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GwynWed 11-Jun-03 12:04 PM
Member since 17th Apr 2003
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#1256, "brought over from Battlefield...Please discuss!"


          

Lightmage:
The fortress is a well tuned machine. They bitch rank their
members, aid anyone of their young who is in need with
sanc,ect., and the morale is great. If one of them dies,
they are regeared by 10 others in mere minutes.

Zulg:
That seems permanently attached at the hip currently to
Warlock & Sylvan. We fixed the problem of old of Masters &
Empire, now there is a new problem to fix.

Cabal Observer:
Allinaces should not be "fixed" and here's why:
Alliances between cabals are most often formed by leadership decisions and roleplay and are very much affected by the roleplay and actions of the individual members of the cabals involved. What I have observed is that these alliances do and will shift. Right now the Tower and the Grove are at war and Fortress is often caught in the middle, having to choose which side to support since they are allied with both. But that isn't set in concrete. There are things that happen IC that can change this completely, depending on the actions of certain individuals in the cabals mentioned. Cabal issues and alliances are completely dependent on roleplay of the players (and cabal IMMS) involved and should be allowed to develop in the way the players see fit. I can say for certain from what I have observed as my character IC that the at-hip attachment that has been mentioned here and observed in game may not last long, then again it could go on for a very long time. IT DEPENDS ON ROLEPLAY. Certain recent developments could change things drastically or might just go by the wayside.

This is one of the GREAT things about CF...the actions of a few players can change things very quickly...a lot depends on who does what and who reacts in what way to things that happen. It leaves it all up to chance, to fate, to the choices of individual players, to the choices of leaders of organizations. It's like reading a book where you simply can't look ahead and read the ending, you have to wait for the collaboration of various writers to make it up as they go along. This makes it FUN...don't "fix" it.

My point here is that the current alliance situation does not need "fixing" any more than the good/evil flux does, it will resolve itself on its own in the long run. And if and when the Imperials rank up (and I don't doubt that they eventually will), the balance of power will be there again anyway. Maybe it will be even stronger on the Evil/Imperial side at that point, who knows?

I really think that the Empire leaders should also have some say as to whether they can ally with Scion or not, too. Maybe it is in the current laws that they can't for good reason. But shouldn't the laws be subject to change perhaps, maybe by a vote of the Council, maybe by a vote of the citizens? Maybe whoever becomes Emperor would be able to decide if/when an alliance or at least a truce could be made and then ask for a vote? Some might vote for (because they want some allies and support) while others might vote against (because they like taking and holding the sceptre). This way the alliance thing could fluctuate and change...which in my opinion makes the game fun and keeps it interesting.


  

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TopicScion + Empire [View all] , ORB, Wed 11-Jun-03 02:50 AM
Reply RE: Scion + Empire, Beroxxus, 11-Jun-03 12:20 PM, #3
Reply brought over from Battlefield...Please discuss!, Gwyn, 11-Jun-03 12:04 PM #2
Reply Imperial Law prohibits it. Period., Wilhath, 11-Jun-03 09:50 AM, #1
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