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Subject: "Quicksand/Marshdwellers" Previous topic | Next topic
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Top General Discussions Santa Zulg Santa Zulg 2007 Topic #62
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KalindarSat 24-Nov-07 12:12 PM
Member since 20th Mar 2003
17 posts
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#62, "Quicksand/Marshdwellers"


          

If you didn't like my post about animists getting inner sanctum what about marshdwellers being able to walk on quicksand or something. As quicksand occurs more in swamps then anywhere. I know marsh are pretty nice as is but marshes are few and far between. At least ones that people are in regularly. I have to lure people into the swamps.

  

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ZulghinlourMon 26-Nov-07 10:34 PM
Member since 04th Mar 2003
9792 posts
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#63, "Santa Zulg abides"
In response to Reply #0


          

>If you didn't like my post about animists getting inner
>sanctum what about marshdwellers being able to walk on
>quicksand or something. As quicksand occurs more in swamps
>then anywhere. I know marsh are pretty nice as is but
>marshes are few and far between. At least ones that people
>are in regularly. I have to lure people into the swamps.

I actually made it easier for both Marshdwellers and Bedouins to avoid quicksand, and if they happen to fall in, a better chance of getting out.

So long, and thanks for all the fish!

  

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IsildurTue 27-Nov-07 12:13 AM
Member since 04th Mar 2003
5969 posts
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#64, "RE: Santa Zulg abides"
In response to Reply #1


          

Might want to add this to the respective help files too, given it's not something one would expect to "leap out" at a player in a normal non-number-crunchy playing experience.

  

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ZulghinlourTue 27-Nov-07 02:02 PM
Member since 04th Mar 2003
9792 posts
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#65, "Done (n/t)"
In response to Reply #2


          

n/t

So long, and thanks for all the fish!

  

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