Subject: "Yet *another* Outlander idea" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #11712
Show all folders

TroubleSat 07-Jan-06 12:44 PM
Member since 10th Nov 2003
208 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#11712, "Yet *another* Outlander idea"


          

Yes, yes I know....more crap about Outlanders.

Arguably, the two Outlander abilities that are most useful in combat with other PC's are chameleon and beast call; both of these, when used in the right situation, are indeed good tools.

However, both are also very easily countered by a number of other spells/skills, etc.. And this is on top of the already very limited areas where these 2 powers can be used. From reading logs (since I don't play that much anymore) it seems to be almost none of the powers from any other cabal are so easily countered as these two. Maybe Heralds..

I could be wrong (and often am), but it seems to me in the interest of balance that at least one of these might be addressed in some manner. My preference is something along the lines of a skill that allows the Outlander to either avoid or remove faerie fire/fog/bioluminescence. It would add nothing to the firepower of the group but greatly increase survivability and uncertainty, two things that Outlanders should be better at than anyone (given the whole idea of the cabal).

Either that or figure out a way to let Outties undo black auras or manacles (or WANTED) or resist or the Fort evil eyes thing, or the Heralds drink making skills. You get the idea.

By the way, I do think the Outlanders are the most plain *fun* to play, best range of personalities and interactions. The above was just something I noticed and was thinking about.


  

Alert | IP Printer Friendly copy | Reply | Reply with quote

TopicYet *another* Outlander idea [View all] , Trouble, Sat 07-Jan-06 12:44 PM
Reply Two Cents and a Penny for Thoughts, WildGirl, 08-Jan-06 01:13 AM, #13
Reply Okay, here's some change!, Trouble, 08-Jan-06 02:05 AM, #15
     Reply But you're missing..., WildGirl, 08-Jan-06 04:02 AM, #16
          Reply RE: But you're missing..., Larcat, 08-Jan-06 04:52 AM, #18
Reply RE: Yet *another* Outlander idea, nepenthe, 07-Jan-06 06:30 PM, #1
     Reply Tangential question:, Tac, 07-Jan-06 06:40 PM, #2
     Reply RE: Tangential question:, nepenthe, 07-Jan-06 06:45 PM, #3
          Reply Hrmm..., Tac, 07-Jan-06 06:55 PM, #4
               Reply I think he's talking about something BARTERED FOR in th..., Wilhath, 07-Jan-06 06:56 PM, #5
                    Reply No, I'm not., Tac, 07-Jan-06 06:57 PM, #6
                         Reply I'll field it for Neppy., Aiekooso, 07-Jan-06 07:08 PM, #7
                              Reply Really?, Tac, 07-Jan-06 07:18 PM, #8
                              Reply Seems to be level based., Straklaw, 07-Jan-06 07:47 PM, #9
                              Reply This is correct (n/t), nepenthe, 08-Jan-06 01:16 AM, #14
                                   Reply Outlander: The Ultimate Vague Cabal -nt, WildGirl, 08-Jan-06 04:04 AM, #17
     Reply Okay, I think this one is original..., Trouble, 07-Jan-06 09:39 PM, #10
          Reply heh, Aiekooso, 07-Jan-06 09:46 PM, #11
               Reply RE: heh, Trouble, 07-Jan-06 10:16 PM, #12
Top General Discussions Gameplay Topic #11712 Previous topic | Next topic