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DwoggurdFri 17-Apr-09 06:02 PM
Member since 20th Jan 2004
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#24481, "Re"
Edited on Fri 17-Apr-09 06:05 PM

          

>but there are also things to keep in
>mind like "Will people be able to determine a tick is coming
>if XYZ always happens here", which used to be the case with
>some things.

Yep. That may be an issue. So it make sense to keep important things (like hp updates) several pulses ahead of less important things (like weather change).

PS. And notice, that I don't propose to parallelize CF code and move to a fancy multi-core Nehalem-based server

  

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TopicCF Performance [View all] , Zulghinlour, Fri 17-Apr-09 12:17 AM
Reply FYI:, Daevryn, 24-Apr-09 01:27 PM, #10
Reply RE: FYI:, Isildur, 24-Apr-09 02:04 PM, #11
     Reply RE: FYI:, Daevryn, 24-Apr-09 02:24 PM, #12
          Reply Mmmm...Thunderdome (n/t), Zulghinlour, 24-Apr-09 02:46 PM, #13
          Reply What language would you use? /nt, Rodriguez, 24-Apr-09 05:13 PM, #14
          Reply Probably C#, Daevryn, 24-Apr-09 05:20 PM, #15
               Reply Dude, N b M, 24-Apr-09 07:58 PM, #16
                    Reply C (n/t), Zulghinlour, 24-Apr-09 08:09 PM, #17
          Reply Two bits enter, one bit leaves! nt, vargal, 25-Apr-09 05:06 AM, #18
Reply I sort of posted about this several years ago., Dallevian, 18-Apr-09 12:05 PM, #9
Reply Thanks Zulgh, definitely noticed the improvement. n/t., TheDude, 17-Apr-09 09:34 PM, #8
Reply Another thought, Dwoggurd, 17-Apr-09 04:25 AM, #4
Reply RE: Another thought, Zulghinlour, 17-Apr-09 12:43 PM, #5
     Reply Re, Dwoggurd, 17-Apr-09 06:05 PM #7
Reply RE: CF Performance, Isildur, 17-Apr-09 12:30 AM, #1
     Reply RE: CF Performance, Zulghinlour, 17-Apr-09 12:34 AM, #2
          Reply RE: CF Performance, Asthiss, 17-Apr-09 01:53 AM, #3
          Reply RE: CF Performance, Isildur, 17-Apr-09 12:44 PM, #6
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