Subject: "RE: Necromancers" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #2342
Show all folders

ValkenarThu 25-Sep-03 05:07 PM
Member since 04th Mar 2003
1203 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#2403, "RE: Necromancers"


          

>3B) Some players have made the argument that 3) is because
>ranking a necromancer is especially hard.

While I would also agree that necromancers are hard to rank, I was referring more to what Nepenthe was talking about involving the play style of necromancers. My argument is that the less-skilled players get kicked around as a necromancer probably more than any other class in the in the low-mid ranges, and get frustrated by it.

And sure, when you add the fact that nobody wants them in a group because they have the least of any class in terms of ranking-applicabe skills, that's going to weed out the people who can't get groups by offering intangibles.

>There's little question in my mind that a human Spectre before
>the recent changes was the most lethal combination available.

Most lethal defined how? Likely to die from? I guess I can buy that. But on the other hand, bash followed by pincer/cranial is all it takes to kill a lot of characters. At least against a spectre you can quaff a teleport potion and have a chance at getting your gear back.

Personally, when I'm bothering to carry things to keep me alive, I'm far more worried about getting that killed-before-my-next-command effect Nepenthe mentioned than I am about having to flee and quaff because a spectre put me to sleep.

If the warrior doesn't kill me before I can run, then my odds of survival are good. So the spectre has a greater chance of ultimately sealing the kill, which is another reason their ratio would be high. But if my options upon being surprised are

1> 80% chance of losing 1/3 of a con and keeping my gear
2> 40% chance of losing 1/3 of a con and losing my gear

I'll take 1 thank you very much and then use the time I didn't waste regearing to go kill the necro.

(Yes I know these numbers are just made up and mean absolutely nothing... but you get the idea).

> If midbie necromancers are so impossible to rank that it prohibits
> most of the playerbase from attempting the class, I'm willing to
>look at it in the interest of class diversity.

Well I personally like necromancers being rare, but if you want more diversity then yeah, give them some ranking spells around 25 or so. And that might help some, but I think it's just an inherent (and good) part of necromancers that they're tough to play right, but deadly when they are.


  

Alert | IP Printer Friendly copy | Reply | Reply with quote

HOT TopicNecromancers [View all] , Nightgaunt_, Mon 22-Sep-03 05:08 AM
Reply RE: Necromancers, Valguarnera, 22-Sep-03 12:16 PM, #1
     Reply RE: Necromancers, Phaistus, 22-Sep-03 01:47 PM, #2
     Reply RE: Necromancers, Valguarnera, 22-Sep-03 03:09 PM, #4
          Reply RE: Necromancers, Boldereth, 25-Sep-03 05:34 AM, #11
               Reply RE: Necromancers, nepenthe, 25-Sep-03 11:19 AM, #14
               Reply RE: Necromancers, Valguarnera, 25-Sep-03 12:58 PM, #16
                    Reply RE: Necromancers, Valkenar, 25-Sep-03 05:07 PM #18
                    Reply You're neglecting the point though., Boldereth, 25-Sep-03 10:35 PM, #19
     Reply RE: Necromancers, Valkenar, 22-Sep-03 01:56 PM, #3
     Reply RE: Necromancers, Jhyrbian, 23-Sep-03 04:44 AM, #5
          Reply RE: Necromancers, Moridin, 23-Sep-03 08:54 AM, #6
          Reply RE: Necromancers, Boldereth, 25-Sep-03 05:36 AM, #12
               Reply RE: Necromancers, nepenthe, 25-Sep-03 11:06 AM, #13
                    Reply Heh, Rooqweaz, 25-Sep-03 12:36 PM, #15
                         Reply RE: Heh, nepenthe, 25-Sep-03 03:56 PM, #17
                         Reply Re, Rooqweaz, 26-Sep-03 03:18 AM, #21
                         Reply This is what we call the 'weeny' factor., Boldereth, 25-Sep-03 10:36 PM, #20
          Reply RE: Necromancers, Valkenar, 23-Sep-03 09:21 AM, #8
               Reply RE: Necromancers, Luriel, 24-Sep-03 04:55 AM, #9
     Reply RE: Necromancers, Nightgaunt_, 23-Sep-03 09:14 AM, #7
          Reply RE: Necromancers, Ghuljun, 24-Sep-03 07:01 AM, #10
Top General Discussions Gameplay Topic #2342 Previous topic | Next topic