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Subject: "make serpent kinship effects controllable" Previous topic | Next topic
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Top General Discussions Santa Zulg Santa Zulg 2011 Topic #90
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-flsoSat 26-Nov-11 07:40 PM
Member since 02nd Oct 2007
296 posts
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#90, "make serpent kinship effects controllable"


          

ranger can call a specific type of serpent that has specific effects instead of the whole process being seemingly random

could be an edge although i'd rather see it as the default
beastmasters could use some help

  

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ZulghinlourThu 15-Dec-11 03:51 PM
Member since 04th Mar 2003
9792 posts
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#395, "Santa Zulg brings you coal"
In response to Reply #0


          

If I did this, I am pretty sure rangers would just choose the poison that paralyzes every single time.

So long, and thanks for all the fish!

  

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Top General Discussions Santa Zulg Santa Zulg 2011 Topic #90 Previous topic | Next topic