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ValguarneraWed 18-Jul-07 01:50 PM
Member since 04th Mar 2003
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#18402, "Also:"
Edited on Wed 18-Jul-07 01:51 PM

          

Actually it has been stated that an edge that combats only one specific thing will prove quite effective (say the anti-kot edge), whilst ones that combat lots of things (say the anti-ko edge) will be less effective.

Beyond that, any countermeasure is generally of greater magnitude than a standard skill/Edge/whatever because it's reactive rather than proactive.

For example, let's say you have an anti-knockout Edge. Even that has to be pretty good against knockout, because many opponents (a majority of PCs and a large majority of NPCs) will never attempt to knock you out, and the Edge is absolutely useless against them. Compare this to "I am good at knocking people out.", which the user can use against most opponents. Therefore, the countermeasure Edge has to be one or more of:

1) Very good against its counter.
2) Easy/cheap to obtain.

valguarnera@carrionfields.com

  

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HOT Topicwith the new tweaks on striking... [View all] , Kragathian, Sun 15-Jul-07 04:24 PM
Reply I've noticed it seems to build, Nightshade, 16-Jul-07 01:39 PM, #5
Reply I cant get it to build at all. text, Kragathian, 16-Jul-07 01:54 PM, #6
Reply Hmm, Nightshade, 16-Jul-07 02:40 PM, #7
     Reply yea I am just basing this off of the last 400+ hours., Kragathian, 16-Jul-07 03:46 PM, #8
     Reply RE: yea I am just basing this off of the last 400+ hour..., Daevryn, 16-Jul-07 05:39 PM, #9
          Reply Yeah, I was going to say I'm pretty sure that was never..., Nightshade, 16-Jul-07 10:49 PM, #12
          Reply umm didnt mean soely ment Primearly (sp), Kragathian, 17-Jul-07 01:02 AM, #13
               Reply He's telling you you were wrong. Wrong like hell., Scrimbul, 21-Jul-07 09:04 AM, #26
                    Reply I dont think that is what he is saying at all..., Kragathian, 23-Jul-07 08:53 AM, #27
     Reply This is an example, Dwoggurd, 16-Jul-07 07:56 PM, #10
          Reply Not really, Nightshade, 16-Jul-07 10:42 PM, #11
          Reply RE: Not really, Eskelian, 18-Jul-07 12:37 AM, #16
          Reply of you taking a discussion and making it a troll... try..., Kragathian, 17-Jul-07 12:29 PM, #14
Reply a month ago it built much faster., Quixotic, 17-Jul-07 12:56 PM, #15
Reply RE: with the new tweaks on striking..., Daevryn, 15-Jul-07 04:52 PM, #1
     Reply I agree I am fairly certain something has changed, laxman, 15-Jul-07 06:56 PM, #2
     Reply RE: with the new tweaks on striking..., Kragathian, 15-Jul-07 07:17 PM, #3
     Reply Sounds like someone broke something with that fandangle..., Drag0nSt0rm, 15-Jul-07 10:40 PM, #4
     Reply RE: with the new tweaks on striking..., Zesam, 18-Jul-07 01:00 AM, #17
          Reply I just cant imagine, Kragathian, 18-Jul-07 11:06 AM, #18
               Reply RE: I just cant imagine, Valguarnera, 18-Jul-07 12:27 PM, #19
               Reply Yes, but something has clearly changed, Drag0nSt0rm, 18-Jul-07 02:39 PM, #22
               Reply RE: I just cant imagine, incognito, 18-Jul-07 12:39 PM, #20
                    Reply Also:, Valguarnera, 18-Jul-07 01:51 PM #21
                         Reply ok, I see your point but..., Kragathian, 18-Jul-07 03:46 PM, #23
                         Reply RE: in your example.., Kragathian, 20-Jul-07 03:44 PM, #24
                              Reply RE: in your example.., Valguarnera, 20-Jul-07 03:50 PM, #25
                                   Reply yea i kinda got lost there for a moment myself... i thi..., Kragathian, 23-Jul-07 09:33 AM, #28
                                        Reply missing part of the logic, incognito, 23-Jul-07 03:50 PM, #29
                                             Reply that is my point..., Kragathian, 24-Jul-07 08:42 AM, #30
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