Valkenar | Thu 25-Sep-03 05:07 PM |
Member since 04th Mar 2003
1203 posts
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#2403, "RE: Necromancers"
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>3B) Some players have made the argument that 3) is because >ranking a necromancer is especially hard.
While I would also agree that necromancers are hard to rank, I was referring more to what Nepenthe was talking about involving the play style of necromancers. My argument is that the less-skilled players get kicked around as a necromancer probably more than any other class in the in the low-mid ranges, and get frustrated by it.
And sure, when you add the fact that nobody wants them in a group because they have the least of any class in terms of ranking-applicabe skills, that's going to weed out the people who can't get groups by offering intangibles.
>There's little question in my mind that a human Spectre before >the recent changes was the most lethal combination available.
Most lethal defined how? Likely to die from? I guess I can buy that. But on the other hand, bash followed by pincer/cranial is all it takes to kill a lot of characters. At least against a spectre you can quaff a teleport potion and have a chance at getting your gear back.
Personally, when I'm bothering to carry things to keep me alive, I'm far more worried about getting that killed-before-my-next-command effect Nepenthe mentioned than I am about having to flee and quaff because a spectre put me to sleep.
If the warrior doesn't kill me before I can run, then my odds of survival are good. So the spectre has a greater chance of ultimately sealing the kill, which is another reason their ratio would be high. But if my options upon being surprised are
1> 80% chance of losing 1/3 of a con and keeping my gear 2> 40% chance of losing 1/3 of a con and losing my gear
I'll take 1 thank you very much and then use the time I didn't waste regearing to go kill the necro.
(Yes I know these numbers are just made up and mean absolutely nothing... but you get the idea).
> If midbie necromancers are so impossible to rank that it prohibits > most of the playerbase from attempting the class, I'm willing to >look at it in the interest of class diversity.
Well I personally like necromancers being rare, but if you want more diversity then yeah, give them some ranking spells around 25 or so. And that might help some, but I think it's just an inherent (and good) part of necromancers that they're tough to play right, but deadly when they are.
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Necromancers
[View all] , Nightgaunt_, Mon 22-Sep-03 05:08 AM
RE: Necromancers,
Valguarnera,
22-Sep-03 12:16 PM, #1
RE: Necromancers,
Phaistus,
22-Sep-03 01:47 PM, #2
RE: Necromancers,
Valguarnera,
22-Sep-03 03:09 PM, #4
RE: Necromancers,
Boldereth,
25-Sep-03 05:34 AM, #11
RE: Necromancers,
nepenthe,
25-Sep-03 11:19 AM, #14
RE: Necromancers,
Valguarnera,
25-Sep-03 12:58 PM, #16
RE: Necromancers,
Valkenar,
25-Sep-03 05:07 PM #18
You're neglecting the point though.,
Boldereth,
25-Sep-03 10:35 PM, #19
RE: Necromancers,
Valkenar,
22-Sep-03 01:56 PM, #3
RE: Necromancers,
Jhyrbian,
23-Sep-03 04:44 AM, #5
RE: Necromancers,
Moridin,
23-Sep-03 08:54 AM, #6
RE: Necromancers,
Boldereth,
25-Sep-03 05:36 AM, #12
RE: Necromancers,
nepenthe,
25-Sep-03 11:06 AM, #13
Heh,
Rooqweaz,
25-Sep-03 12:36 PM, #15
RE: Heh,
nepenthe,
25-Sep-03 03:56 PM, #17
Re,
Rooqweaz,
26-Sep-03 03:18 AM, #21
This is what we call the 'weeny' factor.,
Boldereth,
25-Sep-03 10:36 PM, #20
RE: Necromancers,
Valkenar,
23-Sep-03 09:21 AM, #8
RE: Necromancers,
Luriel,
24-Sep-03 04:55 AM, #9
RE: Necromancers,
Nightgaunt_,
23-Sep-03 09:14 AM, #7
RE: Necromancers,
Ghuljun,
24-Sep-03 07:01 AM, #10
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