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JormyrThu 30-Nov-23 05:31 PM
Member since 31st Dec 2014
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#25330, "Same issue cranial had."


          

Back when cranial was consistently 1.9 rounds of lag, and 2 for the user, when you'd cranial someone you weren't directly targetting they would be set to a "sitting" position, so to run away they had to "stand" then "flee", but they'd get stand in, be hit by another cranial, lagged and back to sitting.



I think this is more an OVERALL issue that someone can be sitting AND fighting at the same time as long as they aren't targetted by any damage attacks. I feel like there's similar, but less frequent issues with putting people to a sleeping position when fighting if they weren't being targetted directly.

Generally, I don't think it's a specific mob/skill issue as anything that lets a player be in combat and somehow moved to sitting/resting while not being targetted.

  

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TopicWatching then fighting weirdness [View all] , Warrior (Guest), Sun 20-Nov-22 05:20 PM
Reply Seems fine., Ishuli, 23-Nov-23 07:01 PM, #1
     Reply RE: Seems fine., Java, 23-Nov-23 09:19 PM, #2
          Reply Same issue cranial had., Jormyr, 30-Nov-23 05:35 PM #3
Top General Discussions Bug Submissions Topic #24650 Previous topic | Next topic