Zulghinlour | Mon 11-Oct-10 05:14 PM |
Member since 04th Mar 2003
9792 posts
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#2859, "RE: Thinking of ways to make the mud more newbie friendly"
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>There has been a lot of progress towards making the mud more >newbie friendly. No more xp holes, better academy, and lots >of other little thing throughout the game. One idea hit me >today though. Slightly increasing the time between rounds of >combat.. even 1/8 or 1/16 of a second would give new players >that extra moment to read and react to what's going on during >combat.
I really don't think 1/8 or 1/16 is going to make that much of a difference to your reaction time.
>I'm still not very good at it, but that was one of >the hardest things for me to do, consume all the information >coming in during PK.
And that's why I highlight specific things so I can focus on the few interesting pieces to me.
>The question I guess would be is it >possible to do this during PK but not during regular NPC >combat. That extra time would really add up during ranking.
No, you're basically asking to change the pulse size of the game (which in turn affects how long combat takes, which in turn affects how long a tick is, which means you're slowing the ENTIRE game down).
>Is this game mechanics too far out in left field?
Personally, I think so, but more because of the overall implications of the change. So long, and thanks for all the fish!
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Thinking of ways to make the mud more newbie friendly
[View all] , Rade, Wed 17-Nov-10 01:21 PM
Noob ideas,
Quixotic,
10-Nov-10 04:57 PM, #30
RE: Thinking of ways to make the mud more newbie friend...,
Old Newb (Anonymous),
13-Oct-10 05:57 PM, #14
RE: Thinking of ways to make the mud more newbie friend...,
TheDude,
13-Oct-10 06:22 PM, #5
No, I definitely meant triggers...,
fengist,
13-Oct-10 10:22 PM, #6
Clearly you don't know how they tend to cause the most ...,
MoetEtChandon,
14-Oct-10 11:10 AM, #7
Semantics - either of these still proves my point.,
fengist,
14-Oct-10 11:44 AM, #8
L20 Necro doesn't need gear,
Tsunami,
14-Oct-10 12:10 PM, #9
RE: L20 Necro doesn't need gear,
fengist,
14-Oct-10 02:18 PM, #10
Didn't mean to imply you were whining or anything,
Tsunami,
14-Oct-10 02:58 PM, #11
I think the problem is how you approach pk,
incognito,
03-Nov-10 07:06 PM, #22
A few people use triggers,
incognito,
03-Nov-10 06:54 PM, #21
RE: A few people use triggers,
Lyristeon,
04-Nov-10 07:22 AM, #23
I think you've only dealt with some triggers,
incognito,
07-Nov-10 08:00 PM, #25
And your own tatted used one to sac weapons when his st...,
Nysp (Anonymous),
09-Nov-10 01:46 PM, #27
RE: And your own tatted used one to sac weapons when hi...,
Lyristeon,
09-Nov-10 04:26 PM, #28
All triggers do only what you could do manually, just m...,
KoeKhaos,
09-Nov-10 05:05 PM, #29
He's not guessing,
incognito,
11-Nov-10 03:50 PM, #31
And once again the Imms stay silent...,
vorian,
19-Oct-10 11:00 AM, #15
Pretty sure this is just beating the dead horse.,
Straklaw,
19-Oct-10 02:05 PM, #16
RE: Too bad...,
vorian,
19-Oct-10 08:38 PM, #17
RE: Pretty sure this is just beating the dead horse.,
fengist,
23-Oct-10 01:42 PM, #19
RE: And once again the Imms stay silent...,
Daevryn,
19-Oct-10 10:23 PM, #18
Sorry but,
incognito,
03-Nov-10 06:44 PM, #20
RE: Sorry but,
vorian,
04-Nov-10 09:27 AM, #24
I rarely kill a newbie more than once,
incognito,
07-Nov-10 08:16 PM, #26
RE: Thinking of ways to make the mud more newbie friend...,
Zulghinlour,
11-Oct-10 05:14 PM #2
Highlighting...,
vorian,
12-Oct-10 11:38 AM, #3
All mudclient scripts that do not send a command to the...,
MoetEtChandon,
12-Oct-10 01:58 PM, #4
I think this is a decent idea in theory...,
Homard,
11-Oct-10 03:48 PM, #1
RE: I think this is a decent idea in theory...,
Vannor,
17-Oct-10 08:23 PM, #12
RE: I think this is a decent idea in theory...,
DurNominator,
18-Oct-10 01:22 AM, #13
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