You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "Necromancer golems" Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Santa Zulg Santa Zulg 2007 Topic #91
Show all folders

SogsMon 19-Nov-07 01:29 PM
Member since 13th Oct 2006
21 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#91, "Necromancer golems"


          

Necromancer golems (flesh and bone) really don't have any noticeable differences, except suddenly, your lesser golems turn from bone to flesh golems at higher levels. Same with greater undead and mummy/ghoul.

It probably wouldn't be a huge amount of work to let a necromancer choose - "c 'lesser golem' flesh" or "c 'lesser golem' bone" or "c 'greater undead' mummy" or "c 'greater undead' ghoul"... clearly, ghouls are better than mummies, but in certain situations, i.e. against mobs, a mummy could conceivably be better.

Also, this would be an opportunity to make some minor differences between flesh and bone golems... maybe a semi-weak prog... bone golems have a small chance to cause weak bleeding and flesh golems can drain mana/moves slightly (like that one axe)...

If that's overpowered, maybe each could have an equally useful damtype - bone golems could have a blunt attack, flesh golems could have a chilling or defilement attack.

Please feel free to pick apart any of these ideas. Hope you enjoy. And, whatever you decide to do with these ideas, you're awesome for dedicating so much time and energy to ensure we have a great, free, online game. So thanks for that, and happy holidays.

  

Top

ZulghinlourFri 23-Nov-07 04:55 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#92, "Santa Zulg abides"
In response to Reply #0


          

Necromancers can now pick between their lesser golems and greater undead (as long as they meet the level requirements).

So long, and thanks for all the fish!

  

Top

    
SogsFri 23-Nov-07 05:02 PM
Member since 13th Oct 2006
21 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#93, "RE: Santa Zulg abides"
In response to Reply #1


          

Thanks, Santa Zulg!

Is there any new difference between flesh and bone now, aside from the body parts thing?

You rawk.

  

Top

        
ZulghinlourFri 23-Nov-07 05:19 PM
Member since 04th Mar 2003
9792 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#94, "RE: Santa Zulg abides"
In response to Reply #2


          

>Is there any new difference between flesh and bone now, aside
>from the body parts thing?

Nope. There is some discussion about what we want to do, we'll see what shakes out. For now, it's purely a matter of choice.

So long, and thanks for all the fish!

  

Top

Top General Discussions Santa Zulg Santa Zulg 2007 Topic #91 Previous topic | Next topic