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EskelianWed 03-Jan-07 12:18 PM
Member since 04th Mar 2003
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#15803, "RE: 15 second down time"


          

And an example of an exploit, for people who are new, is people who used to enter like 20 trips and then start losing a fight would disconnect to clear their buffer. There shouldn't exist any incentive to use connect/disconnect to help you avoid dying, hence the lag.

  

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Topic15 second down time [View all] , Plushka, Tue 02-Jan-07 06:14 AM
Reply Uhh...I hate to break this to you..., Vladamir, 02-Jan-07 11:00 AM, #2
Reply RE: Uhh...I hate to break this to you..., Plushka, 02-Jan-07 11:45 AM, #3
Reply RE: 15 second down time, Valguarnera, 02-Jan-07 10:10 AM, #1
     Reply RE: 15 second down time, Eskelian, 03-Jan-07 12:18 PM #4
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