Autosaving.You are hungry.You shiver and suffer.Your poison injures you.The Keeper is covered with bleeding wounds. civilized <358hp 338m 895mv 21600tnl (-30.91%) 10 AM> **** hour ****You dodge the Keeper's claw.Your shield blocks the Keeper's claw.You parry the Keeper's claw.Your claw MANGLES the Keeper!The Keeper is covered with bleeding wounds. civilized <358hp 338m 895mv 21600tnl (-30.91%) 10 AM> fleefleeThe lion's head of the Keeper snaps at you with its powerful jaws!The Keeper's powerful bite MUTILATES you!The Third Floor of the Tower This level of the tower marks a definite shift in decor. The amber stone isthe same, but workbenches and tables here represent a haphazard array of styles, with color schemes that conflict. Supplies have been stacked here andthere for quick transport--food, wine, clothing, weapons--and crude maps havebeen drawn and tacked to the wall. Smoking pots of foul-smelling herbs sitatop on the benches, with various drugs and chemicals scattered next to them.What was once an elegant chamber is now a storage room for guerilla soldiers,it seems. Lavish chairs and couches have been stacked at the rear of the room.The light from the lanterns and the windows they hang from have been coveredin red cloth to give the room an ominous appearance. As with the other floorsof the immense tower, the stairs lead up and back down on the eastern side of the amber stone building. You flee from combat!The serpent's head of the Keeper strikes at you!The Keeper is covered with bleeding wounds. civilized <316hp 338m 894mv 21600tnl (-30.91%) 10 AM> A Brightly Lit Alcove An alcove has been formed out of the very stone of the tower itself. Not noticeable from the outside, the room hums with a magical aura. A windowis set in the north wall of the tower, and it has a lantern hanging fromit set to illuminate the entire room with a arcane glow. A desk is set upon a rug under the opening in the stone. Set into the eastern and the western wallsare doors that open into large rooms. The smell of dusty tomes come from the west. A shimmering aura covers the eastern doorway. You flee from combat!civilized <316hp 338m 893mv 21600tnl (-30.91%) 10 AM> You aren't fighting anyone.
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