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Marcus_Wed 20-Mar-02 12:17 PM
Member since 04th Mar 2003
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#214, "RE: This was already done."


          

> I am pretty sure you took this idea from Riftshadow.

Nah. Took it from a nethack-like game, but graphical, crossfire.

>The first being if you failed you won't know for three rounds if you need to recast it or not.

I assume you mean failing due to curse spell/norecall rooms... You won't have to sit idle, waiting for spell to go off. After you cast it , you'll have two rounds to get away from whatever dangers might be nearby.

>Warriors have plenty of ways to lag an opponent you may not be able to get a command in until gushing and by then three rounds against a berserker you could very likely be dead.
Pretty much why I want this change. Alot of mages I fight won't even use the flee command anymore. At the slightest hint of trouble, it's 'c word' ... This will make makes put atleast a little bit of effort into escaping pks. Even though it's a very little one.

>The game has been balanced a lot lately with the limiting of wands and the changes to shifters.
>I just brought up shifters because of the post lower in the thread.
>Air majors have been weakened quite a bit if you know how to combat them.
Indeed. This will hardly affect the killing potential of mages, or anything like that. However, I find word of recall to be an extremely cheesy mean of safe escape. Word also makes alot of fights quite pointless, since you know your opponent will just word out the instant he thinks he'll lose.


  

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TopicWord of recall [View all] , Marcus_, Wed 20-Mar-02 03:54 AM
Reply I really don't see this happening (n/t), Zulghinlour, 20-Mar-02 02:06 PM, #5
Reply RE: Word of recall, Serim, 20-Mar-02 09:01 AM, #1
     Reply RE: Word of recall, Marcus_, 20-Mar-02 09:16 AM, #2
          Reply This was already done., Xanthrailles, 20-Mar-02 11:32 AM, #3
               Reply RE: This was already done., Marcus_, 20-Mar-02 12:17 PM #4
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