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Forum Name Bug Submissions
Topic subjectSame issue cranial had.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=17&topic_id=24650&mesg_id=25330
25330, Same issue cranial had.
Posted by Jormyr on Wed 31-Dec-69 07:00 PM
Back when cranial was consistently 1.9 rounds of lag, and 2 for the user, when you'd cranial someone you weren't directly targetting they would be set to a "sitting" position, so to run away they had to "stand" then "flee", but they'd get stand in, be hit by another cranial, lagged and back to sitting.



I think this is more an OVERALL issue that someone can be sitting AND fighting at the same time as long as they aren't targetted by any damage attacks. I feel like there's similar, but less frequent issues with putting people to a sleeping position when fighting if they weren't being targetted directly.

Generally, I don't think it's a specific mob/skill issue as anything that lets a player be in combat and somehow moved to sitting/resting while not being targetted.