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Subject: "Can something be done to make the 'mob vs. entire group..." Previous topic | Next topic
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Top General Discussions Gameplay Topic #58558
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Conjurer (Anonymous)Sun 22-Feb-15 11:46 AM
Charter member
#58558, "Can something be done to make the 'mob vs. entire group' new change not screw over conjurers with archons? "


          

I'm noticing conjurer got super hard to play because mobs are dirt kicking and otherwise engaging archons. It helps sometimes but mostly having a high level mob dirt kick your archon when you can't flee pretty much is a death sentence every time for conjurer.

  

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Reply I noticed this as twilbo, laxman, 23-Feb-15 01:40 PM, #5
Reply Or another case..., Torak, 22-Feb-15 01:55 PM, #1
     Reply To be fair..., k-b, 22-Feb-15 07:29 PM, #2
          Reply To also be fair.., Bemused, 22-Feb-15 09:05 PM, #3
          Reply Having just ran some hell stuff, Gaplemo, 22-Feb-15 09:57 PM, #4
          Reply There's a big difference between difficult and impossib..., Torak, 23-Feb-15 11:33 PM, #6

laxmanMon 23-Feb-15 01:40 PM
Member since 18th Aug 2003
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#58597, "I noticed this as twilbo"
In response to Reply #0


          

I prayed when I first noticed it and got a by design response.

It is a limiting factor and forced me to change my approach to certain things but there wasn't a situation I couldn't figure out.

On net I think the extra challenge for ranking is minimal, archon conjurer is still one of the best in that regard.

I would be more interested to see how it plays out with devils, especially give. Their logic update/fix and their generally sunny dispositions.

  

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TorakSun 22-Feb-15 01:55 PM
Member since 15th Feb 2007
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#58559, "Or another case..."
In response to Reply #0


          

Basically made several Archdevils (Belial, Mephistopheles, etc) and the Styx devils basically impossible to fight. Nothing like a chance of instant death against every party member every round...

  

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k-bSun 22-Feb-15 07:29 PM
Member since 19th Mar 2010
344 posts
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#58563, "To be fair..."
In response to Reply #1


          

I think it's supposed to be very difficult to kill such powerful mobs.

  

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BemusedSun 22-Feb-15 09:05 PM
Member since 15th Oct 2013
671 posts
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#58568, "To also be fair.."
In response to Reply #2


          

I don't think certain Hell bosses were thought of when the change was introduced. Because they've gone from being extremely difficult to near impossible. We're not talking impossible as in you just die. We're talking impossible as in you die and you get full looted.

  

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GaplemoSun 22-Feb-15 09:57 PM
Member since 06th May 2010
622 posts
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#58571, "Having just ran some hell stuff"
In response to Reply #2


          

This needs to be looked at. The random targeting of groupmates made my desire to try certain things go from maybe to absolutely not, I'm not wasting investment time on something impossible. Belial is a prime example, Baalzebub is another, and Mephistopholes/the Herald fight....good luck with that loud noise.

  

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TorakMon 23-Feb-15 10:44 PM
Member since 15th Feb 2007
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#58605, "There's a big difference between difficult and impossib..."
In response to Reply #2
Edited on Mon 23-Feb-15 11:33 PM

          

Belial is arguably impossible now... the Herald with Mephisopheles also considering the fact it can now *edit* instantly kill anyone... yeah impossible.

  

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