkla, 10-Feb-04 12:32 PM, #79
                                        Reply Seconded. AFAIK the best non limited axe and dagger in ..., Larcat, 10-Feb-04 03:54 PM, #80
                         Reply Don't let thieves steal from shopkeepers then., (NOT Graatch), 07-Feb-04 07:51 PM, #67
                              Reply Or even better yet, Phaistus, 07-Feb-04 09:34 PM, #69
                              Reply I agree, Xaannix, 08-Feb-04 05:03 PM, #71
Reply Well said., Boldereth, 28-Jan-04 11:00 PM, #38
Reply Maybe because you champion the stuff., Thunderpants, 29-Jan-04 01:27 AM, #42
Reply Zebra Cakes!! ahh so that is the secret..., Bajula, 31-Jan-04 02:13 AM, #49
Reply Man, Valg that was the funniest thing I've read in awhi..., wakeup_deadman, 05-Feb-04 10:27 AM, #62
Reply RE: That Zany Xaannix!, v_vega, 09-Feb-04 10:53 AM, #72
Reply Thank you!, Valguarnera, 09-Feb-04 10:58 AM, #73
Reply Oh well post was up long enough and, Xaannix, 18-Feb-04 09:55 PM, #89
Reply RE: I agree with Thunderpants on some level., Explorer, 28-Jan-04 05:46 PM, #34
Reply RE: I agree with Thunderpants on some level., Isildur, 29-Jan-04 01:12 AM, #41
Reply <<<<--- New thread: If those area's were rigged., Thunderpants, 26-Jan-04 07:09 PM, #22
Reply RE: <<<<--- New thread: If those area's were rigged., Thunderpants, 26-Jan-04 07:10 PM, #23
Reply It's called the skill of learning the lay of the land (..., Yanoreth, 26-Jan-04 07:33 PM, #25
     Reply No, its not called that nt, Xaannix, 28-Jan-04 01:16 PM, #28
Reply RE: finding coins, Sevarecan, 26-Jan-04 07:39 PM, #26
Reply RE: Stop making the game frustrating. (rant), Valguarnera, 25-Jan-04 05:56 AM, #21
Reply RE: Stop making the game frustrating. (rant), Thunderpants, 26-Jan-04 07:04 PM, #20
Reply RE: Stop making the game frustrating. (rant), Valguarnera, 26-Jan-04 07:14 PM, #24
Reply I think you guys do a great job on the areas removing/a..., Vladamir, 31-Jan-04 10:42 AM, #50
Reply RE: Stop making the game frustrating. (rant), Boldereth, 25-Jan-04 10:22 PM, #15
Reply Hi there., Sevarecan, 25-Jan-04 03:50 AM, #9
Reply RE: Stop making the game frustrating. (rant), Isildur, 25-Jan-04 12:10 AM, #2
Reply My point = missed., Thunderpants, 25-Jan-04 12:42 AM, #3
Reply Your point is understood, Obaznuk, 25-Jan-04 12:51 AM, #5
Reply The problem lies in....., Quiditus, 25-Jan-04 06:21 PM, #12
Reply My suggestions, Thunderpants, 25-Jan-04 12:52 AM, #6
     Reply RE: My suggestions, Isildur, 25-Jan-04 01:12 AM, #7
Reply You pretty much covered what my response would have bee..., Obaznuk, 25-Jan-04 12:45 AM, #4
     Reply I hope this isn't the general opinion of the Imm staff, Brotmin, 25-Jan-04 04:38 PM, #10
          Reply To be a bit more clear on my point here, Obaznuk, 25-Jan-04 05:54 PM, #11
               Reply RE: To be a bit more clear on my point here, Quiditus, 25-Jan-04 06:30 PM, #13
               Reply I see your point, Brotmin, 25-Jan-04 07:44 PM, #14
                    Reply I think we're on the same page. And by the way, Obaznuk, 26-Jan-04 01:16 AM, #16
                    Reply RE: I think we're on the same page. And by the way, Brotmin, 26-Jan-04 04:54 PM, #19
                    Reply I think I know, Phaistus, 26-Jan-04 04:52 AM, #17
                         Reply That's right. Thanks. (n/t), Brotmin, 26-Jan-04 04:51 PM, #18
Reply before this gets flamed...., Quiditus, 24-Jan-04 09:00 PM, #1
     Reply RE: before this gets flamed...., Kazrael, 25-Jan-04 01:19 AM, #8
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