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Subject: "Protection good/evil" Previous topic | Next topic
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Top General Discussions Gameplay Topic #70494
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MurphyMon 16-Apr-18 01:05 AM
Member since 30th Dec 2010
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#70494, "Protection good/evil"


          

Is there any way to control which one you get if you're neither good nor evil? This has always been my biggest beef when playing neutrals, even if I have cancellation.

Why does it even work that way? Would it not be logical to make it a permanent choice (the way it was for neutral clerics in D&D), or have it protect you from both good and evil, at half strength?

  

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Reply The main bonus of being neutral, Kstatida, 16-Apr-18 03:07 AM, #5
Reply Neutrals should lose protection good/evil entirely (nt), Bemused, 16-Apr-18 01:19 AM, #1
     Reply Why?, Murphy, 16-Apr-18 02:14 AM, #2
     Reply RE: Why?, incognito, 16-Apr-18 02:23 AM, #3
          Reply This is the weirdest way to implement it, though., Murphy, 16-Apr-18 02:34 AM, #4
     Reply This., Calion, 16-Apr-18 04:40 AM, #6

KstatidaMon 16-Apr-18 03:07 AM
Member since 12th Feb 2015
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#70499, "The main bonus of being neutral"
In response to Reply #0


          

is that you have ability protect from alignment, while good/evil cannot.

So having it at random isn't much of a problem.

  

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BemusedMon 16-Apr-18 01:19 AM
Member since 15th Oct 2013
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#70495, "Neutrals should lose protection good/evil entirely (nt)"
In response to Reply #0


          

gr

  

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MurphyMon 16-Apr-18 02:08 AM
Member since 30th Dec 2010
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#70496, "Why?"
In response to Reply #1
Edited on Mon 16-Apr-18 02:14 AM

          

Not that I play them often (prot is one of the reasons I don't) but I've always felt they're getting the shaft re: gear and preps.

The best gear is either evil only or goodie only, you can't use protection, you have most disadvantages of a goodie but none of the advantages of evil.

  

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incognitoMon 16-Apr-18 02:23 AM
Member since 04th Mar 2003
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#70497, "RE: Why?"
In response to Reply #2


          

You can use protection as a neutral, just unreliably which doesn't matter if you are looking at offensive raid or retrieval.

At the same time no one can protect against you.

  

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MurphyMon 16-Apr-18 02:34 AM
Member since 30th Dec 2010
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#70498, "This is the weirdest way to implement it, though."
In response to Reply #3


          

There would at least be logic to neutrals not having protection at all, but randomness is just... meh.

  

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CalionMon 16-Apr-18 04:40 AM
Member since 04th Mar 2003
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#70500, "This."
In response to Reply #1


          

I don't get why way back they decided to give this boost to neutral against their g/e enemies. As it is now, at the very least there ought to exist a prot vs neutral for g/e as well.

  

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