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Top General Discussions Gameplay Topic #72634
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Questioner! (Anonymous)Sun 10-Mar-19 05:30 PM
Charter member
#72634, "Accelerate"


          

I just read some logs on Dios and noticed that people using accelerate from potions don't have the negative impact, specifically the constant loss of movement, that people get when affected by accelerate from an actual transmuter. Why? It's the same spell, there shouldn't be a difference in affect. And even if there were, wouldn't it make more sense that the actual mage one would be better than the mechanical prep one?

  

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Reply Stop, Kstatida, 12-Mar-19 03:55 AM, #9
Reply The movement burn is triggered by dodging, not by parry..., Quixotic, 10-Mar-19 05:54 PM, #2
Reply RE: The movement burn is triggered by dodging, not by p..., incognito, 11-Mar-19 12:25 AM, #3
     Reply RE: The movement burn is triggered by dodging, not by p..., NoobAgain, 11-Mar-19 09:11 PM, #6
     Reply Guessing this was aimed at quixotic not me, incognito, 11-Mar-19 11:59 PM, #8
     Reply RE: The movement burn is triggered by dodging, not by p..., NoobAgain, 11-Mar-19 09:12 PM, #7
Reply RE: Accelerate, IrishMidnight, 10-Mar-19 05:48 PM, #1
     Reply RE: Accelerate, incognito, 11-Mar-19 12:26 AM, #4
          Reply Thank you, yes nt, IrishMidnight, 11-Mar-19 07:03 AM, #5

KstatidaTue 12-Mar-19 03:55 AM
Member since 12th Feb 2015
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#72661, "Stop"
In response to Reply #0


          

pushing for changes that get things removed, not added.

  

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QuixoticSun 10-Mar-19 05:53 PM
Member since 09th Feb 2006
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#72636, "The movement burn is triggered by dodging, not by parry..."
In response to Reply #0
Edited on Sun 10-Mar-19 05:54 PM

          

wilderness <1233hp 420m 865mv 22000tnl (0.00%) 7 PM>

You dodge Cheyerre's divine power.
You parry Cheyerre's divine power.
You parry Cheyerre's divine power.
You parry Cheyerre's divine power.
You parry Cheyerre's divine power.
Cheyerre parries your smash.
Your wrath MASSACRES Cheyerre!
Your smash DISMEMBERS Cheyerre!
Cheyerre has some small but disgusting cuts.

wilderness <1233hp 420m 838mv 22000tnl (0.00%) 7 PM>


I would add that not being able to rest after a fight is a large downside, too.

  

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incognitoMon 11-Mar-19 12:25 AM
Member since 04th Mar 2003
4495 posts
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#72637, "RE: The movement burn is triggered by dodging, not by p..."
In response to Reply #2


          

I disagree that the resting is a large downside.

The prep's duration (the one most people seem to use) is short anyway.

And it is unbalanced to our in a prep that's easy to get, unlimited, significantly improves fighting, and has minimal downsides for a large subset of the mud.

The imms removed sharkbait for balance reasons once that became well known (because I shared it ic with a newb who posted about it on the forums). That was harder to find, harder to get from the tougher mob, highly limited so easier to lose control of, stake out for ambush, etc. And then they put in this accelerate prep? It really needs to come out imho as it upsets balance and adds to prep inflation.

  

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NoobAgainMon 11-Mar-19 09:03 PM
Member since 01st Mar 2007
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#72657, "RE: The movement burn is triggered by dodging, not by p..."
In response to Reply #3
Edited on Mon 11-Mar-19 09:11 PM

          

This is simply misinfo. Movement burned is triggered by all sorts of things on accelerate, not just dodge.

  

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incognitoMon 11-Mar-19 11:58 PM
Member since 04th Mar 2003
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#72659, "Guessing this was aimed at quixotic not me"
In response to Reply #6
Edited on Mon 11-Mar-19 11:59 PM

          

It's not me who said that Dodge didn't drain moves.

Try the prep and you'll see that generally the movement drain is not a significant issue for most classes. Unless you decide to start a fight on low moves or attack with other things that drain moves.

  

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NoobAgainMon 11-Mar-19 09:03 PM
Member since 01st Mar 2007
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#72658, "RE: The movement burn is triggered by dodging, not by p..."
In response to Reply #3
Edited on Mon 11-Mar-19 09:12 PM

          

Double post sorry.

  

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IrishMidnightSun 10-Mar-19 05:48 PM
Member since 14th Jan 2017
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#72635, "RE: Accelerate"
In response to Reply #0


          

Without being able to confirm, I think the constant loss is due to haste + accelerate and transmuters do receive offset due to a skill they get which I'm spacing on said name.

  

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incognitoMon 11-Mar-19 12:26 AM
Member since 04th Mar 2003
4495 posts
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#72638, "RE: Accelerate"
In response to Reply #1


          

I think you may be thinking of metabolic unity.

  

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IrishMidnightMon 11-Mar-19 07:03 AM
Member since 14th Jan 2017
67 posts
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#72639, "Thank you, yes nt"
In response to Reply #4


          

nt

  

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