|
#3501, "RE: Eight invoker path: Time"
|
Not to diss you or anything, but have you ever played an invoker, or for that matter, transmuter?
>"Time Heals All Wounds" >Like regular sleep except that time flows at double speed. Hp, >mana, moves are restored twice as fast. Poison or plague also >have double effect. In short: every hour has the effect of two >hours (good or bad). Disadvantage is that the character ages >twice as fast as well, while under it’s effect.
Also known as slow/metabolic slowing. Invokers will never have slow as a spell, that I'm fairly sure of.
>"Blast of Aging" >This blast causes the victim’s body to age considerably. >Though it is only temporary, the shock disrupts the body, >causing damage.
AKA haste on crack. I think this would be more in line for a transmuter or temporal mage (good old blue mage).
>"Time Capsule" >Caster cannot move or perform any action (including talking) >except step out of the capsule. While under it’s influence the >caster does not regenerate, but cannot be harmed in any way. >Can be dispelled as normal. (Considerable lag for caster)
I'd file this under overpowered.
|
|
|
Eight invoker path: Time
[View all] , Turambar, Fri 16-Jan-04 09:01 AM
Time isn't an element.,
Valguarnera,
16-Jan-04 01:41 PM, #5
RE: Eight invoker path: Time,
Circuits Edge (Anonymous),
16-Jan-04 11:27 AM #4
RE: Eight invoker path: Time,
incognito,
16-Jan-04 10:07 AM, #1
RE: Eight invoker path: Time,
Turambar,
16-Jan-04 10:30 AM, #2
RE: Eight invoker path: Time,
Isildur,
16-Jan-04 10:32 AM, #3
| |
|