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>Allow all fighter/melee-based classes (thief, assassin, >ranger, a-p, paladin) a chance to improve on a weapon skill >that their opponent is using against them, similar to warriors > though perhaps at reduced efficiency compared to warriors?).
I changed it to allow thief, ranger, bard, assassin, anti-paladin, paladin a small chance to learn the weapon skill of the victim they are currently fighting, at a reduced chance compared to warriors.
So long, and thanks for all the fish!
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