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Top General Discussions Gameplay Topic #64187
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ShapaSat 16-Jul-16 02:32 AM
Member since 22nd Jun 2006
252 posts
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#64187, "Looks unrealistic."


          

After you blind the NPC it can still do direct moves (trip, dirt, bash, tail attack, whatever) on the group members other than the one who take blows from this NPC.

It's very unrealistic because:
- PC for example can only do combat moves/spells/communes on the one who takes blows from him/her when this PC is blind;
- overall it's very unrealistic since NPC cannot even see nobody other than the one who take blows from him/her.

Suggestions:
1. It's very huge project because you need to set immunities to blind/dirt/eyejab/flash/whatever on all big NPCs in CF.
2. Or just make it impossible and let people explore many areas and kill many mobs. There were many complains from players after NPCs began using combat skills/spells/communers on every group member who stands in the same room. This change could solve that and many other problems and finally let people have best EQ in CF.

  

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UmironSat 16-Jul-16 07:18 PM
Member since 29th May 2017
1511 posts
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#64199, "RE: Looks unrealistic."
In response to Reply #0


          

Please bug board a log (or two) of this occurring. Mobs that dirt/bash/disarm/etc. should not select targets they cannot see.

  

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incognitoSun 17-Jul-16 09:08 AM
Member since 04th Mar 2003
4495 posts
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#64200, "I assumed this was a balance thing"
In response to Reply #1


          

Since mobs don't take precautions against being blinded, won't flee if dirt kicked etc.

  

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UmironSun 17-Jul-16 12:49 PM
Member since 29th May 2017
1511 posts
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#64204, "RE: I assumed this was a balance thing"
In response to Reply #2
Edited on Sun 17-Jul-16 12:51 PM

          

NPCs can perform skills for multiple reasons. Most of the basic skills they use (e.g., dirt kick, disarm, etc.) are the result of flags that area authors can set on them. In this case, if they're performing those skills on people they cannot see and that they aren't directly fighting then that would be a bug.

Fight progs and some other things are a case-by-case basis that I'm not really concerned about.

  

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