I put my idea for this out in mid-February, but I haven't had a ton of time to code lately, so I didn't get around to it until today. I think the ghost thing is something all players run into eventually- it's frustrating when you can't whoop the ghost, and it feels cheap when you're on the other end. I think this will add a little more oomph to raiding dynamics, since inflicting casualties now 'swings' matters more than it used to.