You are viewing a read-only archive of the Carrion Fields discussion forums built from a snapshot of the forum database on 2026-08-25. The search page works, though it is not as sophisticated as the old forum search. This archive encompasses approximately 25 years of CF discussion. Today, that discussion continues on Discord (see the main website for a link).

Some of the special-purpose forums are listed below along with their replacements (as of writing):


Subject: "Question regarding edge points.." Previous topic | Next topic
Printer-friendly copy Email this topic to a friend CF Website
Top General Discussions Gameplay Topic #59766
Show all folders

SarienWed 24-Jun-15 10:07 AM
Member since 14th Feb 2009
740 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#59766, "Question regarding edge points.."
Edited on Wed 24-Jun-15 10:08 AM

          

Why are low XP penalty races rewarded with edgepoints per the following:

- Reaching level 49 with an xp penalty of 100 or less.
- Reaching level 49 with an xp penalty of 300 or less.

Would it not make sense to reward high XP penalty races? As mechanically they have harsher PK ranges (especially in today's climate) as well as being less easy-street to hero?

I may be off the mark here, but it doesn't make too much sense to me.

  

Top

silatWed 24-Jun-15 11:15 AM
Member since 29th Jul 2011
153 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#59768, "xp range fades at hero"
In response to Reply #0


          

It always made sense to me. The xp penalty is designed to balance races pre-hero, but doesn't matter as much at hero. Therefore, the edge points are to give the mechanically weaker races a boost when everyone is the same level.

  

Top

    
VerathiWed 24-Jun-15 01:29 PM
Member since 10th Dec 2014
92 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#59770, "RE: xp range fades at hero"
In response to Reply #2


          

If you are a human warrior hero then you can attack much lower level people than if you were an elf paladin hero. It fades to some degree, but I still think it has an impact - especially in cabal wars.

  

Top

UmironWed 24-Jun-15 10:51 AM
Member since 29th May 2017
1511 posts
Click to send email to this author Click to send private message to this author Click to add this author to your buddy list
#59767, "My guess."
In response to Reply #0


          

My guess is that it's because with the exception of perhaps a few mage builds, the lower XP penalty combos tend to be less popular / mechanically weaker than say, d-elf warrior or elf paladin.

This also would've been decided before we adjusted race penalties and removed class penalties completely, though I haven't bothered to think through the implications of that yet.

  

Top

    
SarienWed 24-Jun-15 12:40 PM
Member since 14th Feb 2009
740 posts
Click to send email to this author Click to send private message to this author Click to view this author's profile Click to add this author to your buddy list
#59769, "Ah right."
In response to Reply #1


          

I forgot that at time of implementation class XP penalties were a thing too. My basis of comparison is thinking that arial/felar assassin would both get additional edge points as compared to say X giant warrior. And, I'd consider those combinations comparable at hero.

  

Top

Top General Discussions Gameplay Topic #59766 Previous topic | Next topic