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Give animists wielding imbued ranger weapons a skill that allows them to tap the rangery magics therein, basically sacrificing dual wield and shield block (exception: felar) for a slightly more reliable damage ability than their current stock.
Expand this ability to animists with a terrain that does not usually confer a damage prog to imbued ranger weapons. I.e: Rending gale for plainsrunners, some heat-based sand attack for bedouins (drawing a blank on caverndwellers though).
INCITE
Syntax: incite
An animist wielding an an imbued staff, spear, or harpoon of their making may, in combat, attempt to stir their magically attuned weapon into wakefulness, unleashing the natural element of the animist upon his foe.
See also: IMBUE WEAPON, FASHION SPEAR, FASHION STAFF, ANIMIST
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