|
Having recently played a druid, one point of severe frustration is what ends up constituted as "wilderness". Sitting in forest rooms, wilderness on prompt, I often found inability to herbal forage, or use forest haven, yet places that made NO sense for it to work, like the eastern road, I would be able too. Other abilities have similar hassles, though not so much I'd complain about them, except being on a similar vein currently. The lack of being certain about forest haven made me often not risk using it, favoring a more certain attempt of "flee".
Spike growth use, moonbeam/daytime confusion, treeform and "forest" locations, and the standard hope of areas containing wilderness to have herbs or call of the wilds. Anyways, that's my main comments on the class and abilities. Some are hassles, which aren't as big a problem, but when I just can't make SENSE of an ability, it bothers me. On a parting note, I hate the stupid herb use for forms, just for the sheer random falling out of the sky with the condor, and short time of being able to use the forms, due to herb use. Still, I like having them, just figured I'd pout about that too, while I was commenting.
Thanks!
|