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Subject: "Improvements to Animist Rangers" Previous topic | Next topic
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Top General Discussions Santa Zulg Santa Zulg 2008 Topic #102
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ForsoothAnonTue 04-Dec-07 06:36 PM
Member since 01st Feb 2007
42 posts
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#102, "Improvements to Animist Rangers"
Edited on Sun 20-Jan-08 06:34 PM

          

Give animists wielding imbued ranger weapons a skill that allows them to tap the rangery magics therein, basically sacrificing dual wield and shield block (exception: felar) for a slightly more reliable damage ability than their current stock.

Expand this ability to animists with a terrain that does not usually confer a damage prog to imbued ranger weapons. I.e: Rending gale for plainsrunners, some heat-based sand attack for bedouins (drawing a blank on caverndwellers though).

INCITE

Syntax: incite

An animist wielding an an imbued staff, spear, or harpoon of their making may, in combat, attempt to stir their magically attuned weapon into wakefulness, unleashing the natural element of the animist upon his foe.


See also: IMBUE WEAPON, FASHION SPEAR, FASHION STAFF, ANIMIST

  

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ZulghinlourSat 30-May-09 07:12 PM
Member since 04th Mar 2003
9792 posts
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#103, "help ancestral spirit (n/t)"
In response to Reply #0


          

n/t

So long, and thanks for all the fish!

  

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